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Pokemon Starterkit (Rmxp)

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dotFallen

Hunter of Darkness
51
Posts
19
Years
  • i have a question wheres the script that says at start new game open scene name i cant find the code (i know how to find code not right it). Im trying to make it so i can enter it anytime i want
     

    DarknessMonkey

    Avatars are for squares..
    1,419
    Posts
    19
    Years
    • Age 31
    • ...
    • Seen Apr 27, 2009
    Awsome. This will be very helpful for my next game considering I can't do this stuff. xD.

    Thanks.

    P.S. - Since (if..) I use this when it gets improved I will give a BIG CREDIT in my game.

    By the way, do you know GoldenAura3 from RMXP Forums or his Site for his Online & misc. scripts?
    (Just a random question.)
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • Punk Skater said:
    Awsome. This will be very helpful for my next game considering I can't do this stuff. xD.

    Thanks.

    P.S. - Since (if..) I use this when it gets improved I will give a BIG CREDIT in my game.

    By the way, do you know GoldenAura3 from RMXP Forums or his Site for his Online & misc. scripts?
    (Just a random question.)
    yes i do know goldenaura3. :)
    Dudedude said:
    Virtual!Cant download it!
    hmm....i don't know why...
    i'll look for a host.
    Power Hunter said:
    i have a question wheres the script that says at start new game open scene name i cant find the code (i know how to find code not right it). Im trying to make it so i can enter it anytime i want
    look at Scene_Title ;) :)
    Power Hunter said:
    i noticed when i run the battle theres no status window looks like you are working on a battle system
    well, i did something to the battle,
    i'm awaiting a fix for the hidden moster part.
    Swizzler121 said:
    I'm sorry to say i downloaded it and almost nothing worked, you cannot see any text, and the reflection is glitchy, other that that, it seems ok.
    like i said in the first post,
    you need to put the font in c/windows/fonts.
    the reflection is a bit buggy, but i did not made it myself

    anyway, this starterkitt is also the base for my game.
    any questions can be asked here, or on msn
     
    Last edited:

    Neo-Dragon

    Game Developer
    1,835
    Posts
    19
    Years
  • This is great Virtual. It will be very helpful to me. I have always stuck with RM2k3 since I knew nothing of script, but hopefully this starter kit will give me the right push I need to move into RMXP.
     
    17
    Posts
    18
    Years
    • Seen Jul 9, 2008
    hey thank you very much this has helped me loads i was jsut woundering is there any chance of you adding some more tile sets like in sides of houses or somthing?

    thx in advance n4pst3r
     
    72
    Posts
    18
    Years
  • I wanted to modify the code of save so that dice which one changes city, the name of the city which is posted in the menu of save (new bark town by default) changes automatically, but my code is not good: I put its: in Window_SaveFile :


    #==============================================================================
    # ■ Window_SaveFile
    #------------------------------------------------------------------------------
    # This window shows the status of an individual save file within the
    # Save or Load scenes.
    #==============================================================================

    class Window_SaveFile < Window_Base <
    # -------------------
    def initialize(file_index, filename, position)
    y = 24 + position * 800
    super(24, y, 186, 140)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $fontface
    self.contents.font.size = $fontsize
    self.contents.font.color = normal_color
    self.windowskin = RPG::Cache.windowskin("pokesys")
    self.z = 99999
    @file_index = file_index
    @filename = "Save#{@file_index + 1}.rxdata"
    @time_stamp = Time.at(0)
    @file_exist = FileTest.exist?(@filename)
    if @file_exist
    file = File.open(@filename, "r")
    @time_stamp = file.mtime
    @characters = Marshal.load(file)
    @frame_count = Marshal.load(file)
    @game_system = Marshal.load(file)
    @game_switches = Marshal.load(file)
    @game_variables = Marshal.load(file)
    @total_sec = @frame_count / Graphics.frame_rate
    file.close
    end
    refresh
    @selected = false
    end

    #-------------------------------------------------------------
    # ● Draw the contents of the Save File window
    #--------------------------------------------------------------------------
    def refresh
    self.contents.clear
    #begin setup
    x = 0
    y = 4
    w = 120
    h = 32
    self.contents.font.color = normal_color
    # draw location
    if $ville1 == 1
    $ousa = "Molicsa town"
    end
    if $ville == 2
    $ousa = "terobuli town"
    end
    $location = $ousa
    self.contents.draw_text(x,y,w,h, $location)
    # draw actor name
    actor = $game_party.actors[0]
    self.contents.draw_text(x,y+24,w,h,"Player ")
    self.contents.draw_text(x+18,y+24,w,h, actor.name,2)
    # draw no. of badges
    $badges = 0
    self.contents.draw_text(x,y+48,w,h, "Badges")
    self.contents.draw_text(x+128,y+48,w,h, $badges.to_s)
    #end of setup
    end
    #--------------------------------------------------------------------------
    # ● Set the value of the @selected instance variable to the
    # value passed to this method, and then calls the update_cursor_rect
    # method to reflect this change.
    # selected : New value of the @selected instance variable
    #--------------------------------------------------------------------------
    def selected=(selected)
    @selected = selected
    #update_cursor_rect
    end
    #--------------------------------------------------------------------------
    # ● Update the cursor rectangle
    #--------------------------------------------------------------------------
    #def update_cursor_rect
    #if @selected
    #self.cursor_rect.set(0, 0, @name_width + 8, 32)
    #else
    #self.cursor_rect.empty
    #end
    #end
    end

