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wow nice battle system...i downloaded the whole demo v.2 its nice i cant wait till the one that has tat battle system comes....is it going to be soon i really need it for my pokemon fangame....but hey dont rush it if you need time take it because im sure it will be worth the wait....i was just wondering
I'm making an edited version of this starterkit........it will be in my game. I might post it, but do i have permission blizzy, to edit it and make it better?
thanks for the comments!
but don't think the battle is complete.
i'd say it's only 5%.
appearance of the battle is easy,
but the real coding needs to start,
and which is very difficult. :\
I don't know if it's possible, but, the growl attack, and tail whip etc. they need to lower abilities, right? But, RPGM2003 had the function to decrease, but RPGMXP hasn't, so... is it possible to make that? :P
Maybe I'm doubleposting, sorry for that, but... I think I got an idea for the "trainers" (let's say if 1 dies then the other comes up)
For example, a trainer with 2 pok?mon, charmander and pikachu
Event - Play BGM Battle 1
Message: Ready to fight? Go, Charmander!
Enemy encounter: Trainer 1 Charmander
Message: Grr... Now, get him... Pikachu!
Enemy encounter: Trainer 1 Pikachu
Message: Good job!
and the whole story on... is this a good idea?
thats a bad idea. I wouldn't do that since you'll have to keep switching just to get to another pokemon. It should all be in one battles not 2 or 3 or 4. Thats just a waste.
Blizzy I have a problem. The battle backrounds I am putting in my game dont work. Its annoying! How do I fix this. And everytime I anint using the overworld tileset there is no battle backround. How do I fix this. Please could you tell me.
I need your help once again. Sorry. How do you make it so that when you battle it doesn't maximize the battle backround. I just want it to be normal like it was in the default. How do you do this?