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Pokemon SpriteWorld

Do you have any idea on how to make a online game? Also, I dont know since when you have been frequenting the development are but 99% percent of the 520945 regions game fail, because it's either two boring to develop something that was already developped by nintendo or it will take too much time and effort for something that will be repititive and boring. Please take some time to check the discussions threads here, they will help you A LOT.

Q: Do you have any idea on how to make a online game?
A: Yes, Else why would we even consider starting... We may not have any EXPERIENCE of creating an online game... but we all have to start somewhere

Statement: 99% percent of the 520945 regions game fail
Response: Damn.. Those are some accurate statistics!! [/sarcasm] How many region games are there.. And.. If you don't have a "Region" in said game, what do you have instead.. Since you're implying, from your wording, that there is an alternative.. :o

We have a base for a game, Kanto is proven to work..
Since the main aspect of our spin on things hasn't been tried yet..
We should be able to pull in the needed users, then add from our Proven working base..

Understand our logic yet?
 
So you're releasing a sphere which is much more easily influenced and much harder to control? Horrible quote.
 
Statement: 99% percent of the 520945 regions game fail
Response: Damn.. Those are some accurate statistics!! [/sarcasm] How many region games are there.. And.. If you don't have a "Region" in said game, what do you have instead.. Since you're implying, from your wording, that there is an alternative.. :o
He means games that claim to include multiple regions in them (520945 is an exaggeration, obviously, but most such games will include at least the main four of Kanto, Johto, Hoenn and Sinnoh, with many also throwing in Orre and Holon and unique regions too). It's these games that get abandoned, because it's too much of a task to put in all the regions. Mapping may be a little easier, since you already have a template (the real games, of course), but animating/eventing it all is a hideous task that no one (yet) has had the patience for.
 
On top of all that, no one really wants to play through a region they've already been through on a game window that takes up a very small fraction of the screen.
 
He means games that claim to include multiple regions in them (520945 is an exaggeration, obviously, but most such games will include at least the main four of Kanto, Johto, Hoenn and Sinnoh, with many also throwing in Orre and Holon and unique regions too). It's these games that get abandoned, because it's too much of a task to put in all the regions. Mapping may be a little easier, since you already have a template (the real games, of course), but animating/eventing it all is a hideous task that no one (yet) has had the patience for.

Well considering it's a gradual task..
We aim to get Kanto finished first, then introduce our 'Twists', See how they turn out..
What the initial user response is etc; And Build apon that.. Our Goal is to eventually incorporate all of the regions.. Which, With our method, should be rather easy.

See.. We're building a custom library to do 99% of the tasks for us..
Kanto is but a testing ground is you get my grip.

On top of all that, no one really wants to play through a region they've already been through on a game window that takes up a very small fraction of the screen.

Ninja Tree.. You really don't get it do you...
We've said it's not some stupid little Rom that you create with RMXP or something similar..

All we're asking for is some ideas to link regions..

- DJ
 
Ac1d you must be tripping on acid. I never said anything about a ROM. For future reference, RMXP isn't a rom hacking tool. Check which forum you are on before you start thinking.

If you're going to make regions, make them small and manageable.
 
Ac1d you must be tripping on acid. I never said anything about a ROM. For future reference, RMXP isn't a rom hacking tool. Check which forum you are on before you start thinking.

If you're going to make regions, make them small and manageable.

Oh Dear.. I never mentioned in my last post that it was a Hacking tool did I? No.. Don't Believe Me? Go Check It, And Note that I havn't Edited it..

You say it's on a small screen?
How would you know the resolution we're going to use since we're not using a ROM or the like...

We've created everything from scratch..
We could have the resolution set at what ever we wanted because we've implemented that feature into the Library..

We can resize it with just a small amount of code alteration..
Please don't assume things..
 
Last edited:
I have a game called pokemon Delta that already has some progress and will have all the features that you put in the first post (sort of; you start with new pokemon when you get to a new region for different reasons), plus a plot. Would you guys like to work on mine with me instead?
 
I have a game called pokemon Delta that already has some progress and will have all the features that you put in the first post (sort of; you start with new pokemon when you get to a new region for different reasons), plus a plot. Would you guys like to work on mine with me instead?

Sorry, No, Ours is totally different to yours in the way that it's made, and the way that it'll work.

The accessibility and functionality will be totally different.
For example, we're having to create the experience algorithms and such ourselves.
With a game made on RMXP or Sphere, or anything similar, there is no such need.

But we thank you for the offer and hope that maybe one day we may be able to affiliate.


- DJ
 
I don't know where you're getting your information from, but RMXP does, in fact, require programming.
Based upon several of your previous comments, you seem to be operating under the incorrect notion that RMXP uses a rom base for the creation of its games and/or it is used to create roms. Neither of which is correct.

I suggest that you get your facts straight before you belittle someone else's game. Especially someone who has clearly put more thought into theirs than you have.
 
I don't know where you're getting your information from, but RMXP does, in fact, require programming.
Based upon several of your previous comments, you seem to be operating under the incorrect notion that RMXP uses a rom base for the creation of its games and/or it is used to create roms. Neither of which is correct.

