Pokemon Starterkit (Rmxp)

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Good luck on your exams mine are this week and next week too so i know what its like........

sry to keep bothering you about the release date im my opinion people should be patient it will come out when YOU want it to not when they want it
 
Guess everyone's got their own things needed done right now. Good luck on your exams Leon, and well I guess I'll talk to you later.
 
How do I make it so that the enemy pokemon, the opponents monsters, dont fade in. When I did the text thing it didn't lag, and I think doing the same for the pokemon wont
 
dan48 said:
How do I make it so that the enemy pokemon, the opponents monsters, dont fade in. When I did the text thing it didn't lag, and I think doing the same for the pokemon wont
i think it's better for you if i give a clue.
Sprite_Battler:
Code:
      if $game_temp.battle_main_phase
        self.opacity += 3 if self.opacity < 255
      else
        self.opacity -= 3 if self.opacity > 207
      end
 
can you tell me what to do. I found it but I dont want to mess anything up. This is something that needs to be fixed Blizzy or else people wont enjoy my demo. Please tell me how to fix this.
 
I have no clue of scripting but I think I can fix what you want.

Remember that the number 255 is the maximum power of the image. Meaning lower than that is a faded image...

If you change 207 into 255, it won't fade.
 
It worked but for your party members. I need it for the monsters.
 
Ok I may know a little bit more about scripting.

Let's see... The battler isnt fading, because the script Blizzy pointed at is for the battler and not for the monster. Probably her mistake, that's all.

i think you should have to go to Sprite_Monster or something like that and find the same part:
if $game_temp.battle_main_phase
self.opacity += 3 if self.opacity < 255
else
self.opacity -= 3 if self.opacity > 207
end
Then, do the same as before and your problem is solved. Tell me if this works please...
 
Sorry if someone has already asked this but I have 2 things I wanna point out...
[PokeCommunity.com] Pokemon Starterkit (Rmxp)

(This happens when you click a command like fight and you cancel it)

Any way to fix these?
 
I cant fix it. Blizzy is going to need to reanswer my question.
 
Webmaster Tyler said:
I've never noticed that when i use the script
Maybe I have an old version? ill just try to redownload it............

-edit- Downloaded it it, seems when I choose an attack and target a pokemon and cancel the attack and return to the Fight, Item menu thingy that happens....
 
How do I make it so that you cant run away from a battle. Escape.
 
why not ask stuff liek that in the help and request thread everyone who has ne knowledge of scripting can help you not just Blizzy.....Blizzy has exams so hes trying to do good in school which is a heck of a lot more important then our questions about something he does in his spare time...
 
This problem though isn't in the default. So it must have been something he done. I just want to know how to fix it.

Blizzy. Can you just answer this question and another too. You know the black part of the screen that does that when you put it in window or full. How do I make it so that that is out. Like in the default. I swear I'll leave you alone. I just need this answered, cause I am releasing a demo of my game on Monday, and want it to be perfect.
 
To get rid of the black space, you need to edit RMXP. No matter what you do, it will go full at 640x480. By RMXP i mean the program, not a script. And, why not wait for his release of the lates version for all that graphical stuff?
 
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