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Pokey Stall - Inferior to elf stall ;x

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016
    Introduction
    I wanted to give UU stall a go, all my UU teams are offense and I wanted to try something new so it came to my mind. The team needs some serious help but I'm sure you can help me make it better.

    Team Overview
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    *image removed**image removed*
    Team In-Depth


    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x


    Nidoqueen @ Leftovers
    Ability: Poison Point
    EVs: 252 HP / 200 Def / 12 SpD / 44 Spe
    Bold Nature (-Atk, +Def)
    →Stealth Rock
    →Roar
    →Earth Power
    →Fire Blast


    Comments : Nidoqueen makes a sturdy lead, usually taking anything an opposing lead throws at her. She sets up SR and TSpikes for the team. If she's still on decent health, I switch her out and bring her back in later with her handy resistances to types like Grass and Fighting..

    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Spiritomb @ Leftovers
    Ability: Pressure
    EVs:
    252 HP / 160 Def / 96 SpD
    Bold Nature (-Atk, +Def)
    →Dark Pulse
    →HP Fighting
    →Rest

    →Sleep Talk

    Comments : STalker Tomb serves as Anti-spin as well as a status absorber. He basically comes in to take hits/status attacks aimed at the other members and heals off the damage and stalls them.


    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Mismagius @ Leftovers
    Ability: Levitate
    EVs:
    252 HP / 252 SpD / 4 Spe
    Calm Nature (-Atk, +SpD)
    →Perish Song
    →Shadow Ball
    →Pain Split

    →Hidden Power Fighting

    Comments : Mismagius is here to stop last-sweeps and Baton Pass chains with Perish Song.
    Also can take on some special threats in case Chansey has fallen.

    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Chansey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 252 SpD / 4 Spe
    Calm Nature (-Atk, +SpD)
    →Wish
    →Protect
    →Seismic Toss

    Toxic

    Comments : Chansey serves as the special-sponge, she mops up any powerful special hits.. She provides Wish support and I rely a lot on her to take care of powerful special attackers.

    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Cloyster @ Leftovers
    Ability: Shell Armor
    EVs:
    252 HP / 6 SpA / 252 SpD
    Bold Nature (-Atk, +Def)
    →Rapid Spin
    →Spikes
    →Ice Beam
    →Toxic Spikes

    Comments : Cloyster is here to lay down entry hazards and to Spin them away from me. He does have too many functions however so I may change his moveset around.
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs:
    252 HP / 164 Atk / 92 Def
    Impish Nature (-SpAtk, +Def)
    →Brick Break
    →Ice Punch
    →Waterfall
    →Haze

    Comments : Poliwrath is mainly here to stop rain teams in their tracks, as well as being a Phazer since I lack one.
    Threat List
    Red means if they are played right, they can smash through the team.
    Blue means they can cause some problems.
    Green means they aren't a problem.

    *pokemonelite2000 image removed*Absol - Poliwrath can usually take whatever Absol throws at it doesn't run Psycho Cut. Spiritomb can burn it making it easier to handle. Still can be a major pain though.
    "image removed"Altaria - Poliwrath/Cloyster can both handle the DDer, mixed can be handled by prediction(Chansey takes the Draco Meteor and Cloyster takes the Outrage.
    "image removed"Arcanine - Can be easily handled, Cloyster/Poliwrath can both handle the CBset, Specs lacks the power to get through Chansey.

    *pokemonelite2000 image removed*Azumarill - I don't really find this a problem, CBer needs to switch out alot so entry hazards start to stack up. Can be troublesome sometimes but eh.

    *pokemonelite2000 image removed*Blaziken - Scarf sets don't really worry me, Agility variants can be troublesome but usually Poliwrath can take a TPunch and KO back with Waterfall.

    *pokemonelite2000 image removed*Charizard - BellyZard is screwed by SR and Specs is handled by Chansey.

    "image removed"Espeon - Chansey and Mismagius do a good job of handling Espy.

    "image removed"Feraligatr - Can't really get past Cloyster or Poliwrath and Spiritomb can burn it and Sucker Punch/Pain Split it to death.

    *pokemonelite2000 image removed*Hariyama - I don't really have a surefire answer to this but Spiritomb can burn him and handle him to a certain extent. Still, it can be a problem.

