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- Seen Apr 17, 2025
Website: https://www.pokesharp.com
Original thread: https://www.pokecommunity.com/threads/296866
Announcing my reboot of Pokesharp I am working on. Contrary to the old version, this one is being written in Java. I am keeping the name however because it sounds kinda cool and I already have a subreddit for it etc.
I was bored out of my mind lately and didn't really have any project going on so I decided I should try to reprogram it. Only this time, It won't turn into a big spaghetti mess. I'm keeping a minimum of order in the code and structuring everything as best as I can.
Because it is in Java, it will be compatible out of the box across all OSes. I am using the Libgdx library for the engine. For those familiar, Libgdx is compatible with mobile devices which mean I could probably make it compatible in the future.
I don't have a whole lot to show so far but here is what I do have
No map editing yet, I have to work on the database first so you can create and import tilesets
And here is a small demo of the engine itself which I am putting on hold for now because I want to work on the editor. I think it makes more sense to implement the features in the editor first and the support for the engine.
I think it is important to note that I am using Java 8 for the game editor. Therefore, Java 8 will be required to update once it comes out (sometimes in March in believe) to use the game editor.
Thanks
Original thread: https://www.pokecommunity.com/threads/296866
Announcing my reboot of Pokesharp I am working on. Contrary to the old version, this one is being written in Java. I am keeping the name however because it sounds kinda cool and I already have a subreddit for it etc.
I was bored out of my mind lately and didn't really have any project going on so I decided I should try to reprogram it. Only this time, It won't turn into a big spaghetti mess. I'm keeping a minimum of order in the code and structuring everything as best as I can.
Because it is in Java, it will be compatible out of the box across all OSes. I am using the Libgdx library for the engine. For those familiar, Libgdx is compatible with mobile devices which mean I could probably make it compatible in the future.
I don't have a whole lot to show so far but here is what I do have
Spoiler:
![[PokeCommunity.com] Pokesharp 2.0 - Java reboot [PokeCommunity.com] Pokesharp 2.0 - Java reboot](https://i.imgur.com/8LcYeoh.png)
No map editing yet, I have to work on the database first so you can create and import tilesets
Spoiler:
![[PokeCommunity.com] Pokesharp 2.0 - Java reboot [PokeCommunity.com] Pokesharp 2.0 - Java reboot](https://i.imgur.com/Rd4jbyt.png)
And here is a small demo of the engine itself which I am putting on hold for now because I want to work on the editor. I think it makes more sense to implement the features in the editor first and the support for the engine.
Spoiler:
![[PokeCommunity.com] Pokesharp 2.0 - Java reboot [PokeCommunity.com] Pokesharp 2.0 - Java reboot](https://i.imgur.com/xCSqaTH.gif)
I think it is important to note that I am using Java 8 for the game editor. Therefore, Java 8 will be required to update once it comes out (sometimes in March in believe) to use the game editor.
Thanks
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