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Below is the walk through and synopsis I've posted for Pokemon Scientist and it's been significantly edited and expanded. Unfortunately plot writing is my only strength at the moment, so if you like what you see please let me know if you would want to be on a team with me thank you. I'm dedicated to finishing a full scale plot so all I need is some help bringing my ideas to life.
Team so far: Bards Sword (dialogue) Starrmyt (Spriting) Carmaniac (mapping) Funderkitty07 (Plot Design)
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Synopsis: In the aftermath of the Grand War between the four famous Pokemon regions (Kanto, Johto, Hoenn, Sinnoh), you are the young Professor Oak. You live in Kanto under the rule of a dictator who citizens know only as The Caller. Pokemon Science is forbidden and only a few species of Pokemon are permitted to people as pets. Your life is status quo until Dr. Fuji and his apprentice Blaine recruit you into the Pokenitiative to bring Pokemon catching, battling and discovering back to Kanto. This is how it all begins. This is Pokemon: the Scientist.
Below is the walk through in progress for Pokemon: The Scientist. Please keep checking back here for updates.
Pokemon: The Scientist
Chapter 1: The world I never knew
Select the "new game" option. A new Professor will not greet you with the traditional introduction into the world of Pokemon. Instead, the screen will fade into a cabin onboard a familiar cruise ship. For a few seconds, the cabin remains vacant, giving you enough time to notice two beds, a table, and an old sea chart tacked to the wall. Then, the screen will shake as the ship begins to move. Enter a young Pokemon trainer and his longtime mentor.
SS Anne:
In the beginning, there were two. Professor Oak, a world-renowned scientist from the region of Kanto and a young boy from Pallet Town who aspired to be the greatest Pokemon trainer of all time. Years later, the two meet again aboard the SS Anne cruise ship. The young boy has grown into a remarkable trainer (with an impressive battle resume) who has captured Pokemon all over the world. He meets with Professor Oak to boast of his accomplishments and to catch up on old times. When he asks Professor Oak if he has become what he aspired to be years ago, Oak explains that the greatest of Pokemon trainers understand how it all began. Oak receives a cell phone call and steps outside of the room. The young man picks up a copy of Professor Oak's memoirs from a table and begins to read. The screen fades and Pokemon: The Scientist begins now.
Cinnabar Island: first tour and forty years ago
On the blank screen, a voice appears and begins to discuss the wonderful world of Pokemon and Pokemon training. He explains that Pokemon should be studied to better the understanding of our world.
"Turn off the radio Samuel," a different voice says. "We have a lot to do today."
You are young Samuel Oak and you are living on Cinnabar Island with your mother some forty years before the discovery of the first 150 Pokemon. You notice right away that the setup of Cinnabar is more extravagant than in previous games. A great number of buildings occupy Cinnabar, with a large Worship Prism in the middle of the island, and a Radio Tower at the north most point of the island. Since this is only your first of many tours to Cinnabar, your only objectives are to visit the Worship Prism and the abandoned radio tower.
Cinnabar Island Worship Prism:
Where the Cinnabar Island gym existed in previous games, an establishment takes its place that is dedicated to worshipping and reciting the "teachings" of Kanto's ruler, The Caller. As you make your way inside the establishment, its chapel-like setup and speak to the men and women in blue colored cloaks. They will tell you The Caller's story.
The Caller's Story: After the Grand War (a war between Kanto, Johto, Hoenn and Sinnoh), a new leader known as The Caller declared Kanto to be the only safe haven in the world. He ruled that only 10 species of Pokemon could live with mankind under strict guidelines including: no scientists or science, no Pokemon technology, no talk of evolution, and absolutely no catching, training or battling Pokemon. Those who dared to defy this ruling would be exiled from the Kanto region. To The Caller, Pokemon exist only to serve mankind as pets and means for transportation. Those who disobey this ruling are exiled. Of course, you will discover later in the game that The Caller permits it okay for him and his protectors and officers to catch, train, evolve and battle Pokemon.
Kanto's 10 permitted species of Pokemon: Pidgey, Eevee, Meowith, Ekans, Rattata, Pikachu, Spearow, Sandshrew, Magikarp, and Goldeen.
Radio Tower (meet Dr. Fuji): At the north most point of Cinnabar lies the abandoned Radio Tower. If you talked to some of townspeople outside the Worship Prism, you'd know that a young scientist lives in that tower. Since he is considered mentally ill, he has never been reported to The Caller and was not exiled. Enter the tower and make your way through the cluttered boxes to Dr. Fuji's desk. After accusing you of being one of The Caller's officers, he realizes that you are just a boy, apologizes, and wastes no time getting into his story.
Dr. Fuji's story: Fifteen years ago, when Dr. Fuji was a boy your age, he grew up on Cinnabar Island and took classes there, Pokemon science being his favorite subject. But when the Grand War ended and The Caller became ruler of Kanto, schools were forced to abandon anything related to Pokemon science (again this means no scientists or science, no Pokemon technology, no talk of evolution, and absolutely no catching, training or battling Pokemon). He formed a group called, The Pokenitiative to continue the study of Pokemon, but their operations were quickly shut down. He retreated to this radio tower and continued his study with limited resources. Dr. Fuji asks if you will travel with him to find the surviving members of The Pokenitiative and continue the important study of Pokemon. You rudely tell him that you've heard better bedtime stories and quickly exit the radio tower.
