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- Seen Jan 14, 2010
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img48.imageshack.us/img48/1672/logomu3.png)
Preface
Hi, for a while I've been working alone on my Pokemon MMORPG, called PokeWorld. I've been slowly pushing forward towards version 1.0. I'm on 0.4 right now. The game itself is currently immobilized, due to upgrades in the battle engine. However I would like to start collecting help for version 0.5, which will be the first full public live beta of the game, I'm pushing to have this ready by the end of February. (Seems like a reasonable goal to me.) I have friends that were supposed to be helping, but they are quite lazy and have very very low attention spans, which is why I come here looking for help.
Stats
The client and server are both written in C#. The game relies on the SlimDX wrapper of DirectX to render. It uses TCP to communicate, (DON'T YOU DARE SAY ITS NOT FAST ENOUGH FOR A TURN BASED GAME.) The battle engine I wrote (currently being upgraded), it uses gen 4 equations. The upgrades I am making now, are to make the code cleaner, support 2v2 battles, and allow for certain attacks that previously werent doable. I'm 18, I've been programming since I was 8, so do the math, thats 10 years. I've spent my whole life dreaming of an MMO, I've read countless articles and books on executing an MMO, I know my stuff. Now, your probably asking, why I used C# if I'm such a vetran, and not C++ or VB. I found that C# although slower in execution speed, has a faster development time, and better core libraries. The game is 2D and tile based, no rapid calculations are needed, so you won't know the difference.
What you can do.
I need artists mostly. I am capable of drawing and doing art (Although not the best, but not as bad as normal programmer art). However it is very time consuming, and is really holding me back from the kind of excellence I expect out of my work. I would really like, mostly custom sprites. (Except for pokemon sprites, theres way to many of them to have to redo them). That means custom tiles, custom objects, custom character sprites. Also, my interface looks like crap... Why? Because it was made in 4 seconds in MS Paint. (Except for the pokemon switch out screen because I spent alot of time on that, screen shot below). So I need some interface artists.
Incase you are incapable at reading a paragraph, however better at art or something. Heres what I need.
- Tile / World Artist
- Character Artist (This is seperate because I want a TON of different character options)
- Pokemon-Data-Puncher-Iner (Someones gotta fill out all the .pkmn files)
- And possibly a C# programmer.*(Astrisk means see below)
THATS IT. No "Mods" or "Beta Testers" or "Idea Makers" or "Thumb Twiddlers" THATS IT.
Which brings me to the way to apply.
How to apply
Simple...
Use this template
Code:
[B]Screen Name[/B]:
[B]Job[/B]:
[B]Qualifications[/B]:
[B]Samples[/B]:
Job: Pick on from the list, not your real job (if you have one)
Qualifications: This should be a paragraph or more about why you are best for the job, what makes you special for the job. Also why do you want to help.
Samples: If your an artist, I should see at least 5 sample artworks there.
Note: Were doing DP style character sprites, not old style. However, you can still post old style character sprites, but I should see atleast one DP style if your going for character artist.
Note2: Were doing R/S/E Fr/Lg buildings and tiles, they mix quite well wit hthe DP Characters.
Note3: If your applying for programmer, links to a game or something you did would be awsome.
More About the Game
To close I thought it would be best to show some screenshots of the game, and editor to make sure everyone is on the same page. Keep in mind some screenshots are older than others.
First, It has its own editor I've been developing alongside the game. Since it is a tool somethings are a little lacking in it, interface is a little touchy but it gets the job done!
This is the map editor portion, you may notice some of Alistair's tiles. Edit: I just found out that boat is Kyledove's so sorry Kyle.
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img357.imageshack.us/img357/6776/editormapio8.png)
The editor also includes a pokemon editor:
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img261.imageshack.us/img261/6936/editorpokemonsh0.png)
It has more parts for creating tilesets to use with the editor and world editors to peice map peices together.
The game itself now...
This is the login screen, currently anyway.
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img168.imageshack.us/img168/2334/newloginscreenij6.png)
Here are some first private tests with, of all people... 4chan (shudder).
In this one they found an exploit to show up as GM's... (I elimated that.. haha)
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img296.imageshack.us/img296/9255/25515304wa4.png)
In one of the tests someone came across a shiny geodude! I later battled him to get a screenshot. You may notice my bulbasaur is shiny. I was feeling special gave the GM's all shiny starters. The battlescreen looks crappy, although I think the HUD looks nice. The background... needs work.
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img440.imageshack.us/img440/304/shinygeodudefs4.jpg)
And here is a layout picture of the switchscreen, the yellow tab has changed slightly to show HP IV's and the ability was taken off., I'll show an ingame image later, if nessicary. I spent alot of time on it, the pokemon buttons highlight when you mouse over them. The different colored squares are like tabs and you change the stat view with them. It feels very proffessional.
![[PokeCommunity.com] Pokeworld (MMOG) Needs Help. [PokeCommunity.com] Pokeworld (MMOG) Needs Help.](https://img72.imageshack.us/img72/4939/switchoutscreen2mh5.png)
As you can gather, theres alot of the core engine there, it just needs some cosmetic work. And I hope I can find some help for this!
Thanks,
Tocs
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