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Pokemon SpriteWorld

  • 15
    Posts
    16
    Years
    • Seen Jan 14, 2023
    Hey guys, right so me and Ac1d(new guys) are attempting to make our own PkMn Game, we wanna keep some of the details under wraps till we have figured some more out, and got it further developed but one little snag we have run into is the fact we wanna implement Kanto, Jhoto and Hoenn into the one game, and then maybe even sinoh after.

    We want to keep the Regions in the game as close to the originals as possible, but still be able to move across the regions etc, we have figured the best way to implement the region access is via the train, this got implemented in the Crystal version if im not mistaken, and imo was a brilliant idea. We want to send you to the next region without the ability to take your pokemon from the previous regions along with you, UNTILL you have defeted that regions E4.

    The problem:
    - We wanna implement the diff regions without a) the game being too repetitive, and boring
    - We also dont want you to take your pokemon from the previous regions with you, think of it this way
    After you defete the kanto E4 your pokemon are usually lvl 50s
    Then you go defeat the jhoto E4, which will easily add another 30 or so levels by the time u get there
    Then u go defeat the Hoenn E4 which could possibly boost your levels to 100
    ...well you get the pickture (haha)


    ---
    We have thought of a way to get from Kanto to Jhoto,
    After you defeat the Kanto E4, (you get a train pass from Oak / the train station is completed), which enables you to go on the the train to Jhoto. When you get to the station you are told that pokemon are scared by the noise the train makes and are advised to put your Pokemon in the PC, and to retrieve them oon the other side. During the journey you fall asleep and the train is hit by an on coming train which destroys some cabling, once you get to jhoto you are told that the destroyed cables means your kanto pokemon are now inaccessable at this time. The game then continues where you go meet Elm.

    Any Comments and Critcism is appreciated.
     
    The older thread had much more information and was just better overall. Request that a mod just moves that one and delete this one.

    Rules require you tell what you're making the game in. Keeping it a secret isn't the best plan.
     
    NinajTree, You're incorrect there, Sorry.
    The rules state:
    These requirements apply strictly to threads posted in the Games Showcase.
    Program/language developed in.
    You must specify which program and/or language you have developed the game in.


    We posted in the Game Dev Section.. Not the Showcase :)
     
    Well...I'm not helping someone who won't provide significant information.
     
    How is the Programming language anything to do with the plot?
    Last time I checked they were two entirely different things..

    Would it really matter if we were to use C# to Java, Or even use these Rom Development Tools, so to speak (RMXP, SPHERE, etc)
     
    Last edited:
    How is the Programming language anything to do with the plot?
    Last time I checked they were two entirely different things..

    Would it really matter if we were to use C# to Java, Or even use these Rom Hacking Tools, so to speak (RMXP, SPHERE, etc)

    Woah Woah Woah. Rmxp and Sphere aren't ROM hack tools. They are game makers. The involve creating a game from scratch just like any game developer.

    Well, the programming language would be handy for anyone willing to offer some help.
     
    Woah Woah Woah. Rmxp and Sphere aren't ROM hack tools. They are game makers. The involve creating a game from scratch just like any game developer.

    Well, the programming language would be handy for anyone willing to offer some help.

    Sorry, Kinda new to this Rom Hacking / Development scene.
    So I'll edit my last statement.

    We are only currently looking for Plot Ideas, Not any code based help, as We're managing pretty well with that at the moment. If we needed Programming help, we'd obviously post what language we were using, But at the moment, that's not nesscary..

    I apologise if we're being Vague, But You'll understand when the Beta is released (When we get to that stage in the development)

    - DJ
     
    Considering where you are, I'm not really seeing much point in you creating this thread. What you have posted has been proposed a hundred times over; there's nothing new here. You have no features. You have no direction. You don't even have so much as a basic plot.

    I suggest that you come back when you've actually figured out what it is that you want to do with this game. Asking for ideas when you don't even have a shell is just not going to cut it.
     
    Well...I'm not helping someone who won't provide significant information.
    well that information is something that doesnt need to be released as yet, as were still in the process of working out if it will infact actually work

    Considering where you are, I'm not really seeing much point in you creating this thread. What you have posted has been proposed a hundred times over; there's nothing new here. You have no features. You have no direction. You don't even have so much as a basic plot.