Eevee and Evan and your first Pokemon Battle: After you exit the tower, you notice a fox-like Pokemon wandering in the small patch of grass next to the right of the building. It's an abandoned Eevee, and it's going to follow you wherever you go. You see no harm in playing with the Eevee for a bit, so you let him follow you to the left side of the building where you spot a young fisherman, Evan, about your age. He's fishing on a dock so go over to him and he'll wants to fight your new Eevee with his Magikarp. What's hilarious about this battle is that since Kanto has been forbidden from using Poke Balls, Evan literally has to hurl his Magikarp onto the dock to fight you. Levels are not indicated in this battle just an HP bar. Since Magikarp's only move is a powerless "splash", you will be able to make it faint with Eevee's tackle in 4 turns or less. After defeating Evan, he asks you to hang out with him and follow him to the south of the island. Without hesitance, you do so.
Additional info about Eevee: Eevee's starting moveset is Tackle, Tail whip and helping hand. Helping hand is useful only in a double battle where it raises the base power of the teammate's move by 50%. You will need to use this move in your first double battle not too long from now.
The ugly truth about Kanto: After you and Eevee follow Evan to South Cinnabar, he dives in the water and starts swimming. You stay back. Suddenly you hear a loud roar and Evan goes under. The townspeople gather at the scene in panic. Your mother is on scene too and pulls you to the side. You tell her that you thought only Goldeen and Magikarp swam in those waters. She tells you that that's what your father was told when he swam into that water three years ago and went under like Evan. You blame it on The Caller. She tries to tell you to keep your voice down (but doesn't deny it) and you inform her about your meeting Dr. Fuji and his proposal. Suddenly, Dr. Fuji makes his way to the scene and disrupts and interrupts your conversation. He explains to you that this was why he wanted you to go. You agree. He explains to your mother the importance of your journey. With your father in mind, she reluctantly agrees to let you go. Dr. Fuji tells her that you'll keep in touch and leads you and Eevee to the same dock where you met Evan.
The Pokenitiative Boat:
At the dock, Dr. Fuji calls his apprentice, Blaine, who is out on a fishing trip. He tells him "operation Pokenitiative is go" and to head back to Cinnabar Island immediately. While you both wait for Blaine, Dr. Fuji points out that you Eevee has taken a liking to you and gives you an invention forbidden in Kanto, the Poke Ball, to store your Eevee in. Then he gives you a backpack to store your items in; inside the backpack is a level meter (which automatically measures the level of any Pokemon) and a notebook to store info about new Pokemon and anything Pokemon related within; information about the ten permitted/known Pokemon is already stored. Your Eevee is a level 5.
Once Blaine arrives with the boat, he greets you with enthusiasm and challenges your second battle. As a forewarning, Blaine tells you he discovered a non-permitted Pokemon off the coast of Cinnabar. Blaine has a level 5 Growlithe. Growlithe's best move is bite, which is extremely powerful. There is a good chance you will lose this battle unless Growlithe misses 2 to 3 attacks in a row. Win or lose, Dr. Fuji will provide you with a potion to heal your Eevee with. If Blaine's Growlithe wins, he levels up to learn ember. Blaine compliments your fighting skills and welcomes you aboard the Pokenitiative Boat. Blaine dubs you a member of the Pokenitiative, stating that it will be once more a widespread, secret organization dedicated to bringing Pokemon Science back to Kanto. Once the boat sets sail for Pallet Town, your adventure really begins.
Additional info of Blaine's Growlithe: Growlithe's other move is roar and will not work if used in this battle.
Battle Tip: Once you have finished your battle, new information for Growlithe will be stored in your notebook.
The Incident on Route 21:
Since The Caller, fears potential conspirators, he has isolated every town, except for South Pallet Town, in the Kanto region from surrounding towns with guards and fences. On the boat ride over to Pallet, Dr. Fuji explains that although every town knows about every other town, it is almost impossible to cross over without a large sum of money. Only the very wealthy cross over from town to town. The Caller does not fear the rich because the rich are on his side.
The Pokenitiative boat stops at a dock on Route 21, a grassy area directly south of Pallet Town. You, Dr. Fuji and Blaine are greeted by officers in dark suits. They tell Dr. Fuji that The Caller has issued a warrant for his arrest. He is told that resistance is futile. The officers force Dr. Fuji onto the boat and drive off.
You ask Blaine "why didn't you stop them?" Blaine tells you that his Pokemon aren't strong enough. He explains that Dr. Fuji planned to take you two to the Safe House in Pallet Town, where surviving Pokenitiative members are rumored to live. Legend has it that these surviving members plot ways to bring Pokemon Science back to Kanto. Dr. Fuji never attempted to travel there since retreating to the tower out of fear of capture. You follow Blaine north to Pallet Town.
Pallet Town and the Safe House:
The Pallet town setup is similar to previous games, two houses near the north end and one large building on the lower end. The doors are locked to this building. Blaine knows that someone in these two houses might have a key. All you will find in the northwest house, is a young couple praying to a poster of The Caller. In the northeast building, you will find a gentleman named Lee in a kimono guarding the door. Blaine whispers a Pokenitative password and tells him he needs the key to the Safe House. Instead of handing it over, Lee challenges both you and Blaine to a battle.
The battle is your Eevee and Blaine's Growlithe versus Lee's level 5 Pidgey and level 6 Ekans. The moveset for his Pidgey is: Tackle, Sand Attack. The moveset for his Ekans is: Wrap, Leer, and poison sting. Win this battle and Lee will hand over the key. Lose this battle and Lee will allow you to rest your Pokemon and try again.
Once you have your key, make your way to the Safe House. A young girl will ask Blaine for the password which is revealed as "Polywag" and lets you inside. The safe house is filled with laboratory equipment and young, enthusiastic Pokeniative members. You will be greeted by the middle aged Professor Rowan. He tells you he is a veteran of the Grand War and as a soldier for Sinnoh. He was captured by The Caller's army as a prisoner of war and was freed by the Pokenitiative. Blaine tells him about Dr. Fuji's capture and he is outraged. Professor Rowan tells you he'll send word to the Safe Houses across Kanto.
