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Possible future hacking style

Haku.

(FLAME)...H....A...K..U
  • 385
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    What do you think is possible out of the 3 possible future hacking.
    Post your thoughts on this and comment it.

    1.Adding more tilesets by asm hacking?

    2.Adding more than 400 Pokemon?This means expanding the rom

    3.More palletes? I know this already have been creted by JPAN but by more palletes i mean bypassing the 16 color limits

    For me i think all is possible it's just that someone haven't found out a way to implement them in the rom.
     
    Well, when you consider how you can add more tilesets now without ASM, and how there are 411 pokemon slots in BPRE/Others, some have been done.

    But, I think the palette expansion would be impossible (except for the titlescreen, since it has two layers), since I think it has to do with the GBA's limits.
     
    But, I think the palette expansion would be impossible (except for the titlescreen, since it has two layers), since I think it has to do with the GBA's limits.
    Yes, imagine the pallete being displayed in VBA's pallete viewer... That's just GBA standards.
     
    2 is possible, and has been worked on, but I haven't heard from HackMew in ages (who was working on hacking the Pokédex to allow it to store data on up to 772 Pokémon). In fact, I have an FR ROM which contains the data of the D/P Pokémon on my PC right now. Unfortunately, it's not ready for release, due to the aforementioned Pokédex problem.
     
    What do you think is possible out of the 3 possible future hacking.
    Post your thoughts on this and comment it.

    1.Adding more tilesets by asm hacking?

    2.Adding more than 400 Pokemon?This means expanding the rom

    3.More palletes? I know this already have been creted by JPAN but by more palletes i mean bypassing the 16 color limits

    For me i think all is possible it's just that someone haven't found out a way to implement them in the rom.

    1 - This is already possible, already a tuotorioal about it.

    2 - This is already possible.

    3 - Impossible, GBA does not support more than 256 colors (256/16*16 BG & 256/16*16 Sprite).
     
    well i think pallete hacking is possible..
    we just need a new gba player and tweak the gba codes around.
    I'm reading tutorials on asm hacking and relevant infomations on pallete
    I think you shold reread those tutorials, because you don't seem to get a lot out of them, Or read the post above.
    https://nocash.emubase.de/gbatek.htm#gbalcdvideocontroller

    Edit: (-:

    For generation 3? Is there a thread about how to do this somewhere?
    Yes.
    https://www.pokecommunity.com/threads/185257
     
    Last edited:
    well i think pallete hacking is possible..
    we just need a new gba player and tweak the gba codes around.
    I'm reading tutorials on asm hacking and relevant infomations on pallete

    It isn't a game related thing. It's a limitation of the console. You can't change any codes whatsoever. If you want more colours you need to hack a game from another console.

    Well, yeah, I already knew about that thread, but it appears to have stalled for some time, so I assumed they didn't make any actual progress. There's a difference between saying that you're going to do something and actually getting it done...

    Actually most of it got done. All I think is left is the cries and to expand the Pokedex. The added Pokemon basically act in the same way as the extra 25 in between Celebi and Treecko.
     
    so,.. it's imposible to expand the 16 color thing?
    ..well we could always try to do another thing..
    say expanding the length of a rival's name?
    there must be an offset of the rival name in hex editor..
    is it possible?
     
    Actually most of it got done. All I think is left is the cries and to expand the Pokedex. The added Pokemon basically act in the same way as the extra 25 in between Celebi and Treecko.

    The footprints, too. Anyone know where they're located in the ROM? :P
     
    1.Adding more tilesets by asm hacking?

    2.Adding more than 400 Pokemon?This means expanding the rom

    3.More palletes? I know this already have been creted by JPAN but by more palletes i mean bypassing the 16 color limits.

    Those should have been posted in the Simple Questions IMHO. Anyway...

    1. No ASM is required. You just need to know where the tileset table is located, repoint it somewhere else and add more entries.

    2. It's possible already. But due to Pokédex limitations, it doesn't make a lot of sense, for now.

    3. The correct question is "more colors". And that's just not possible due to the way the GBA works. Get over it.
     
    So I take it you're not working on that any more? It would be great if we could finish that project someday...
     
    So I take it you're not working on that any more? It would be great if we could finish that project someday...

    Even though we're kinda off-topic, I don't know where did you make that assumption from. I'm just busy, that's it.
    And it would be better if people stop spamming the project thread unlike me, I guess.
    As for the Pokédex, I tracked down the related routines a while ago, but being rather confusing I put them on hold (along with other stuff TBH). My main occupation is Oro Sole right now.
     
    The only limit to hacking a GBA rom is the GBA engine itself.
     
    Not really, with good enough ASM hacking you could change anything. So like Zodiac said, it's up to the hacker's ASM skills.

    As far as I know, though, ASM doesn't really affect the limitations of the GBA engine. For example, you can't really use ASM to add another button to the system. So, yeah, the only real limitations are those of the engine.
     
    Not really, with good enough ASM hacking you could change anything. So like Zodiac said, it's up to the hacker's ASM skills.
    No, you couldn't. ASM is still limited by how far the engine could go. If you change the ROM to the point that it does something beyond it, it's not a GBA ROM anymore.
     
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