    "image removed"Hitmonlee - This isn't getting past Spiritomb anytime soon and most sets can be beaten by prediction.

    "image removed"Houndoom - Bit troublesome but Chansey can take on most sets decently. However NPDoom does cause quite a few problems.

    "image removed"Kabutops - Poliwrath handles him with ease resisting both his STAB's.

    "image removed"Ludicolo - Struggles against Chansey and if Chansey falls it can take a few hits from it and keep using Sucker Punch.

    "image removed"Magmortar - Chansey handles him, takes a beating from Focus Blast but she can stall him with Wish/Protect.

    *pokemonelite2000 image removed*Mesprit - Barring Specs Mesprit(which Chansey can take care of) Mismagius walls most of its sets and smacks it with Shadow Ball.

    (-I'll finish this later-)

    Conclusion
    I'm still testing this team and I'm sure there's still a few weaks I need to sort out plus I may not be able to handle a Pokemon as well as I think so yeah please help me ;3


     
    Last edited:
    Aroma + Wish are illegal together on chansey (event move vs egg move) noob lol

    Aslo wtf have you DONE with the image code. @___@

    Dont blow up junk on stall ever you need everything to counter everything.

    Will-o-wisp + T-Spikes = blarg, it really conflicts.

    Wtf 2 spin blockers. :/


    Ill come back later to point out your metagame weaks. ^^
     
    Last edited:
    I'm not really going to rate this because I don't play UU but a few things...

    First of all, PM this to yourself before you post it. all of the tags are kind of no and obviously it makes the team look sloppy.

    More importantly, I really have second thoughts about approving this since it basically goes against everything I just posted in regard to in-depth comments. For example...

    Cloyster Comments said:
    Cloyster sets down Spikes as well as spinning away any entry hazards my opponent may have set-up. Ice Beam provides him with something to smack stuff with and Explosion is really just when he's dying and needs to go BOOM.

    What exactly does this tell us that we don't know already? I know stall is simple and rather self-explanatory, but that really only works to your advantage since it shouldn't be hard to add on more than "Ice Beam for STAB" and such. In-depth doesn't necessarily mean long, but we basically have no insight at all into why this team is the way it is. The fact that you chose Poliwrath simply because you've never used it worries me a little bit lol.

    Maybe I'm being too harsh, but I know you can do better than "My Rapid Spinner is here to blow away entry hazards", and if you can't, that says an awful lot about your team.

    EDIT: And yes, that means I expect you to make significant improvements within a day or two. It doesn't have to be wordy or half of an essay, but it should show some thought and give some actual insight into how the team functions as a whole. If it isn't improved within a day or two at the most, I'm going to lock you thread...since, you know, I didn't post the new policy with the intention of never enforcing it :x
     
    Last edited:
    This is why I hate using Chrome lol

    Aroma + Wish are illegal together on chansey (event move vs egg move) noob lol

    Aslo wtf have you DONE with the image code. @___@

    Dont blow up junk on stall ever you need everything to counter everything.

    Will-o-wisp + T-Spikes = blarg, it really conflicts.

    Wtf 2 spin blockers. :/


    Ill come back later to point out your metagame weaks. ^^
    I fixed that.

    The slot is really filler tbh, I could replace it with Surf I guess.

    Mismagius is there for Perish Song but I'll replace it if I need to ^^

    I'm not really going to rate this because I don't play UU but a few things...

    First of all, PM this to yourself before you post it. all of the tags are kind of no and obviously it makes the team look sloppy.

    More importantly, I really have second thoughts about approving this since it basically goes against everything I just posted in regard to in-depth comments. For example...



    What exactly does this tell us that we don't know already? I know stall is simple and rather self-explanatory, but that really only works to your advantage since it shouldn't be hard to add on more than "Ice Beam for STAB" and such. In-depth doesn't necessarily mean long, but we basically have no insight at all into why this team is the way it is. The fact that you chose Poliwrath simply because you've never used it worries me a little bit lol.

    Maybe I'm being too harsh, but I know you can do better than "My Rapid Spinner is here to blow away entry hazards", and if you can't, that says an awful lot about your team.

