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Pokepal17's tut no.1 - Resizing Overworlds

I wasn't resizing the Old Man
I was doing the biker...
And the problem is also that I can't do it with Overworld Changer...

Well the pointers for unknown 1 and 2 were for 64x64 OW sprites. So if you were resizing the biker to 64x64 you should have made the same alterations as I did in the tutorial.
 
Well the pointers for unknown 1 and 2 were for 64x64 OW sprites. So if you were resizing the biker to 64x64 you should have made the same alterations as I did in the tutorial.
Yeah I think I wrote those correctly...
I'll try it again and if not can I send ya the ROM so ya can check it?
 
I tried following this to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what you did but it still doesnt find it. But when I copy/paste what you did it finds the old man.
 
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I tried following this to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what you did but it still doesnt find it. But when I copy/paste what you did it finds the old man.
I am having the same problem too.
I am changing Deoxys's Defense Form OW sprite, which the pointer is 08930328. I looked for 28039308 and nothing came up.
EDIT:Never mind I fixed it. I used the wrong pointer, its in Info1:Sprite Header.
EDIT2:Ok how did you find the offset of 71A23C? I would like to know so I can do it myself. I have no idea how you got to that offset so I can't continue.
 
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I am having the same problem too.
I am changing Deoxys's Defense Form OW sprite, which the pointer is 08930328. I looked for 28039308 and nothing came up.
EDIT:Never mind I fixed it. I used the wrong pointer, its in Info1:Sprite Header.
EDIT2:Ok how did you find the offset of 71A23C? I would like to know so I can do it myself. I have no idea how you got to that offset so I can't continue.

Use FSF and search for the data size converted into decimal. Or do the same with a hex editor.
 
Use FSF and search for the data size converted into decimal. Or do the same with a hex editor.
Free Space Byte:FF
Needed Bytes:2048
Skip Interval:16
Dec:2048
Hex:800
Search from the beginning of the Rom
Should I search for it like that? Because I get 3C9DB8, and even when I search for that in Hex Workshop, it can't find it.
 
Free Space Byte:FF
Needed Bytes:2048
Skip Interval:16
Dec:2048
Hex:800
Search from the beginning of the Rom
Should I search for it like that? Because I get 3C9DB8, and even when I search for that in Hex Workshop, it can't find it.

Serach after 0x700000 because sometimes FF isn't free space.
 
Hex workshop searches bytes, not offsets, use the goto opton to goto an offset.
Well I am there.
I also have tryed to insert my hex. But I get this error in Overworld Editor:
Error 63 (Bad Record Number) in procedure LoadSpriteStructure of frmOverworldEditor.
What did I do wrong?
 
Well I am there.
I also have tryed to insert my hex. But I get this error in Overworld Editor:
Error 63 (Bad Record Number) in procedure LoadSpriteStructure of frmOverworldEditor.
What did I do wrong?

I don't know, I never got that error. Sorry.
 
This is interesting. Thanks for this, I'm interested into looking into what else I could change.

Would you happen to know of any variables tangled up in the hex to change the sprite frame count?
I was hoping to add more frames so I can have gym leaders walk.
 
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This is interesting. Thanks for this, I'm interested into looking into what else I could change.

Would you happen to know of any variables tangled up in the hex to change the sprite frame count?
I was hoping to add more frames so I can have gym leaders walk.

Unfortunately not. I had a little experiment and it seems that the number of frams dpeneds on the OW slot so if I took the player data and pasted that ocer the policeman data, the player would only have 8 frames instead of the full 20.
 
Unfortunately not. I had a little experiment and it seems that the number of frams dpeneds on the OW slot so if I took the player data and pasted that ocer the policeman data, the player would only have 8 frames instead of the full 20.

Oh, I see. Oh well.
Guess I'll just have to make do and overwrite some trainers. :)

Thanks again!
 
Oh, I see. Oh well.
Guess I'll just have to make do and overwrite some trainers. :)

Thanks again!

Well you could try repointing the pointer to frames and then make more than eight frames and see if it works.
 
how do i search for the offset things in hex workshop?
 
Alright! Nice one!

Oh, wow! It worked perfectly on my Ruby ROM. (Good thing they only have 2 different sprite pointers ^^)

Thanks man! Excellent tut!
 
everytime I change a new frame, saving on Hex Worshop to a new offset for the Hero frames, it reverts the previous frame to a full black sprite.
What have I done wrong?

eg; I sprite frame 1 of the hero sprite, then go and make a new offset for frame 2 and when I reopen in OERE frame 1 and 2 are entirely black.
 
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