I suggest that you get your facts straight before you belittle someone else's game. Especially someone who has clearly put more thought into theirs than you have.

You call that programming? No.. It's Scripting.. Not Programmer, There is different; And A common misconception between the two.
Don't fall into the crowd and follow the misconception.

Code:
#org $script
message $talk
$talk 1 = Hi Lol
end

Oh Noes!!
If you think that this is a programming language; Then our map handling function sets could also be, classed a programming langauge, since it's a combination of letters, numbers and symbols, interpreted by our Library, and then a set of functions is run with set arguments, dependant on the content of that "Code".

Examples
Bash - Scripting
Batch - Scripting
C# - Programming
C ++ - Programming
C - Programming
RMXP - Scripting
Ruby - Programming
Javascript - Scripting
HTML - Scripting

Understand?


I admire the work that people work on these things.
But the main focus of my last post was stating that we don't want to move projects, because we're working on a totally different idea...

If you actually read my messages properly, You'll see that I never said RMXP uses Rom Bases, but acts like a rom..

since we're not using a ROM or the like...
OR THE LIKE ; As far as I'm aware, RMXP compiles the data into a ROM does it not?

In my Last post I did not ever state the word ROM. Nor did I, at any point, Imply that He is using a ROM / ROM Base.

We're working on a whole different level (Note: I'm not saying a superior Level) to anybody on here. Example:

PHP:
private function fluctuating($n){
	if(0 < $n && $n <= 15){
		$e = (int) (pow($n, 3)*((24+floor(($n+1)/3))/50));
		}elseif(16 <= $n && $n <= 35){
			$e = (int) (pow($n, 3)*((14+$n)/50));
		}elseif(36 <= $n && $n <= 100){
			$e = (int) (pow($n, 3)*((32+floor($n/2))/50));
		}
	return $e;
 }

Also, It seems in any Post I attempt to make, you pick SOMETHING out of it, even if it's not the full story, and twist it to suit your own need. Stop Twisting what I say, and implying things, then making them out to be factual statements.


Especially someone who has clearly put more thought into theirs than you have.
Hmm.. She has a story line, ok, It's not to bad.. I rather like it.

We have developed everything that's gone into this game.
We've got story lines that havn't been published, and much more..

Yet This Isn't in the showcase, and that's something you fail to understand.
This is the DEVELOPMENT Thread...
 
Last edited:
You call that programming? No.. It's Scripting.. Not Programmer, There is different; And A common misconception between the two.
Don't fall into the crowd and follow the misconception.

Code:
#org $script
message $talk
$talk 1 = Hi Lol
end

Oh Noes!!
If you think that this is a programming language; Then our map handling function sets could also be, classed a programming langauge, since it's a combination of letters, numbers and symbols, interpreted by our Library, and then a set of functions is run with set arguments, dependant on the content of that "Code".

Examples


Understand?


I admire the work that people work on these things.
But the main focus of my last post was stating that we don't want to move projects, because we're working on a totally different idea...

If you actually read my messages properly, You'll see that I never said RMXP uses Rom Bases, but acts like a rom..


OR THE LIKE ; As far as I'm aware, RMXP compiles the data into a ROM does it not?

In my Last post I did not ever state the word ROM. Nor did I, at any point, Imply that He is using a ROM / ROM Base.

We're working on a whole different level (Note: I'm not saying a superior Level) to anybody on here. Example:

PHP:
private function fluctuating($n){
	if(0 < $n && $n <= 15){
		$e = (int) (pow($n, 3)*((24+floor(($n+1)/3))/50));
		}elseif(16 <= $n && $n <= 35){
			$e = (int) (pow($n, 3)*((14+$n)/50));
		}elseif(36 <= $n && $n <= 100){
			$e = (int) (pow($n, 3)*((32+floor($n/2))/50));
		}
	return $e;
 }

Also, It seems in any Post I attempt to make, you pick SOMETHING out of it, even if it's not the full story, and twist it to suit your own need. Stop Twisting what I say, and implying things, then making them out to be factual statements.



Hmm.. She has a story line, ok, It's not to bad.. I rather like it.

We have developed everything that's gone into this game.
We've got story lines that havn't been published, and much more..

Yet This Isn't in the showcase, and that's something you fail to understand.
This is the DEVELOPMENT Thread...

A scripting language is actually still classed as a programming language. The main difference between the two is the fact that one is interpreted and the other is compiled and linked.

RMXP doesn't export to a ROM of any sort and neither does Sphere. Both are these systems require the user to create his/her game from scratch for use on a computer using the exe file.

Also, RMXP and Ruby are near enough the same, RMXP uses RGSS, Ruby Game Scripting System, which clearly has it's bases from Ruby.

Games made in rmxp or Sphere cannot be played on a Nintendo handheld system at all.

Seems to be a lot of confusion in this thread to be honest. And I think everyone should stop trying to be the top dog.
 
A scripting language is actually still classed as a programming language. The main difference between the two is the fact that one is interpreted and the other is compiled and linked.

RMXP doesn't export to a ROM of any sort and neither does Sphere. Both are these systems require the user to create his/her game from scratch for use on a computer using the exe file.