    EDIT: And yes, that means I expect you to make significant improvements within a day or two. It doesn't have to be wordy or half of an essay, but it should show some thought and give some actual insight into how the team functions as a whole. If it isn't improved within a day or two at the most, I'm going to lock you thread...since, you know, I didn't post the new policy with the intention of never enforcing it :x
    I editted the tags out, it looked perfectly fine when I posted it but I guess Chrome added some tags in for some reason @.@

    I got a bit sloppy with the comments since I was kinda tired but I'll improve them later today x]
     
    Introduction
    I wanted to give UU stall a go, all my UU teams are offense and I wanted to try something new so it came to my mind. The team needs some serious help but I'm sure you can help me make it better.

    Team Overview
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x
    *image removed**image removed*
    Team In-Depth


    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x


    Nidoqueen @ Leftovers
    Ability: Poison Point
    EVs: 252 HP / 200 Def / 12 SpD / 44 Spe
    Bold Nature (-Atk, +Def)
    →Stealth Rock
    →Toxic Spikes
    →Earth Power
    →Fire Blast


    k, consider Roar though over T-Spikes since you can put those on Cloyster and Roar is generally better than Haze, so yeah.


    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Spiritomb @ Leftovers
    Ability: Pressure
    EVs:
    252 HP / 44 Atk / 108 Def / 106 SpD
    Impish Nature (-SpAtk, +Def)
    →Shadow Ball / Dark Pulse
    →Rest
    →Sleep Talk

    →Hidden Power Fighting / Calm Mind

    Use rest talk tomb. Either STalker tomb or use CroTomb.

    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Mismagius @ Leftovers
    Ability: Levitate
    EVs:
    252 HP / 216 SpD / 40 Spe
    Calm Nature (-Atk, +SpD)
    →Perish Song
    →Shadow Ball
    →Pain Split

    →Hidden Power Fighting

    The speed evs are for..?
    Will-O-wisp is poop on stall, conflicts with T-Spikes use HP Fight, so hit absol on the switch.

    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Chansey @ Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 252 SpD / 4 Spe
    Calm Nature (-Atk, +SpD)
    →Softboiled
    →Wish
    →Seismic Toss

    →Toxic

    A stall team with no Wish ? Ok...no. Aroma sucks, use tomb as yur status absorber, put on Toxic so you arnt as set up foddery.
    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Cloyster @ Leftovers
    Ability: Shell Armor
    EVs:
    252 HP / 6 SpA / 252 SpD
    Bold Nature (-Atk, +Def)
    →Rapid Spin
    →Spikes
    →Ice Beam
    Surf / Toxic Spikes

    Never Blow up junk on stall. If you put Roar on Nido, then this guy can learn T-Spikes.

    [PokeCommunity.com] Pokey Stall - Inferior to elf stall ;x

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs:
    252 HP / 164 Atk / 92 Def
    Impish Nature (-SpAtk, +Def)

    →Brick Break
    →Ice Punch
    →Waterfall
    →Haze

    Haze is better since you lack a Phazer. Haze isnt the best move though, so thats eh.




    Comments in bold. So yeah.
     
    Fixed up those movesets and is the EV spread for Tomb okay?
     
    Cloyster @ Leftovers
    Ability: Shell Armor

    EVs: 252 HP / 6 SpA / 252 SpD
    Bold Nature (-Atk, +Def)
    →Rapid Spin
    →Spikes
    →Ice Beam
    →Toxic Spikes


    Imo, you dont want Cloyster doing all that stuff.

    I do not think Itll be able to spin and be able to set up 5 layers of Entry Hazards, as well as physical walling. Rest over Toxic Spikes.

    You can then run Registeel to act as your swellow stopper as Cloyster cant take repeated Facades well.

    This Registeel could go over Spiritomb (dont know why you need 2 Spin Blockers) and a ResTalk set could be viable

    Rest
    Sleep Talk
    Iron Head
    Stealth Rock

    Smogon EVs are fine I guess.

    You can now get rid of SR on Queen for Toxic Spikes
     



    Imo, you dont want Cloyster doing all that stuff.

    I do not think Itll be able to spin and be able to set up 5 layers of Entry Hazards, as well as physical walling. Rest over Toxic Spikes.

    You can then run Registeel to act as your swellow stopper as Cloyster cant take repeated Facades well.