    I suggest that you come back when you've actually figured out what it is that you want to do with this game. Asking for ideas when you don't even have a shell is just not going to cut it.
    and we know exactly what we want to do with the game, were merely reinventing FR/LG as the means to create the game base, when we have the game base sorted, we will then extend it, to add new features improved graphics or what not, were not simply re-creating the game. and our version will make things veryyy interestin
     
    You're response is completely irrelevant. Telling me how interesting the game will be is not providing a plot or a list of features. You say that you know what you want to do, but you're still working it out. You say you have something in mind, but you're asking others for ideas.

    You are only further proving my point that this thread was posted prematurely.
     
    You're response is completely irrelevant. Telling me how interesting the game will be is not providing a plot or a list of features. You say that you know what you want to do, but you're still working it out. You say you have something in mind, but you're asking others for ideas.

    You are only further proving my point that this thread was posted prematurely.


    nono, we know WHAT we want to do, but how were going about it is a bit clouded at the moment, hence the asking for ideas etc
     
    Well, why don't you tell us what you're going to do?
    And, saying you're creating a game that connects all of the regions is not it.
     
    Well, why don't you tell us what you're going to do?
    And, saying you're creating a game that connects all of the regions is not it.

    okay then i will give you the full make up of what we've thought about

    So your walking around, it'll be pretty much like the normal games, you have the original setups with the cities gyms etc, when you goto the top level of the PkMn center, you'll have the 'Wifi Room' where you'll be able to talk to, battle, trade, with other trainers that are in there.

    Were wondering about adding a buddy system so you can a) track buddies progress, b) SEE them within the game itself as your walking around etc, with them being fully interactable
    the idea being so you dont have 100000's of players on your screen at any one time

    k so to the regions, we are adding already made regions so that a) dont have to worry about any story line, and can get straight into implementing the game b) so once we have a working base, and the kanto region finished, we can then create some tools and get some people to start implementing the other regions for us, and c) so we have a base to put custom regions in there also

    To start with it will only be a replica, but as we progress we can add more features and upgrade the graphics, and whatever but also you can continue with your old info, one of the things i hate with the GB/DS versions is that, when they release a new game you cant do much with the older ones(ofc they did change that slightly with FR/LG and RSE)
     
    Okay, so basically you're just combining all of the games and adding some MMO-esque interactivity...?
    This doesn't sound like something that's going to attract players. If they wanted to just replay all of the games, they'd go grab their DS/GBA/emulator of choice. You're not bringing anything new to the table.
     
    no to start with it'll just be some replaying, we have to start somewhere right?, then after that, we will be adding custom regions, we may aswell use the original ones to get started
     
    Personally, I wouldn't want to replay four games' worth of regions just to get to some new content.
     
    well its not just for the new content, atleast this way you a) dont have to know people IRL to have multiplayer battles etc b) we'll be able to have stats for stuff, eg player with the most lvl 100 pkmn c) you really would be able to build up the Ultimate pokemon team(possibly with the ability to save said teams)

    for us its not about whats in the game itself, we can add to, change anything we want once we have the base completed, we only wanted to start with kanto, because we dont want the hassle of creating a custom story etc, but OFC if you want to help us with creating a custom region to start the game with, then id love to hear your ideas.
     
    I Agree with xLink...

    We are working on the base, etc.
    We're only roughly 6-7 days into this project, and are just trying to build on our basic story line..

    All you've done is moan about the story, if You're so bothered and, as it seems, are so involved, Why don't you have some input...

    It's like they say.. If you've got nothing constructive to say.. Don't say it at all :)
    If you DO have something constructive to say.. by all means, go ahead and say it, Every little helps..

    - DJ
     
    Do you have any idea on how to make a online game? Also, I dont know since when you have been frequenting the development are but 99% percent of the 520945 regions game fail, because it's either two boring to develop something that was already developped by nintendo or it will take too much time and effort for something that will be repititive and boring. Please take some time to check the discussions threads here, they will help you A LOT.
     
    For the record, biased opinions don't tend to hold very much weight.
    If you can't even be bothered with creating your own storyline, what makes you think that you'll be able to see this project through to the end?

    The fact of the matter is, no one is going to be interested in a game that doesn't offer up something that hasn't been done (and redone, and run into the ground) before.

    You haven't given me nearly enough information to make any "constructive" comments beyond what I already have. What you want is someone to come up with a story for you, and that's not the sort of help most are going to be willing to give.
     
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