    ?? wath is not good -virtual- ??
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • well, this part might be the problem.
    Code:
    if $ville1 == 1
    $ousa = "Molicsa town" 
    end
    if $ville == 2
    $ousa = "terobuli town" 
    end
    i see $ville1 and $ville, which are different

    what's possible is this:
    Code:
    $location = "Town"
    self.contents.draw_text(x=0,y=0,width=200,height=32, $location.to_s, align=0)
    and second this:
    Code:
    class Window_SaveFile < Window_Base <
    you should remove the < at the end

    i'll try to put it in the next beta
     

    Sion

    Somber Soul
    161
    Posts
    19
    Years
  • This is sweet. The only thing i dislike is the screen being all small... and we dont have a message box like urs thats small and stuff and looks like pokemon.... And also is it just me or does anywhere u go the save still says Newbark.... I'ma make my game on this template when its done your a lifesaver!!
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • Sion said:
    This is sweet. The only thing i dislike is the screen being all small... and we dont have a message box like urs thats small and stuff and looks like pokemon.... And also is it just me or does anywhere u go the save still says Newbark.... I'ma make my game on this template when its done your a lifesaver!!
    thanks for your comments,
    remember it's still a beta.
    so functions are not 100% complete.
    although, things might change.
     

    spike6958

    TCG Collector
    1,197
    Posts
    18
    Years
    • Age 35
    • UK
    • Seen Apr 30, 2021
    this starters kit is great it's realy helping me with my game but i can't get the text to work and i did what you put in a post yesterday saying to put the font file into c/windows/fonts but i cant find the file
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • spike6958 said:
    this starters kit is great it's realy helping me with my game but i can't get the text to work and i did what you put in a post yesterday saying to put the font file into c/windows/fonts but i cant find the file
    the font is in the game project.
    named 'Pokemon RS'

    i also putted it here in the attachement.
    n4pst3r said:
    hey thank you very much this has helped me loads i was jsut woundering is there any chance of you adding some more tile sets like in sides of houses or somthing?

    thx in advance n4pst3r
    yeah sure, i'll add some in the new beta.
     

    Sion

    Somber Soul
    161
    Posts
    19
    Years
  • Can you add more windowskins and such? And will you be putting in a battle system. I mean I've had one but its extremely hard to initiate... its not just enemy encounter... And i mess everything up.. So if you could add resources to it and everything that'd be sweet.
     

    freakboy

    Nubbie
    84
    Posts
    20
    Years
  • here are 2 windowskins i remade for the starterkitt, everyone can use it

    the skin for talking with people
    speechshow4bz.png


    the skin for reading signs
    signshow2to.png
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • i just finished the menu...
    now it has a sub menu,
    which displays info about the selected function.
    anyway, *screenie*
    menu.png

    enjoy.
     

    Smarties-chan

    Should've had that name change
    3,966
    Posts
    19
    Years
    • Age 22
    • Seen Sep 12, 2015
    I'm speechless... this is just amazing I have to say you're one of the best coders I have ever seen and you're progressing fast *tryes to give rep, but fails* darn I already gave you rep and I haven't spread enough rep around to give it to you again :( well anyway great job.
     

    another_yagami

    The Spriter of Fusion dex.
    22
    Posts
    18
    Years
    • Age 36
    • Seen Jun 1, 2014
    Hi!!
    I dont see your system already... but i trust in the coments of peoples of pc
    do you want to Be a scripter in my Cbs project?
    i realy need a Good scripter like you.
    i still downloading your system.. but i have no time to stay here in my house.. i have to go to school... :(
    Give me an answer... your idea in my cbs i still working on..
    (mix battle with events..) but im a dumb in RGSS ... :(

    ===================================================
    and for others that dont see my topic..:
    http://www.pokecommunity.com/showthread.php?t=49598
    here you can download my pokemon battle system.

    See ya!
    Another_yagami
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • another_yagami said:
    do you want to Be a scripter in my Cbs project?
    no sorry,
    maybe when i got more of my project done...
    (when everything is finished, excluding battle)

    here's the credit list:
    virtual (me)
    freakboy (support :P)
    rataime (reflection)
    goldenaura3 (chat > modded to name-input)
    squall (resolution)
    cybersam (keyboard / mouse support)
     
    Last edited:
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