    This Registeel could go over Spiritomb (dont know why you need 2 Spin Blockers) and a ResTalk set could be viable

    Rest
    Sleep Talk
    Iron Head
    Stealth Rock

    Smogon EVs are fine I guess.

    You can now get rid of SR on Queen for Toxic Spikes
    I don't think it's that much of a problem but I'll consider it ;)

    I'm not so sure about switching Tomb out, its pretty useful :[
     
    Doesn't matter

    Im not too knowledgable with UU, but I know you need someone with impeccably high defence or a steel / rock

    Its more I just see Cloyster doing too many jobs
     
    Stealth Rock is meh on a rest talker.

    Id probably try something like a PHazing rest talking steel or rock >> Tomb mainly for swellow and Mix Altaria and to absorb Outrages/Draco's from Altaria in general. Something like rest/talk/roar/iron head steelix might work. Then you could put both SR + T-Spikes on Nido. This way you would'dnt overcrowd Cloyster whilst still maintaining your status absorber and PHazer.

    Also consider Payback in that last slot on Cloyster if you put T-Spikes on Nido, hits Rotom and Mismagius harder than anything else, aswell as Dusclops (lol) wanting to block your spin.

    TL;DR : -

    T-Spikes + SR on Nido.

    Spikes + Payback on Cloyster.

    STalker Roar Steelix >> Tomb.

    Just some thoughts here.
     
    Last edited:
    It seems as if your stall team has quite a few issues with your standard mixed Blaziken, especially those with Fire Blast / Superpower / Hidden Power Grass / Vacuum Wave. In fact, the fourth slot is not even necessary, as the first three are more than enough to overwhelm your team. It 2HKOs every member and gets free switch-ins on the likes of Cloyster, Spiritomb, and to a lesser extent, Chansey. The best way to deal with Blaziken would be in the form of a Bulky Water or even Altaria. Since you seem dead-set on utilizing Perish Song, perhaps a defensive Altaria could make a decent replacement:

    Altaria @ Leftovers
    Calm
    252 HP / 200 Def/ 56 SpD

    ~Dragon Pulse
    ~Perish Song
    ~Roost
    ~Flamethrower

    This thing can also check things like Arcanine, Typhlosion, Moltres, etc...It's as good as a Blaziken counter as your going to get, and it also offers you something that you probably would want on a team of this sort: Grass resistence. This means things like Life Orb Roserade cannot completely stomp all over you (with Sleep Powder and possible Spikes, even Chansey stands a shot of having trouble with it due to Leaf Storm). You can drop Dragon Pulse and use Dragon Claw, in order to break Mismagius' subs and generally handle it better. If doing so, switch Calm to Careful and drop Flamethrower for either Earthquake or Toxic. Heal Bell could work too, allowing you to drop Sleep Talk on Spiritomb and use Psych Up / Calm Mind in order to better handle Mismagius.

    You also seem to be troubled by Rock Polish Torterra, who can outrun everyone on your team and deliver OHKOs left and right (Chansey actually...lives, so that's your best form of defense). You could do a few things, ranging from adding Ice Shard to Cloyster, to removing Cloyster altogether and getting a better Spiker. Unfortunately, there are few Spikers that can come close to Cloyster's viability, though something ridiculous like Cacturne could work. It resists Wood Hammer and Earthquake, takes neutral damage from Stone Edge, and can use Hidden Power Ice to handle Torterra, though you may want to keep that sexy Sucker Punch. You may call me crazy, reccomending a Pokemon with 70 / 60 / 60 defenses to act as your Spiker, but with this spread:

    Cacturne @ Leftovers
    Bold
    252 HP / 6 SpA / 252 Def

    ~Grass Knot / Energy Ball / Dark Pulse
    ~Hidden Power Ice
    ~Spikes
    ~Leech Seed / Synthesis

    It takes 45% maximum from a Life Orb Stone Edge from Torterra, and retaliates with Hidden Power Ice, doing 79.82%-93.98%, meaning you come out on top most of the time. Luckily, if you add Ice Shard on Cloyster, the need for Cacturne becomes less, though you may want to consider investing Attack to make the move deal noticable damage. You can choose between the two, as I'm simply giving you ideas.

    Your team seems to have a lot of trouble with wall breakers, though you can play around them if you're smart. Good luck.
     
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