While the members make calls to the other towns, Professor Rowan urges you to help bring Pokemon technology to each town's Safe House (yes each town has one). The two of you agree. He hands you 5 Pokeballs to bring to the Viridian City Safe House. He says they only need one for mass production. The other Pokeballs you can use for capturing Pokemon. Professor Rowan also encourages to pass on any new Pokemon findings in your notebook to the Safe Houses. Then he sends you on your journey.
Remember: Your objectives are to bring the 1 Pokeball to the Viridian City Safe House and to capture new Pokemon for your team. Any new Pokemon findings you will record in your notebook. Now you will head north on with Blaine to Viridian City. But before you can pass safely onto route 1, you must deal with the toll officers first.
Route 1, the Toll Officers, and the Mysterious Species Infestation:
You reach the tollgate and two officers inform you that the toll to cross is $1,000,000. Blaine proposes a double battle to cross. (Note: if you lose this battle, you will end up at the Safe House where Professor Rowan will heal your Pokemon. You can expect the same outcome if your Pokemon faint before reaching the next Safe House). The guards will use a level 6 Spearow (moveset: Peck, Growl, and Leer) and a level 7 Sandshrew (moveset: Scratch, Defense Curl and Sand Attack). Defeat the officers and you will be rewarded $500 and entry to Route 1. They will also let you through without question if ever you decide to go back to Pallet Town.
The layout for route 1 is exactly the same as it was in previous game. Well, except for the mysterious species of ice type Pokemon lurks the fields within. If you talk to the girl in the red dress, she will describe a Pokemon that resembles a "bulky woman in a red dress with flowing white long, golden hair." This Pokemon species has infested route 1 and the fields nearby Viridian City, frightening the townspeople. Blaine suggests you capture this Pokemon for the Safe House, and any other Pokemon that lurk within.
About the Mysterious ice Pokemon: The level of this species' ranges from 5-7. It's starting move set is pound, lick, lovely kiss and powder snow. Even at a lower level, this Pokemon proves a difficult catch. You must catch this Pokemon because Blaine won't let you continue on without it.
Other Pokemon: Other Pokemon in route 1 range from levels 4-6 and include Pikachu (move set: thundershock, growl and tail whip), Rattata (moveset: tackle, tail whip and quick attack) and Pidgey (moveset: tackle and sand-attack).
Once you capture the mysterious ice Pokemon and any other Pokemon you desire, follow Blaine north to Viridian City. He'll tell you he didn't catch any Pokemon because of his preference for fire types.
Viridian City Safe House, the Incinerator, Infestation Control and the Worship Prism:
Enter Viridian City and take it all in: -a Safe House at the south end, a factory directly behind it, a brick building next to the factory, a school house the factory, and a worship prism at the northeast corner of the map.
Once you and Blaine reach the safe house, he'll perform a similar password routine to enter. The inside of this Safe House looks similar, except for a machine with wires running through it and Pokeballs stacked across the top and a computer device in the back. A man in glasses explains (introduced as Dr. Lush) that Professor Rowan called about you two, and commends you for your actions. He explains to you that the machine is for healing Pokemon and the computer is for storing Poke balls inside and that once you have more than 6 Pokemon on your team, the next Pokemon will be transported to the PC for storing, which you can access at any Safe House. Thanks to a dangerous covert operation to sneak this technology across Kanto, every Safehouse from Viridian onward now has one. However, it is still very difficult to cross from town to town.
Blaine tells Dr. Lush about the mysterious Pokemon you caught. Dr. Lush identifies this Pokemon as Jynx and tells you The Caller's Offices captured these Pokemon from Seafoam islands and shipped them to Viridian City to be incinerated, as is The Caller's plan for many Pokemon who aren't on the designated list. The Pokenitiative helped take down the incinerator and free the Jynx, but now the Jynx are running rampant throughout Viridian City. He then tells you that The Caller's officers have been recapturing these Jynx and taking them back to the incinerator. He needs you and Blaine to head to the incinerator to help the Pokeniative fight the officers and free the Jynx. Heal your Pokemon if need be or toy around with the PC, which can store both items and Pokemon. Then talk to Blaine and head to the incinerator.
The incinerator has three floors and when you enter the building, the Pokenitiative members are nowhere to be found. Each floor has three cages with Jynx, six on each side with officers guarding the cages. Whichever side you choose to fight, Blaine will choose the other. Each officer 2 Pokemon. The Pokemon are one's you've seen before: i.e. Pidgey, Rattata, Pikachu, Magikarp, Sandshrew, Spearow and Ekans. The levels of these Pokemon range from 4-6 on the first floor, 5-7 on the second floor, and 6-8 on the third floor. When you defeat each officer, he will drop a key to the cage, which you will use to free each Jynx from its cage. After you defeat all nine of your officers and free every Jynx, Professor Rowan will find you. He tells you that the toll officers didn't even put up a fight and let him into Viridian City. Then he thanks you two for your work at the incinerator but tells you that Pokeniative members are being taken hostage in the worship prism. You and Blaine agree to help and follow him back to the Safe House.
Back at the Safe House, Dr. Lush will heal your Pokemon and explain to you the situation at hand. Five Pokenitative members have been captured from battling at the incinerator and are being held hostage and the Worship Prism. Dr. Lush then entrusts you to go alone because he needs Blaine and Professor Rowan's help taking the Jynx from the incinerator back to the Safe House. He warns you that the people at the Worship Prism are willing to die fighting for their cause.
