if this is a thing added to the starterkit, it's not spam ;)[NoLeAfCloVeR0987] said:and is this all considered spamming in blizzys thread if so we can take your conversation to my thread considering its my problem concerning my game.......
that is totally fine. school is important in the first place, and sometimes you just need your own time instead of spending time on making a project like this for other people.Blizzy said::
if this is a thing added to the starterkit, it's not spam ;)
anyway, i'd guess it will take a very long time for the new version
school is giving me loads of work lately:\
New2Ya said:that is totally fine. school is important in the first place, and sometimes you just need your own time instead of spending time on making a project like this for other people.
take your time, hell, even january 2006 wouldnt be a problem if you ask me. Its totally up to you.
We 'll wait for u, I 'm working on my Pokemon project now, thank for your starter kit. It 's VERY USEFUL! :Danyway, i'd guess it will take a very long time for the new version
school is giving me loads of work lately
i know what that means,[NoLeAfCloVeR0987] said:when i put it in the game i get an error that has to do with the line " Class window_EnemyHP < Window_base
do you knwo how to fix this or what it means
i was thinking of something like this:Datriot said:Hey, I have a suggestion for the starter kit.
To make it so you can only encounter pokemon in tall grass just go to the database and then tileset, set the wild grass' terrain to (whatever number you want apart from 7) and then make a parrallel process event, make a variable called "Terrain Tag" and set it to the current tiles terrain, then make a conditional branch:
if (whatever terrain number you gave the tall grass)
allow encounters
else
disallow encounters, simple!
I also have some methods for a day/night system encountering asell if you wann hear them
<>branch $game_map.terrain_tag($game_player.x, $game_player.y) == [terrain_id]
<>Var[xxx:encounter] ~rand 1 ... 6
<>Branch Var[xxx:encounter] == 3
<>make encounter
<>end
<>end
Space Guard 05 said:I have just downloaded your starter kit. getting RMXP tommorow or at the weekend, just wanted to ask how you get it working? I don;t want to mess things up.
it stands forSpace Guard 05 said:Thanx for the help datriot. i tried double clicking it and it came up with a window so I wondered what it meant?
(P.S I am a newbe but what does RGSS mean?)
Ruby Game Scripting System
Space Guard 05 said:Thanx for the help datriot. i tried double clicking it and it came up with a window so I wondered what it meant?
(P.S I am a newbe but what does RGSS mean?)