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Post Your Yu-Gi-Oh! Deck: Rate and Fix

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Deck Name: Rotting Corpse Deck

MONSTER CARDS ? 28
Melchid the Four-Face Beast
The Gross Ghost of Fled Drams
Grave Protector
Dark Magician (x2)
Mystical Elf
Big Eye
Chaos Sorcerer
Night Assailant
Kycoo the Ghost Destroyer
Maha Vailo
Ceremonial Bell
Relinquished
Wall of Illusion
Summoned Skull
Sorcerer of the Doomed
Magician of Faith
Aqua Madoor
Neo the Magic Swordsman (x2)
Witty Phantom
Whiptail Crow
The Illusory Gentleman
Winged Minion
4-Starred Ladybug of Doom
Old Vindictive Magician
Witch Doctor of Chaos
Ancient Elf

MAGIC AND TRAP CARDS ? 32
Enchanted Javelin
Remove Trap
Malevolent Nuzzler (x2)
Gravedigger Ghoul
Gift of the Mystical Elf
The Dark Door
Fiend Comedian
Monster Reborn
Graverobber?s Retribution (x2)
Earthshaker
Dragon Capture Jar
Dark Spirit of the Silent
Mask of Dispel
Soul Exchange
Gravekeeper?s Servant
The Shallow Grave
The Reliable Guardian
Soul Absorption
Black Illusion Ritual
Card Destruction
Respect Play
Shift
Yami
Nobleman of Crossout
Magic Cylinder
Rush Recklessly
Bait Doll
Change of Heart
Dark Hole
De-Spell

Total Cards: 60

Strategy:
Remove as much of the opponent?s monster cards as possible to use Graverobber?s Retribution to drain the opponent?s life points. Life absorption would come in handy also.
 
I used to run a strategy like that, but the biggest problem here is that you deck has 60 cards in it! I alredy suggest taking out despell, earthshaker, Dragon capture jar, and remove trap for your magics and traps. And gravedigger goul would be better replaced with Soul Release. Mask of dispell and respect play are also quite pointless. Also, most of your monsters are weak with no effects. That is pointless. If you'e going to aim for one type of monster, pick cards of that time with some real attack strength and halfway descent effect at teh least. No one is going to win with a Gross Ghost of Fled Dreams. :\
 
I used to run a strategy like that, but the biggest problem here is that you deck has 60 cards in it! I alredy suggest taking out despell, earthshaker, Dragon capture jar, and remove trap for your magics and traps. And gravedigger goul would be better replaced with Soul Release. Mask of dispell and respect play are also quite pointless. Also, most of your monsters are weak with no effects. That is pointless. If you'e going to aim for one type of monster, pick cards of that time with some real attack strength and halfway descent effect at teh least. No one is going to win with a Gross Ghost of Fled Dreams.

What he said, lol. I'll have some fixes of my own as well..but later. I'm too tired right now,lol. Your decks needs to be between 40 and 45 cards though. Any more is too many.
 
Leg.trainer, that is some deck. It has a lot of useless cards.
I have no god****ed idea why you have to have Maha Vailo, 2 DARK MAGICIANS?!, Melchid or Illusory Gentleman. Get real here, especially with so many bad cards in thsi 60 card deck, it needs extra improvement.
You would not need Respect Play, I mean, who would have that card in their deck :\ big Eye is especially bad, extra weak and a very weak effect.
Earthshaker is VERY BAD, especially when you can have Tribe-infecting Virus, which is average anyway when you can have Tribute to the Doomed and etc etc. No need for the Malovent, you can have AoD. Soul Absorption is quite bad but I understand your goal.. Get rid of the weak lv.4 monsters, replace with Grandora.. Lajinn or some crap that is stronger than the stupid Neo or Whiptail Crow or Witty Phantom. I have nothing more to say, all I can say now is; EXTRA IMPROVEMENT NEEDED, A LOT OF IMPROVEMENT.
 
Whoa, people! I was hoping to get some good comments but instead I got flamed! I got more decks and now I'm getting the feeling I need some help. *Sets up new thread.*
 
Here's my deck at the moment...

MONSTERS

Insect Queen x1
Insect Princess x2
Perfectly Ultimate Great Moth x1
Arsenal Bug x3
Pinch Hopper x3
Howling Insect x2
Swarm of Locusts x2
Swarm of Scarabs x2
Petit Moth x1
Cocoon of Evolution x1
Prickle Fairy x2


SPELLS


Insect Barrier x2
Mystical Space Typhoon x1
Malevolent Nuzzler x3
Gaia Power x1
Swords of Revealing Light x1
Pot of Greed x1
Change of Heart x1


TRAPS

DNA Surgery x3
Waboku x3
Blast With Chain x2
Adhesive Trap Hole x1
Raigeki Break x1


The main goal is to summon Insect Queen, Insect Princess, or the Perfectly Ultimate Great Moth while stopping my opponent from attacking. Once I've stopped them, I'll take out their traps and monsters with the Swarms. Ultimate Insect Power... So? How is it?
 