Also, RMXP and Ruby are near enough the same, RMXP uses RGSS, Ruby Game Scripting System, which clearly has it's bases from Ruby.

Games made in rmxp or Sphere cannot be played on a Nintendo handheld system at all.

Seems to be a lot of confusion in this thread to be honest. And I think everyone should stop trying to be the top dog.

Quick Note, A Programming language doesn't have to be compiled, But you're pretty spot on. But the boundry still stands.. A scripting Language is not a Programming lang.
Anyway, That's Irrelevant.

Ok.. SO RMXP interprets all code and does certian things, dependant on that.
And outputs it as an exe? :-/

This thread was created just to show our Ideas and how the development of our game is going.

Yet alot of people seem to find it nesscary to Pick at every little minor detail that they wish to rip apart..

It's petty.
This has pretty much wasted this thread.
 
Yeah, RMXP engine is just like using a Library for C++ etc.

Most people don't realise that there editor and engine are seperate. As you know the editor just links with the engine's api system.

It's believe RMXP can be compiled down into a single exe, however I'm not certain of it.
Sphere doesn't compile into an exe.

You'll have to ignore a lot of people here who jump on the wagon of ripping a game apart. Most people here now use a starter kit to create their games and don't see the hard sides of creating a game from the ground up.
 
Yeah, RMXP engine is just like using a Library for C++ etc.

Most people don't realise that there editor and engine are seperate. As you know the editor just links with the engine's api system.

It's believe RMXP can be compiled down into a single exe, however I'm not certain of it.
Sphere doesn't compile into an exe.

You'll have to ignore a lot of people here who jump on the wagon of ripping a game apart. Most people here now use a starter kit to create their games and don't see the hard sides of creating a game from the ground up.

So RMXP outputs an exe as the product of game code / tiles, images etc. ?

And Exactly!
Myself and xLink only posted this to get some ideas for the plot, we've got a few ideas here and there..

But Nothing solid enough for an entire story line.
 
Well ideas really depend on the way you want things done, do you want the traditional story of boy/girl becomes a trainer and ends up saving the world from an evil team and legendary Pokémon?

Or do you want something different to that? If you do want something different how about creating a smaller scale story focusing more on the details instead of trying to be amazingly epic?
 
Well ideas really depend on the way you want things done, do you want the traditional story of boy/girl becomes a trainer and ends up saving the world from an evil team and legendary Pokémon?

Or do you want something different to that? If you do want something different how about creating a smaller scale story focusing more on the details instead of trying to be amazingly epic?

Well there's the story that we've created in the original thread, but we aim to get kanto finished. The story line for Kanto finished with little mini-missions, and little stories going on within the game..

Then When you finish the E4, You get a train ticket, And head upto the train station.
We've got 2 story lines from here.

One is posted in the original thread (And I think this one too);
And the other we're keeping secret for a minute :P

If I could tell you what we aim to achieve by the end of it all;
You'd understand where we're coming from;

But we're still in the base stages of creating the library, and objects to handle everything else.

Once we're done, We will be able to finish the mapping, battling, etc in about a month max;

Then we'll work on story lines.

And.. Considering this game will be kinda.. Never ending.. we need alot of stories..
 
the problem with making people start over after every single elite 4 is that people will get tired of it. when you have a big game, you have to balance your problems and solutions. this was something i had to consider carefully while i was designing Pokemon Delta. Here are the core problems and possible solutions:

For a game with lots of regions, people need to start over or their pokemon will get to 100 too fast and it'll be boring.

You solved this with making them start over, but you make them start over too much. Remember Pokemon Crystal Version? You had 2 regions to conquer and even after that you had to work for it to beat Red at Mt. Silver, so making people start over after 2-3 regions is best.

2 regions is good if you have after-story features, such as Pkoemon Delta's Master Quests.

3 regions is good if the regions are small/aren't as battle-intensive (like Almia and Fiore) OR if you don't have anything planned for post-story.

Another problem with a big game is developing a compelling story. I'm still developing Delta's story to make it more comprehensive. Not only do you have to consider what keeps people entertained, but you also have to think about things such as how to direct players and get them where you want them to go; give them direction. Nintendo does this, for example, by sticking Sudowoodo in the way so you can't go immidiately to Goldenrod in the Generation 2 games, and instead you have to pass through Azalea Town and such. If you just set people free in the game, it gives them a lot to do, but they don't really feel like they're doing something that has a point; they're just roaming.

I put a LOT of thought into this kind of stuff when I was writing up Delta's plot (which will be updated soon). If you guys want to send pm me a more specific plotline for your game, i can help you work out the kinks.
 
Well if you don't think we should start over, We'll have to use Plot 2.
It should work..

Plus you're given a Johto starter :D
 
well, you COULD make the starters very rare in the wild or something, so that people can obtain them that way rather than by starting over, or as gifts for completing the pokedex to a certain point (as in FR/LG).

it just creates more problems than it solves to start over that often. plus it'd be cool to see a backwards Crystal Version thing, taking on Johto last and seeing their pokemon beefed up.
 
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