Just wait for her final version. You wont finish your game before 2006 anyways, and theres a chance Blizzy has released the new version by then...dan48 said:Tdata. Since Blizzy is bizzy, can you answer this question. How do I prevent escaping from battles. Running away. This is basically the biggest thing that needs fixing for my game.
i'm a "He" and not a "Her", lol:PNew2Ya said:Just wait for her final version. You wont finish your game before 2006 anyways, and theres a chance Blizzy has released the new version by then...
the font should be pasted in c/windows/fontsJacks Knight said:Thanks for the help, but the code already looks like that. In fact, I did some messing around and the text doesn't show up for any color. I'm thinking it is just always reverting to white, but I can't figure out why. Could it be something to do with the font itself? I downloaded a demo of another game and it didn't show up.
EDIT: I must be something to do with the actual font. I tried others, and they worked fine. Does anyone know why the font might not have worked?
EDIT2: I figured out the problem, but not a solution. For some reason it can't find the font, so obviously can't put it on the screen. Does anyone know why this could have happened? I did save the whole thing in a different directory, but the font is in the same one as it is...
EDIT3: Maybe actually installing the font would help... *sigh* Yeah, that was the only problem.
very easy, in Scene_Battle you need to check if the actor can escape by doing:dan48 said:How do I make it so that you cant escape from battles. In the enemy encounter box nothing was checked in and I can still run away. How do I make it so that you actually have to check something in to allow escaping. I think Blizzy would know this, since he coded it.
if $game_temp.battle_can_escape != true
# what happens if you can't run
else
# opposite here
end
i haven't fixed this, yet.yukapuka said:wow this is a very nice starterkit. I cant wait for more the next demo.
I have one question though. well i want to name the rival using this demo. After i enter the hero's name... i go on with the rival's name but when i enter the rivals name... it actually changes the hero's name. How can i fix this so it will give a seperate name for the rival?
if Input.getkey(13)
if @text.size == 0
$game_system.se_play($data_system.buzzer_se)
else
if $game_temp.name_actor_id != 0
@actor = $game_actors[$game_temp.name_actor_id]
@actor.name = @text.to_s
else
$pkmn.trainername = @text.to_s
$game_variables[1] = @text.to_s
$game_variables[2] = $game_party.actors[0].name
end
$scene = Scene_Map.new
end
end