• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Pokemon Starterkit (Rmxp)

Status
Not open for further replies.
dbgtfan1988 said:
I've notice this thread here for a while so i decided to look at teh started fit. Its pretty cool. I wish I could give you rep. :P Well, anyway I played it and I wanted to ask how long did it take you to learn the scripting language to do all that? Oh, and did you have help with it?
i started with rgss since november 2004,
but i didn't like it at the start, so learning it went slow,
and i stopped for a big while and continued since february i think.
i did have a lot of help at the start,
but now i only need a bit of help with scripting.
 
Blizzy said:
i started with rgss since november 2004,
but i didn't like it at the start, so learning it went slow,
and i stopped for a big while and continued since february i think.
i did have a lot of help at the start,
but now i only need a bit of help with scripting.

Well, that's a while to learn. Anyway, nice job on making the Starter Kit! It will help me out alot when you get the battle system done. I can get my old project back on the tracks called Pokemon: Legends.
 
Demonic Budha said:
if its like the reflection script i am using then you will need to change the chip that you want to reflect the hero has to have a Terrain number put on it.
in mine i have the water as terrain type 1 and the script makes any terrain type 1 chip reflect.
Possibly thats it, if not then ive rambled on for nothing.......
Anything on OverWorld map it reflects fine(For Startkit), but on other map?s it doesn?t.
Why?
 
Kirby Pink said:
Anything on OverWorld map it reflects fine(For Startkit), but on other map?s it doesn?t.
Why?
Are you using a different tileset? You have to set all the water or whatever else you want reflecting to the terrain ID 7 I think, you can do it in the database.
 
Hey, I was wondering where in the reflection script it says to only work for the overworld tileset included in the starterkit. I would like to change it to make it work for the tileset i'm using. I'd really appreciate some help.
 
gibslpsg said:
Hey, I was wondering where in the reflection script it says to only work for the overworld tileset included in the starterkit. I would like to change it to make it work for the tileset i'm using. I'd really appreciate some help.
just set the terrain id of the tile you want to reflect to 7
 
Swizzler121 said:
doesn't work, I've tried.
to reflect:
1. put a parallell proces event with the comment:
Code:
hero_r
2. change the terrain id to 7 of the tile you want to reflect.

for more info look here
(official thread)
 
Let?s sum it up.

First in tilesheet fix a water tile. Sheet Terrain to 7.
On anywhere on the map make a new event.
Set the event to Parallel Process
in Trigger commands at a comment:hero_r
and another new one but instead of comment:hero_r type comment:r

Now to make the actual thing on the map.
Simple select your water tile and add it onto the map
For simple water use the normal splash water that you can find in the games.
If you want stone edge add it around it for Layer 3.

That should do the trick.
 
Kinda sad about the fact theres gonna be no more versions.. you might have answered this already but.. will there be a Pokemon Starterkitt (Sphere)??
 
majinx24 said:
Kinda sad about the fact theres gonna be no more versions.. you might have answered this already but.. will there be a Pokemon Starterkitt (Sphere)??
no, not one in sphere.
i'm planning for releasing one more version,
with some bugs cleared out.
and adding some little things.

like this door arrow without events:
[PokeCommunity.com] Pokemon Starterkit (Rmxp)

Kirby Pink said:
in Trigger commands at a comment:hero_r
and another new one but instead of comment:hero_r type comment:r
hero_r is for the hero to reflect
and r is for 'NPC'
 
Last edited:
(altough i didn't found many bugs) are you gonna add a switch pokemon system in battle and a bag in the menu, a catch a pokemon option and a way to put 6 pokemon in your party??
 
(altough i didn't found many bugs) are you gonna add a switch pokemon system in battle and a bag in the menu, a catch a pokemon option and a way to put 6 pokemon in your party??
I doubt he would this is supposed to be a "starter kit" not a full engine.
I haven't said it before but this is great work your doing Blizzy
 
NeoBlade said:
(altough i didn't found many bugs) are you gonna add a switch pokemon system in battle and a bag in the menu, a catch a pokemon option and a way to put 6 pokemon in your party??
6 actors in a party is simple.
go to Game_Party, line 110, and change the 4 to 6.
for the switch while battling,
you should mod the pkmn switch menu.
catch script is already out somewhere.
and for the rest it's all up to you ;)
Booda Sack said:
I doubt he would this is supposed to be a "starter kit" not a full engine.
I haven't said it before but this is great work your doing Blizzy
yeah i agree, it's not a full engine.
but it's coming nearer :P
anywany, tnx for your comment!
 
oh..alright, thnx anyway(k zie nu pas da je ook uit nederland komt:P)
 
Status
Not open for further replies.
Back
Top