Worship Prism
Make your way to the Worship Prism. At first the inside looks similar to the Worship Prism in Cinnabar, with the men and women in blue collared cloaks (Prism Protectors). However, you'll notice a few key differences. The same maze exists as it did with same as it was with the Viridian City in the original games. However, at the back of the gym is a women in a blue dress with the Pokenitiative in a pen behind her, guarded by two officers. Battle the six Prism Protectors, who will spew their Caller propaganda at you. You should notice a pattern with their Pokemon.
Prism Protector 1: Prism Protector 2: Prism Protector 3: Prism Protector 4:
Ekans: level 8 Sandshrew: level 8 Meowith: level 9 Ekans: level 11
Meowith: level 9 Sandshrew: level 10
Sandshrew: level 10
Once you defeat the trainers, make your way to the woman in the blue collared dress. She will introduce herself as Isabella, the leader of the Viridian City Worship Prism. She remarks that she has a son your age, Giovanni, who's in training to become an officer. She tells you that the Pokenitiative were interfering with The Caller's plan at the Incinerator. They're only options now are a life of worship or to be killed. She explains to you that if you battle her, she will not use the permitted Kanto Pokemon because The Caller's people are the exceptions to this rule. She'll name them so they won't come up as unknowns.
Isabella (Viridian City Prism Protector):
Nidoran: level 10
Cubone: level 9
Geodude: level 11
Ryhorn: level 12
Defeat Isabella and the guards will let you by to the Pokenitiative. They thank you. She orders all Prism Protectors and officers out of the building, because they have dishonored The Caller. She asks you what your mission is and tells you it will become only more difficult as you travel Kanto. The screen fades. Note: This Worship Prism will be locked for the rest of the game.
Once the screen unfades, you are back at the Safe House with the Pokenitiative. Dr. Lush, Blaine and Professor Rowan congratulate you on your success. They tell you that it's time to rebuild Viridian and reintroduce it to Pokemon Science and technology now that The Caller's officers and Prism Protectors have been defeated. Then Professor Rowan tells you that the Pokenitiative in Pewter city need your help and have spotted officers traveling through with Dr. Fuji. But first you must stop at the building next to the factory with your remaining Poke Ball. Follow Blaine to the building next door.
The Poke Mart:
This building was closed before your victory at the Worship Prism but is now open to you and Blaine. The store is set up as a regular Poke Mart. Talk to the guy at the counter, he'll tell you that the Pokenitiative plan to set these up in every city. Give him the ball so he can copy this model and mass produce Poke Balls for sale across Kanto. For your efforts, you'll receive a large sum of cash.
Since Route 22 is guarded (for now) by a Pokenitiative member trying to capture the wild Jynx, head north on Route 2 toward the Viridian Forest. Blaine will tell you that they still need his help capturing the Jynx in Viridian City and that he will meet you in Pewter. Head north on route 2.
Route 2:
The setup is exactly the same as in other games. Except the other side is completely blocked by bushes until you know the move Cut. Even after you exit the Viridian Forest, the Diglet Cave is blocked by a bush. Don't feel 2 bad that Route 22 and this part of Route 2 have been blocked on your journey, you'll have plenty to keep you busy.
Going towards the guard house, you will face Pokenitiative trainers who feel you have to prove yourself. Don't worry, after defeating these trainers, you'll have more opportunities to catch Pokemon in the field before the guard house and in the Viridian Forest.
These trainers are the first battles to use evolved forms of Pokemon. They tell you that yes, Pokemon do evolve and The Caller banned evolved forms, and the Pokeniative from this point and beyond uses them. Warning: Make sure your Pokemon are at least level 12 before battling. These Pokemon will show up as unnamed, but I named them below.
Pokenitiative Trainer 1: Pokenitiative Trainer 2: Pokenitiative Trainer 3:
1. Caterpie: 7 Beedrill: 13 Nidoran M: 11
2. Metapod: 9 Nidoran F: 11
3. Butterfree: 10
Weedle: 7
Kakuna: 9
Beedrill: 10
Guard House/Meet Bill:
Before you check out the field in front of the Guard House head inside and meet Bill, a researcher for the Pokenitiative. He'll say he's impressed that you beat the trainers out front. He gives you a Pokedex, his invention that detects unknown Pokemon across Kanto. It can detect over 100 of the banned Pokemon. He also gives you 20 potions and 20 Poke Balls for your journey. Head north into the Viridian Forest, but first check out the field in Route 2 and catch some new Pokemon!
Route 2 Pokemon: (They range from 9-13 in levels)
Sandshrew
Meowith
Ekans
Nidoran M
Nidoran F
Spearow
Pidgey
Rattata
Pikachu
Viridian Forest:
The Viridian Forest setup is the same, well except for the 10 trees with large tree forts guarded by officers. These forts are interconnected so you can't make your way through the Viridian Forest without passing through and defeating each officer. Pewter City is home to The Caller's past and shocking revelations, so they do not want you passing through. Remember if your Pokemon faint, you will be healed back at the Safe House in Viridian and have to try again. These battles will not be easy.
Pokemon in Viridian Forest: This is your chance to pick up Caterpie, Metapod Butterfree, as well as Weedle, Kakuna, Beedrill. Levels 9-14
Officer 1: Meowith lv. 10, Caterpie lv. 10, Beedrill level lv.12
Officer 2: Ekans lv. 10, Weedle, lv. 10, Butterfree lv. 13
Officer 3: Pikachu lv. 10, Spearow lv. 13
Officer 4: Metapod lv. 10, Pidgey lv. 12, Butterfree lv. 12
Officer 5: Pidgey lv. 12, Pidgey lv. 12, Spearow lv. 12, Butterfree lv. 12
Officer 6: Beedrill lv. 14
Officer 7: Butterfree 14
Officer 8: Spearow 14
Officer 9: Pikachu 13, Raichu 14
Officer 10: Butterfree 14, Beedrill 15
Once you defeat the last trainer, he will tell you that if you want to defeat The Caller and his people, you have to know The Caller and Pewter City is the place to achieve this. Head north to Pewter City.
