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Pokemon Starterkit (Rmxp)

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he's from the nederlands, izn't that a weird? (stupid austin powers joke :x)
anyways, just wanted to tell everyone that I'm making my Battle System in JavaScript, so when I finish it I might learn ruby and try to incorporate it into the starter kit :P
 
dan48 said:
Blizzy. Can you answer my question please?

Um. Sorry Blizzy but can you be a little more exact. And by the way I just want to know if you misunderstood me, but what I meant by move down is to move your pokemon like down. You know how when you start a battle your pokemon are in their spots, I want to move them down from that spot. The menu I want to move a little to the right so it looks better.

If you did mean this can you tell me where exactly to go to change this. There are like 4 different scene battles and I have no clue where to find what you told me to. Sorry about this. I just want to make my battle system better you know.
i thought i already pm'ed it
but it should be all down in the scripts in Game_Actor
Code:
def screen_y

altho i found a good monster capturing script:
https://www.rmxp.net/forums/index.php?showtopic=12069&st=40&p=179212& :P
does anyone know where to find battle formulaes for capturing and such?
 
I have them all in PDF files because I had to gather all of them for my battle system, you have my msn so just ask me for them there and I'll send them to you :P
 
is that the catching system that you are going to use?
because i tried that once and couldnt get it to work in my game....idk.....
oh and is it still 3/4 weeks till the final release?
 
Blizzy it worked! Now to move the menu I do the same thing but with z right.

Can you tell me how to move the menu, like during the battle the one that says Battle, Item, Pokemon, etc. Please tell me how. It would be a great help.
 
Blizzy i dont know if you goin to use that catching system in your game, but i doesnt work you cant get a hit (if you put it in you game).
 
the menu should be in Scene_Battle 3 just add to the x value.
 
Blizzy its been on my mind for a few hours....exactly wat new features will be included in the final release?...

and did Fangking give you the okay to use his bag script?
 
[NoLeAfCloVeR0987] said:
Blizzy its been on my mind for a few hours....exactly wat new features will be included in the final release?...

and did Fangking give you the okay to use his bag script?
the bag is somewhat finished.
just a few graphical / script errors, and it works :D
some screenshots soon.

and second will be the mart, which isn't done.
but it's is coming along slowly.

about a pokemon center,
that's just easy
Code:
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor.hp = actor.maxhp
end
that restores all actor's hp
 
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Or what would be easier is to put an event complete healing party. Anyway,
Blizzy can you tell me how to the move the menu, in the scene battle 3 it didn't do anything when I changed the value. Blizzy can you please answer this question. Its the only way I could finish my battle system.
 
is there a way to make it so you can have 6 pokemon instead of 4 ?
 
[NoLeAfCloVeR0987] said:
is there a way to make it so you can have 6 pokemon instead of 4 ?
yes, it's very easy.
1. open the script editor
2. click on 'Game_Party'
3. search on line 110
change the 4 to 6.
easy, huh?:P ;)
 
Blizzy. Can you please answer my question. Please. Its very important. VERY!!!! I need it to complete my cbs. Please!


Can you tell me how to move the menu, like during the battle the one that says Battle, Item, Pokemon, etc. I want to move it all the way to the right of the screen.
 
dan48 said:
Blizzy. Can you please answer my question. Please. Its very important. VERY!!!! I need it to complete my cbs. Please!


Can you tell me how to move the menu, like during the battle the one that says Battle, Item, Pokemon, etc. I want to move it all the way to the right of the screen.
i think i've told it a few times
it's called:
@command_window.x/y
*x or y, you need them both to place it
and it can be found in Scene_Battle1
 
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you said something about y. sorry to bother you really. I will post screen on my thread and you can see the diffrence now.
 
Blizzy said:
yes, it's very easy.
1. open the script editor
2. click on 'Game_Party'
3. search on line 110
change the 4 to 6.
easy, huh?:P ;)
are you sure because i tried that and it didtn work it still only let me have 4. if you know of a different way can you post it or at least put it in the final starter kitt release?
 
Blizzy I have a problem. What you told me to find isn't there? I looked and found @command window. A few of them but nothing with x, or y. Can you show me a picture of where it is, that'll probabaly help more.

sorry for bothering you again. lol.
 
How do you add a pokedex. I am trying to put in the menu but cant find how.
Would you know how to Blizzy. Anyway my other question is till unanswered and hope you can answer both.
 
u should really edit your last post so u dont doublepost that close together..

cant wait for the new version blizzy, hope its workin out so far..
 
dan48 said:
Blizzy I have a problem. What you told me to find isn't there? I looked and found @command window. A few of them but nothing with x, or y. Can you show me a picture of where it is, that'll probabaly help more.

sorry for bothering you again. lol.
it should be:
Code:
@actor_command_window.x/y
but you can also edit the
Code:
self.x = $width - self.width
self.y = $height - (commands.size / 2 * 32 + 32)
in Window_BattleCommand

dan48 said:
How do you add a pokedex. I am trying to put in the menu but cant find how.
Would you know how to Blizzy. Anyway my other question is till unanswered and hope you can answer both.
Scene_Menu, where it says
Code:
when "Pokedex"
there you should add:
Code:
$scene = name_of_scene.new
 
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