Since I see some interest in Game Maker I thought I would think about creating one, it's actually not that hard creating a engine like Pokemon. It's actually quite simple but that depends on coding abilities, since I know GML very well it shouldn't take long.
Creating the battle system is easy, it's turn based but what about making the actual battle system better? Like adding ATB(Active Time Battle) instead of Enemy 1 ATTACK, Hero Attack. Repeat!
Features:
- 8X8 Grid movement (GBA is 240X160 which is 8X8 tiles Not 16X16!)
- "S" Key running
- Pokemon Battle System
- Type-writer Dialog (sorry hate pokemons dialog function...) It'll pretty much be like RPG Makers Dialog functions.
- Pokemon AI (Smart, not dumb... sorry but Pokemon had a terrible Battle AI)
- Weather effects
- Mapping Effects
- Pokemon FR/LG Menu(s)
Creating the battle system is easy, it's turn based but what about making the actual battle system better? Like adding ATB(Active Time Battle) instead of Enemy 1 ATTACK, Hero Attack. Repeat!
Features:
- 8X8 Grid movement (GBA is 240X160 which is 8X8 tiles Not 16X16!)
- "S" Key running
- Pokemon Battle System
- Type-writer Dialog (sorry hate pokemons dialog function...) It'll pretty much be like RPG Makers Dialog functions.
- Pokemon AI (Smart, not dumb... sorry but Pokemon had a terrible Battle AI)
- Weather effects
- Mapping Effects
- Pokemon FR/LG Menu(s)