Pokemon_Void
RFG
- 66
- Posts
- 7
- Years
- Male
- Canada
- Seen Oct 21, 2022
Thanks for taking the time to leave a comment.
I'm glad you've enjoyed what you have so far and apologies for what you haven't. This response is meant to address some things, answer any questions, and provide perspective. Even if this doesn't read as such I'm not trying to create any drama (I've had issues with people reading my words wrong alot).
1. Eevee
Thanks for pointing this out! I had added 2 custom evolutions into the game and at some point during the end of development I made a typo and broke Eevee's other evolutions without checking. The fix is in this patch (along with some other things). When your Eevee is holding a stone and levels up it should now evolve.
Void Patch 1.3
https://drive.google.com/file/d/1i6by7RHhIOlKIkW_LsbDId9dYie9Td_p/view?usp=sharing
2. Money
You can sell strong pokemon for money. Occasionally there will be a hazmat wearer in select locations willing to trade creatures for cash. That being said cash is meant to be a little scarce at the start until you begin to explore. I understand this can be frustrating, and I get that, but you might have to change the way you approach certain encounters. Pokemon Void doesn't quite play like a typical Pokemon game.
3. Difficulty
It's interesting that you, and a few others, have stated that the game is grindy. When making the game I felt like I had gone out of my way to avoid grinding and make levels matter less because I too hate grinding in video games. That's where the level scaling comes in. How I played the game was I chose the 3 strongest pokemon on my team at the time (and I made sure each playthough they were different), used the few zauber crystals I had to make them stronger, booked it to the assignment commander and repeated the cycle. There's an aspect of resource management maybe, but I didn't try to make things a slog if I could help it. User JPA93, who's beaten the game over on relic castle, commented that the early game was tough but got easier afterwards, so that might just be the difficult curve.
The moves however I will take the hit on. I am not a competitive pokemon player nor do I really know how to or what makes a good move pool. I know moves are a big deal to a lot of pokemon players and I naively approach them as a game of rock, papers, scissors (I used the effectiveness calculator a lot). I'm a casual so any recommendations for balanced move pools is greatly accepted
4. Unfair Fights
ALL Chad fights are meant to be overwhelming. Chad Fight 3 is the hardest, and last fight that you'll encounter for a while. Chad fights are also losable so there is no consequence for not being able to beat him (except the money of course). The reason Chad fights are unfairly hard was because I liked the idea of a rival that was ACTUALLY the strongest, giving me a reason to dislike them more. But I know, looking from a technical stance of skill vs AI it's not very fun. Hopefully this perspective can alleviate some of the dismay of the game's design.
-Also AI is hard baked into Pokemon Essentials and I know nothing about coding so I wouldn't know the first thing about making a less predictable encounter. Sorry.
5. Shinies
The shiny rate is down from 1/65536 to 1/655. I thought if I was going to put in the effort to make 100+ shinies I at least wanted to find a few though out the game. Might make completing the Pokedex a little more fun for some!
6. Visiting Berylliun Residents at Night
I understand not being able to visit locked off areas because of your region/ time, no push back from me. Since it was only those 3 doors (I think) I'll remove the time barrier. It's only fair.
7. Route 4 Bug
Found the bug. Fixed that.
8. F12
I didn't know that F12 had any function in the game but apparently it's a hard reset button from one of the scripts I used. Is F12 a key you use alot?
Hopefully you will continue to have a good experience as I believe most of these issues affect the early quarter of the game and it gets much more fun as options open up. All feedback is important to me. I love constructive criticism. If you have more things to say feel free to let me know. :)
I'm glad you've enjoyed what you have so far and apologies for what you haven't. This response is meant to address some things, answer any questions, and provide perspective. Even if this doesn't read as such I'm not trying to create any drama (I've had issues with people reading my words wrong alot).
1. Eevee
Thanks for pointing this out! I had added 2 custom evolutions into the game and at some point during the end of development I made a typo and broke Eevee's other evolutions without checking. The fix is in this patch (along with some other things). When your Eevee is holding a stone and levels up it should now evolve.
Void Patch 1.3
https://drive.google.com/file/d/1i6by7RHhIOlKIkW_LsbDId9dYie9Td_p/view?usp=sharing
2. Money
You can sell strong pokemon for money. Occasionally there will be a hazmat wearer in select locations willing to trade creatures for cash. That being said cash is meant to be a little scarce at the start until you begin to explore. I understand this can be frustrating, and I get that, but you might have to change the way you approach certain encounters. Pokemon Void doesn't quite play like a typical Pokemon game.
Spoiler:
Find the 3 canisters along route 4 before you beat Albert for another $12,000. Also if you want a quick $10,000, download the patch, take the giga fossil found on route 3 to the fossil reviver in Berylliun. Leave the city, return to him and you'll get the cash. It was meant to be in the game but I scripted it wrong, so now it should work.
Spoiler:
Mewseum
The Mew Puzzle is definitely important for a later achievement (The Strongest) as it can lead to a mid game legendary encounter. If you decide to continue with the game and get far enough into it try returning to the Lost Laboratory after completing the 5th assignment.
The Mew Puzzle is definitely important for a later achievement (The Strongest) as it can lead to a mid game legendary encounter. If you decide to continue with the game and get far enough into it try returning to the Lost Laboratory after completing the 5th assignment.
3. Difficulty
It's interesting that you, and a few others, have stated that the game is grindy. When making the game I felt like I had gone out of my way to avoid grinding and make levels matter less because I too hate grinding in video games. That's where the level scaling comes in. How I played the game was I chose the 3 strongest pokemon on my team at the time (and I made sure each playthough they were different), used the few zauber crystals I had to make them stronger, booked it to the assignment commander and repeated the cycle. There's an aspect of resource management maybe, but I didn't try to make things a slog if I could help it. User JPA93, who's beaten the game over on relic castle, commented that the early game was tough but got easier afterwards, so that might just be the difficult curve.
The moves however I will take the hit on. I am not a competitive pokemon player nor do I really know how to or what makes a good move pool. I know moves are a big deal to a lot of pokemon players and I naively approach them as a game of rock, papers, scissors (I used the effectiveness calculator a lot). I'm a casual so any recommendations for balanced move pools is greatly accepted
4. Unfair Fights
ALL Chad fights are meant to be overwhelming. Chad Fight 3 is the hardest, and last fight that you'll encounter for a while. Chad fights are also losable so there is no consequence for not being able to beat him (except the money of course). The reason Chad fights are unfairly hard was because I liked the idea of a rival that was ACTUALLY the strongest, giving me a reason to dislike them more. But I know, looking from a technical stance of skill vs AI it's not very fun. Hopefully this perspective can alleviate some of the dismay of the game's design.
-Also AI is hard baked into Pokemon Essentials and I know nothing about coding so I wouldn't know the first thing about making a less predictable encounter. Sorry.
5. Shinies
The shiny rate is down from 1/65536 to 1/655. I thought if I was going to put in the effort to make 100+ shinies I at least wanted to find a few though out the game. Might make completing the Pokedex a little more fun for some!
6. Visiting Berylliun Residents at Night
I understand not being able to visit locked off areas because of your region/ time, no push back from me. Since it was only those 3 doors (I think) I'll remove the time barrier. It's only fair.
7. Route 4 Bug
Found the bug. Fixed that.
8. F12
I didn't know that F12 had any function in the game but apparently it's a hard reset button from one of the scripts I used. Is F12 a key you use alot?
Hopefully you will continue to have a good experience as I believe most of these issues affect the early quarter of the game and it gets much more fun as options open up. All feedback is important to me. I love constructive criticism. If you have more things to say feel free to let me know. :)
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