Team so far: Bards Sword (dialogue) Starrmyt (Spriting) Carmaniac (mapping) Funderkitty07 (Plot Design)
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Synopsis: In the aftermath of the Grand War between the four famous Pokemon regions (Kanto, Johto, Hoenn, Sinnoh), you are the young Professor Oak. You live in Kanto under the rule of a dictator who citizens know only as The Caller. Pokemon Science is forbidden and only a few species of Pokemon are permitted to people as pets. Your life is status quo until Dr. Fuji and his apprentice Blaine recruit you into the Pokenitiative to bring Pokemon catching, battling and discovering back to Kanto. This is how it all begins. This is Pokemon: the Scientist.
Below is the walk through in progress for Pokemon: The Scientist. Please keep checking back here for updates.
Pokemon: The Scientist
Spoiler:
Chapter 1: The world I never knew
Select the "new game" option. A new Professor will not greet you with the traditional introduction into the world of Pokemon. Instead, the screen will fade into a cabin onboard a familiar cruise ship. For a few seconds, the cabin remains vacant, giving you enough time to notice two beds, a table, and an old sea chart tacked to the wall. Then, the screen will shake as the ship begins to move. Enter a young Pokemon trainer and his longtime mentor.
SS Anne:
In the beginning, there were two. Professor Oak, a world-renowned scientist from the region of Kanto and a young boy from Pallet Town who aspired to be the greatest Pokemon trainer of all time. Years later, the two meet again aboard the SS Anne cruise ship. The young boy has grown into a remarkable trainer (with an impressive battle resume) who has captured Pokemon all over the world. He meets with Professor Oak to boast of his accomplishments and to catch up on old times. When he asks Professor Oak if he has become what he aspired to be years ago, Oak explains that the greatest of Pokemon trainers understand how it all began. Oak receives a cell phone call and steps outside of the room. The young man picks up a copy of Professor Oak's memoirs from a table and begins to read. The screen fades and Pokemon: The Scientist begins now.
Cinnabar Island: first tour and forty years ago
On the blank screen, a voice appears and begins to discuss the wonderful world of Pokemon and Pokemon training. He explains that Pokemon should be studied to better the understanding of our world.
"Turn off the radio Samuel," a different voice says. "We have a lot to do today."
You are young Samuel Oak and you are living on Cinnabar Island with your mother some forty years before the discovery of the first 150 Pokemon. You notice right away that the setup of Cinnabar is more extravagant than in previous games. A great number of buildings occupy Cinnabar, with a large Worship Prism in the middle of the island, and a Radio Tower at the north most point of the island. Since this is only your first of many tours to Cinnabar, your only objectives are to visit the Worship Prism and the abandoned radio tower.
Cinnabar Island Worship Prism:
Where the Cinnabar Island gym existed in previous games, an establishment takes its place that is dedicated to worshipping and reciting the "teachings" of Kanto's ruler, The Caller. As you make your way inside the establishment, its chapel-like setup and speak to the men and women in blue colored cloaks. They will tell you The Caller's story.
The Caller's Story: After the Grand War (a war between Kanto, Johto, Hoenn and Sinnoh), a new leader known as The Caller declared Kanto to be the only safe haven in the world. He ruled that only 10 species of Pokemon could live with mankind under strict guidelines including: no scientists or science, no Pokemon technology, no talk of evolution, and absolutely no catching, training or battling Pokemon. Those who dared to defy this ruling would be exiled from the Kanto region. To The Caller, Pokemon exist only to serve mankind as pets and means for transportation. Those who disobey this ruling are exiled. Of course, you will discover later in the game that The Caller permits it okay for him and his protectors and officers to catch, train, evolve and battle Pokemon.
Kanto's 10 permitted species of Pokemon: Pidgey, Eevee, Meowith, Ekans, Rattata, Pikachu, Spearow, Sandshrew, Magikarp, and Goldeen.
Radio Tower (meet Dr. Fuji): At the north most point of Cinnabar lies the abandoned Radio Tower. If you talked to some of townspeople outside the Worship Prism, you'd know that a young scientist lives in that tower. Since he is considered mentally ill, he has never been reported to The Caller and was not exiled. Enter the tower and make your way through the cluttered boxes to Dr. Fuji's desk. After accusing you of being one of The Caller's officers, he realizes that you are just a boy, apologizes, and wastes no time getting into his story.
Dr. Fuji's story: Fifteen years ago, when Dr. Fuji was a boy your age, he grew up on Cinnabar Island and took classes there, Pokemon science being his favorite subject. But when the Grand War ended and The Caller became ruler of Kanto, schools were forced to abandon anything related to Pokemon science (again this means no scientists or science, no Pokemon technology, no talk of evolution, and absolutely no catching, training or battling Pokemon). He formed a group called, The Pokenitiative to continue the study of Pokemon, but their operations were quickly shut down. He retreated to this radio tower and continued his study with limited resources. Dr. Fuji asks if you will travel with him to find the surviving members of The Pokenitiative and continue the important study of Pokemon. You rudely tell him that you've heard better bedtime stories and quickly exit the radio tower.
Eevee and Evan and your first Pokemon Battle: After you exit the tower, you notice a fox-like Pokemon wandering in the small patch of grass next to the right of the building. It's an abandoned Eevee, and it's going to follow you wherever you go. You see no harm in playing with the Eevee for a bit, so you let him follow you to the left side of the building where you spot a young fisherman, Evan, about your age. He's fishing on a dock so go over to him and he'll wants to fight your new Eevee with his Magikarp. What's hilarious about this battle is that since Kanto has been forbidden from using Poke Balls, Evan literally has to hurl his Magikarp onto the dock to fight you. Levels are not indicated in this battle just an HP bar. Since Magikarp's only move is a powerless "splash", you will be able to make it faint with Eevee's tackle in 4 turns or less. After defeating Evan, he asks you to hang out with him and follow him to the south of the island. Without hesitance, you do so.
