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Pokemons Following (Joining Forces Thread)

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Yes, I should have provided some links, but the reason for why I didn't is because I don't know any (except if you feel like lurking around other forums). What I've done in these situations and what would be better for developers using Essentials is by actually going through the scripts. Poccil has his own way of coding (mostly), and you would need to learn that if you want to proceed with his starter kit.

Look at the scripts and try to figure out how they work, what functions they use. Look at Notes.html and see what methods you need to call to get your desired features and look at the individual scripts and look at their layouts and what they present. I think that is a big first step. And after a while you might rise the the level of n00bs like Alexandre [/joke] :P Nah...but seriously that should get you a big start, and most of the times, the functions you are looking for can be gotten from Essentials itself, and if you can't figure out something you need go to other forums for some scripts (though most of them won't be Essentials compatible).

I agree that he has his own way of scripting.
I learned how to script but, I am still only doing basic scripting because I still need to understand the scripts more.
 
You could also code this using the event based coding of RMXP.
Just make 4 variables- one set of 2 for the player's X and Y position on the map and one set for the pokemon following X and Y position. Then do maths.
If the player's X position is great then the pokemon, move the pokemon right.
If his Y position is greater then the pokemon's Y position, move the pokemon down.

Oh and quit it with the "witty" remarks to newer users guys (or should I call you all girls with the way you act?- not nice being insulted is it? So don't do it yourself!)
Think of this as a public warning.
 
Alright, I got something that works PERFECTLY. Just like HGSS. But, it would take forever to code it for EVERY single Pokemon. I just need to figure out how to put it into a script for every single pokemon. I need to create a script so it's like 'pbFollowPlayer' Something like that. If you want to help PM me and I will post the script once it is finished.
 
This is already included with the starter kit like LUCA said, you just need to use an event to check what pokemon is first and then set a variable to it and in the dependent event have the graphic displayed dependent on the variable(different pages) it will take a long time but it will work, as for water have an option to turn it off and before using the water script automatically turn it off.
 
It's made now.. Search at the Resource Area
 
I suppose you mean to do it for rpg maker xp? What about those people like me who use Game maker or another such program instead?

I have a script for this which can be used in Game Maker. It'll be included in the Game Maker starter kit I'm putting together.
 
Normally, I'd just lock the thread, tell the member not to do it again, but honestly, you've been here long enough. This time I'm just infracting you.

-locked-
 
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