Additional info about Eevee: Eevee's starting moveset is Tackle, Tail whip and helping hand. Helping hand is useful only in a double battle where it raises the base power of the teammate's move by 50%. You will need to use this move in your first double battle not too long from now.
The ugly truth about Kanto: After you and Eevee follow Evan to South Cinnabar, he dives in the water and starts swimming. You stay back. Suddenly you hear a loud roar and Evan goes under. The townspeople gather at the scene in panic. Your mother is on scene too and pulls you to the side. You tell her that you thought only Goldeen and Magikarp swam in those waters. She tells you that that's what your father was told when he swam into that water three years ago and went under like Evan. You blame it on The Caller. She tries to tell you to keep your voice down (but doesn't deny it) and you inform her about your meeting Dr. Fuji and his proposal. Suddenly, Dr. Fuji makes his way to the scene and disrupts and interrupts your conversation. He explains to you that this was why he wanted you to go. You agree. He explains to your mother the importance of your journey. With your father in mind, she reluctantly agrees to let you go. Dr. Fuji tells her that you'll keep in touch and leads you and Eevee to the same dock where you met Evan.
The Pokenitiative Boat:
At the dock, Dr. Fuji calls his apprentice, Blaine, who is out on a fishing trip. He tells him "operation Pokenitiative is go" and to head back to Cinnabar Island immediately. While you both wait for Blaine, Dr. Fuji points out that you Eevee has taken a liking to you and gives you an invention forbidden in Kanto, the Poke Ball, to store your Eevee in. Then he gives you a backpack to store your items in; inside the backpack is a level meter (which automatically measures the level of any Pokemon) and a notebook to store info about new Pokemon and anything Pokemon related within; information about the ten permitted/known Pokemon is already stored. Your Eevee is a level 5.
Once Blaine arrives with the boat, he greets you with enthusiasm and challenges your second battle. As a forewarning, Blaine tells you he discovered a non-permitted Pokemon off the coast of Cinnabar. Blaine has a level 5 Growlithe. Growlithe's best move is bite, which is extremely powerful. There is a good chance you will lose this battle unless Growlithe misses 2 to 3 attacks in a row. Win or lose, Dr. Fuji will provide you with a potion to heal your Eevee with. If Blaine's Growlithe wins, he levels up to learn ember. Blaine compliments your fighting skills and welcomes you aboard the Pokenitiative Boat. Blaine dubs you a member of the Pokenitiative, stating that it will be once more a widespread, secret organization dedicated to bringing Pokemon Science back to Kanto. Once the boat sets sail for Pallet Town, your adventure really begins.
Additional info of Blaine's Growlithe: Growlithe's other move is roar and will not work if used in this battle.
Battle Tip: Once you have finished your battle, new information for Growlithe will be stored in your notebook.
The Incident on Route 21:
Since The Caller, fears potential conspirators, he has isolated every town, except for South Pallet Town, in the Kanto region from surrounding towns with guards and fences. On the boat ride over to Pallet, Dr. Fuji explains that although every town knows about every other town, it is almost impossible to cross over without a large sum of money. Only the very wealthy cross over from town to town. The Caller does not fear the rich because the rich are on his side.
The Pokenitiative boat stops at a dock on Route 21, a grassy area directly south of Pallet Town. You, Dr. Fuji and Blaine are greeted by officers in dark suits. They tell Dr. Fuji that The Caller has issued a warrant for his arrest. He is told that resistance is futile. The officers force Dr. Fuji onto the boat and drive off.
You ask Blaine "why didn't you stop them?" Blaine tells you that his Pokemon aren't strong enough. He explains that Dr. Fuji planned to take you two to the Safe House in Pallet Town, where surviving Pokenitiative members are rumored to live. Legend has it that these surviving members plot ways to bring Pokemon Science back to Kanto. Dr. Fuji never attempted to travel there since retreating to the tower out of fear of capture. You follow Blaine north to Pallet Town.
Spoiler:
Pallet Town and the Safe House:
The Pallet town setup is similar to previous games, two houses near the north end and one large building on the lower end. The doors are locked to this building. Blaine knows that someone in these two houses might have a key. All you will find in the northwest house, is a young couple praying to a poster of The Caller. In the northeast building, you will find a gentleman named Lee in a kimono guarding the door. Blaine whispers a Pokenitative password and tells him he needs the key to the Safe House. Instead of handing it over, Lee challenges both you and Blaine to a battle.
The battle is your Eevee and Blaine's Growlithe versus Lee's level 5 Pidgey and level 6 Ekans. The moveset for his Pidgey is: Tackle, Sand Attack. The moveset for his Ekans is: Wrap, Leer, and poison sting. Win this battle and Lee will hand over the key. Lose this battle and Lee will allow you to rest your Pokemon and try again.
Once you have your key, make your way to the Safe House. A young girl will ask Blaine for the password which is revealed as "Polywag" and lets you inside. The safe house is filled with laboratory equipment and young, enthusiastic Pokeniative members. You will be greeted by the middle aged Professor Rowan. He tells you he is a veteran of the Grand War and as a soldier for Sinnoh. He was captured by The Caller's army as a prisoner of war and was freed by the Pokenitiative. Blaine tells him about Dr. Fuji's capture and he is outraged. Professor Rowan tells you he'll send word to the Safe Houses across Kanto.
While the members make calls to the other towns, Professor Rowan urges you to help bring Pokemon technology to each town's Safe House (yes each town has one). The two of you agree. He hands you 5 Pokeballs to bring to the Viridian City Safe House. He says they only need one for mass production. The other Pokeballs you can use for capturing Pokemon. Professor Rowan also encourages to pass on any new Pokemon findings in your notebook to the Safe Houses. Then he sends you on your journey.
Remember: Your objectives are to bring the 1 Pokeball to the Viridian City Safe House and to capture new Pokemon for your team. Any new Pokemon findings you will record in your notebook. Now you will head north on with Blaine to Viridian City. But before you can pass safely onto route 1, you must deal with the toll officers first.
Route 1, the Toll Officers, and the Mysterious Species Infestation:
You reach the tollgate and two officers inform you that the toll to cross is $1,000,000. Blaine proposes a double battle to cross. (Note: if you lose this battle, you will end up at the Safe House where Professor Rowan will heal your Pokemon. You can expect the same outcome if your Pokemon faint before reaching the next Safe House). The guards will use a level 6 Spearow (moveset: Peck, Growl, and Leer) and a level 7 Sandshrew (moveset: Scratch, Defense Curl and Sand Attack). Defeat the officers and you will be rewarded $500 and entry to Route 1. They will also let you through without question if ever you decide to go back to Pallet Town.
The layout for route 1 is exactly the same as it was in previous game. Well, except for the mysterious species of ice type Pokemon lurks the fields within. If you talk to the girl in the red dress, she will describe a Pokemon that resembles a "bulky woman in a red dress with flowing white long, golden hair." This Pokemon species has infested route 1 and the fields nearby Viridian City, frightening the townspeople. Blaine suggests you capture this Pokemon for the Safe House, and any other Pokemon that lurk within.
About the Mysterious ice Pokemon: The level of this species' ranges from 5-7. It's starting move set is pound, lick, lovely kiss and powder snow. Even at a lower level, this Pokemon proves a difficult catch. You must catch this Pokemon because Blaine won't let you continue on without it.
Other Pokemon: Other Pokemon in route 1 range from levels 4-6 and include Pikachu (move set: thundershock, growl and tail whip), Rattata (moveset: tackle, tail whip and quick attack) and Pidgey (moveset: tackle and sand-attack).
Once you capture the mysterious ice Pokemon and any other Pokemon you desire, follow Blaine north to Viridian City. He'll tell you he didn't catch any Pokemon because of his preference for fire types.
Viridian City Safe House, the Incinerator, Infestation Control and the Worship Prism:
Enter Viridian City and take it all in: -a Safe House at the south end, a factory directly behind it, a brick building next to the factory, a school house the factory, and a worship prism at the northeast corner of the map.
Once you and Blaine reach the safe house, he'll perform a similar password routine to enter. The inside of this Safe House looks similar, except for a machine with wires running through it and Pokeballs stacked across the top and a computer device in the back. A man in glasses explains (introduced as Dr. Lush) that Professor Rowan called about you two, and commends you for your actions. He explains to you that the machine is for healing Pokemon and the computer is for storing Poke balls inside and that once you have more than 6 Pokemon on your team, the next Pokemon will be transported to the PC for storing, which you can access at any Safe House. Thanks to a dangerous covert operation to sneak this technology across Kanto, every Safehouse from Viridian onward now has one. However, it is still very difficult to cross from town to town.
Blaine tells Dr. Lush about the mysterious Pokemon you caught. Dr. Lush identifies this Pokemon as Jynx and tells you The Caller's Offices captured these Pokemon from Seafoam islands and shipped them to Viridian City to be incinerated, as is The Caller's plan for many Pokemon who aren't on the designated list. The Pokenitiative helped take down the incinerator and free the Jynx, but now the Jynx are running rampant throughout Viridian City. He then tells you that The Caller's officers have been recapturing these Jynx and taking them back to the incinerator. He needs you and Blaine to head to the incinerator to help the Pokeniative fight the officers and free the Jynx. Heal your Pokemon if need be or toy around with the PC, which can store both items and Pokemon. Then talk to Blaine and head to the incinerator.
The incinerator has three floors and when you enter the building, the Pokenitiative members are nowhere to be found. Each floor has three cages with Jynx, six on each side with officers guarding the cages. Whichever side you choose to fight, Blaine will choose the other. Each officer 2 Pokemon. The Pokemon are one's you've seen before: i.e. Pidgey, Rattata, Pikachu, Magikarp, Sandshrew, Spearow and Ekans. The levels of these Pokemon range from 4-6 on the first floor, 5-7 on the second floor, and 6-8 on the third floor. When you defeat each officer, he will drop a key to the cage, which you will use to free each Jynx from its cage. After you defeat all nine of your officers and free every Jynx, Professor Rowan will find you. He tells you that the toll officers didn't even put up a fight and let him into Viridian City. Then he thanks you two for your work at the incinerator but tells you that Pokeniative members are being taken hostage in the worship prism. You and Blaine agree to help and follow him back to the Safe House.
Back at the Safe House, Dr. Lush will heal your Pokemon and explain to you the situation at hand. Five Pokenitative members have been captured from battling at the incinerator and are being held hostage and the Worship Prism. Dr. Lush then entrusts you to go alone because he needs Blaine and Professor Rowan's help taking the Jynx from the incinerator back to the Safe House. He warns you that the people at the Worship Prism are willing to die fighting for their cause.
Worship Prism
Make your way to the Worship Prism. At first the inside looks similar to the Worship Prism in Cinnabar, with the men and women in blue collared cloaks (Prism Protectors). However, you'll notice a few key differences. The same maze exists as it did with same as it was with the Viridian City in the original games. However, at the back of the gym is a women in a blue dress with the Pokenitiative in a pen behind her, guarded by two officers. Battle the six Prism Protectors, who will spew their Caller propaganda at you. You should notice a pattern with their Pokemon.
Prism Protector 1: Prism Protector 2: Prism Protector 3: Prism Protector 4:
Ekans: level 8 Sandshrew: level 8 Meowith: level 9 Ekans: level 11
Meowith: level 9 Sandshrew: level 10
Sandshrew: level 10
Once you defeat the trainers, make your way to the woman in the blue collared dress. She will introduce herself as Isabella, the leader of the Viridian City Worship Prism. She remarks that she has a son your age, Giovanni, who's in training to become an officer. She tells you that the Pokenitiative were interfering with The Caller's plan at the Incinerator. They're only options now are a life of worship or to be killed. She explains to you that if you battle her, she will not use the permitted Kanto Pokemon because The Caller's people are the exceptions to this rule. She'll name them so they won't come up as unknowns.
Isabella (Viridian City Prism Protector):
Nidoran: level 10
Cubone: level 9
Geodude: level 11
Ryhorn: level 12
Defeat Isabella and the guards will let you by to the Pokenitiative. They thank you. She orders all Prism Protectors and officers out of the building, because they have dishonored The Caller. She asks you what your mission is and tells you it will become only more difficult as you travel Kanto. The screen fades. Note: This Worship Prism will be locked for the rest of the game.
Once the screen unfades, you are back at the Safe House with the Pokenitiative. Dr. Lush, Blaine and Professor Rowan congratulate you on your success. They tell you that it's time to rebuild Viridian and reintroduce it to Pokemon Science and technology now that The Caller's officers and Prism Protectors have been defeated. Then Professor Rowan tells you that the Pokenitiative in Pewter city need your help and have spotted officers traveling through with Dr. Fuji. But first you must stop at the building next to the factory with your remaining Poke Ball. Follow Blaine to the building next door.
The Poke Mart:
This building was closed before your victory at the Worship Prism but is now open to you and Blaine. The store is set up as a regular Poke Mart. Talk to the guy at the counter, he'll tell you that the Pokenitiative plan to set these up in every city. Give him the ball so he can copy this model and mass produce Poke Balls for sale across Kanto. For your efforts, you'll receive a large sum of cash.
Since Route 22 is guarded (for now) by a Pokenitiative member trying to capture the wild Jynx, head north on Route 2 toward the Viridian Forest. Blaine will tell you that they still need his help capturing the Jynx in Viridian City and that he will meet you in Pewter. Head north on route 2.
Route 2:
The setup is exactly the same as in other games. Except the other side is completely blocked by bushes until you know the move Cut. Even after you exit the Viridian Forest, the Diglet Cave is blocked by a bush. Don't feel 2 bad that Route 22 and this part of Route 2 have been blocked on your journey, you'll have plenty to keep you busy.
Going towards the guard house, you will face Pokenitiative trainers who feel you have to prove yourself. Don't worry, after defeating these trainers, you'll have more opportunities to catch Pokemon in the field before the guard house and in the Viridian Forest.
These trainers are the first battles to use evolved forms of Pokemon. They tell you that yes, Pokemon do evolve and The Caller banned evolved forms, and the Pokeniative from this point and beyond uses them. Warning: Make sure your Pokemon are at least level 12 before battling. These Pokemon will show up as unnamed, but I named them below.
Pokenitiative Trainer 1: Pokenitiative Trainer 2: Pokenitiative Trainer 3:
1. Caterpie: 7 Beedrill: 13 Nidoran M: 11
2. Metapod: 9 Nidoran F: 11
3. Butterfree: 10
Weedle: 7
Kakuna: 9
Beedrill: 10
Guard House/Meet Bill:
Before you check out the field in front of the Guard House head inside and meet Bill, a researcher for the Pokenitiative. He'll say he's impressed that you beat the trainers out front. He gives you a Pokedex, his invention that detects unknown Pokemon across Kanto. It can detect over 100 of the banned Pokemon. He also gives you 20 potions and 20 Poke Balls for your journey. Head north into the Viridian Forest, but first check out the field in Route 2 and catch some new Pokemon!
Route 2 Pokemon: (They range from 9-13 in levels)
Sandshrew
Meowith
Ekans
Nidoran M
Nidoran F
Spearow
Pidgey
Rattata
Pikachu
Viridian Forest:
The Viridian Forest setup is the same, well except for the 10 trees with large tree forts guarded by officers. These forts are interconnected so you can't make your way through the Viridian Forest without passing through and defeating each officer. Pewter City is home to The Caller's past and shocking revelations, so they do not want you passing through. Remember if your Pokemon faint, you will be healed back at the Safe House in Viridian and have to try again. These battles will not be easy.
Pokemon in Viridian Forest: This is your chance to pick up Caterpie, Metapod Butterfree, as well as Weedle, Kakuna, Beedrill. Levels 9-14
Officer 1: Meowith lv. 10, Caterpie lv. 10, Beedrill level lv.12
Officer 2: Ekans lv. 10, Weedle, lv. 10, Butterfree lv. 13
Officer 3: Pikachu lv. 10, Spearow lv. 13
Officer 4: Metapod lv. 10, Pidgey lv. 12, Butterfree lv. 12
Officer 5: Pidgey lv. 12, Pidgey lv. 12, Spearow lv. 12, Butterfree lv. 12
Officer 6: Beedrill lv. 14
Officer 7: Butterfree 14
Officer 8: Spearow 14
Officer 9: Pikachu 13, Raichu 14
Officer 10: Butterfree 14, Beedrill 15
Once you defeat the last trainer, he will tell you that if you want to defeat The Caller and his people, you have to know The Caller and Pewter City is the place to achieve this. Head north to Pewter City.
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