Last edited:

Monsters: 16

1x Black Luster Soldier: Envoy of the Beginning
1x Jinzo
1x Breaker the Magical Warrior
3x Blade Knight
1x Tribe-Infecting Virus
3x DD Warrior Lady
3x Don Zaloog
1x Fiber Jar
1x Magical Scientist
1x Sinister Serpent

Spells: 13

1x Pot of Greed
1x Change of Heart
1x Heavy Storm
1x Premature Burial
1x Snatch Steal
1x The Forceful Sentry
1x Confiscation
1x Mystical Space Typhoon
1x Painful Choice
2x Creature Swap
2x Enemy Controller

Traps: 11

1x Ring of Destruction
1x Call of the Haunted
1x Torrential Tribute
2x Sakeretsu Armor
3x Dust Tornado
3x Drop Off

Total: 40 Cards

Sidedeck: 15

1x Airknight Parshath
1x Mobius the Frost Monarch
3x Night Assailant
1x Magic Cylinder
3x Kinetic Soldier
1x Scapegoat
1x Sakuretsu Armor
3x Hallowed Life Barrier
1x Spirit Reaper

Fusions: 22

3x Thousand-Eyes Restrict
3x Dark Flare Knight
3x Sanwitch
3x Roaring Ocean Snake
3x Dark Balter The Terrible
3x Ryu-Senshi
3x Fiend Skull Dragon


OMG!!! I won 1st place at the Yugioh Regionals with this deck! Check my thread to see details!!!
 
Okay, here is my deck, it is accually beating the best players in my area!

Monsters:
Jinzo
Dark Driceratops
Kycoo the Ghost Destroyerx2
Skilled Dark Magician (for beatdown when I need it)
Spear Dragon
Penguin Solider
Magican of Faith
Sinister Serpant
Kuriboh
Night Assalintx2
Mad Dog of Darkness
Exiled Force
Blade Knight (sexy)

Magic:
Scapegoat
Premature Burial
Axe of Dispair
Posion of the Old Man (I love this card it has saved me)
Swords fo Revelaling Light
Nobelman of Crossout
Fissurex2 (these rule)
Wave-Motion Cannon
Pot of Greed (greatest card ever)
Change of Heart
Heavy Storm
Tribute to the Doomed
Mystical Space Typhoon

Traps:
Bottomless Trap Hole
Waboku
Magic Drain
Call of the Haunted
Cursed Seal of the Forbidden Spell
Magic Cylinder
Drop Off
Just Desserts (may be old but with good timing this can be deadly)
Pharaoh's Treaure
Ring of Destruction

This deck despite what it seems can be very good!
:D
 
I've played that deck and it's deceptively annoying.

What I notice about RE's deck is that it strikingly resembles the deckof the previous world champ. It seems to me with the removal of the banned cards, teh game has reverted so much that the deck of that style holds power again. :\
 
I like your deck alot Mullet. It has random threats which are so different it would be very hard to have a sidedeck to counter all of em. Pogi it's very true that Hand-D has power again because your staring hand is small and thre aren't very many good drawing options left. Plus people use their hand up way too fast...I used that to my advantage. I made my deck myself out of love for Hand-D and I'm conviced it will continue to do good. I'm so happy, I'm in the Nationals again!!!
 
Rocket Executive said:
I like your deck alot Mullet. It has random threats which are so different it would be very hard to have a sidedeck to counter all of em. Pogi it's very true that Hand-D has power again because your staring hand is small and thre aren't very many good drawing options left. Plus people use their hand up way too fast...I used that to my advantage. I made my deck myself out of love for Hand-D and I'm conviced it will continue to do good. I'm so happy, I'm in the Nationals again!!!

Thanks, this deck does work quite well if used right! :D
 
Here is a deck of mine. It used to be my armed dragon deck, but I decided I'd aim a little more towards control factors and less towards getting out some monster. Thsi deck moved from being fun towards being serious.

Monsters

Magician of Faith x2
Night Assailant x2
Neo the Magic Swordsman x2
Spirit Reaper
Wall of Illusion
Skilled Dark Magician
Gemini Elf
Mystic Swordsman Lv.4
Slate Warrior
Fiber Jar
Penguin Soldier
Jinzo
Mobius the Frost Monarch
Dark Magician of Chaos
Black Luster Soldier-Envoy of the Beginning

Magics
Fissure x2
Mystical Space Typhoon
Pot of Greed
Scapegoats
Change of Heart
Hammer Shot
Confiscation
Malevolent Nuzzler
Axe of Despair
The Shallow Grave
Soul Release

Traps
Trap Hole
Bottomless Trap Hole
Magic Jammer
Cursed Seal of Forbidden Spell
Waboku
Seven Tools of the Bandit
Ring of Destruction
Magic Cylinder
Robbin' Goblin
RObbin' Zombie

Brought back an old comob of mine. Generally a contorl deck, characterized by the four tribute monsters in my deck. Teh robbers handle pretty much every card in teh hand and field. If I can get a Gravekeeper's Servant, then I'm all teh better.
 
I'd say leave the Elf and take out Penguin Soldier. He doesn't really do anything that you can't recover from. And take out Soul Release and the shallow grave for 2 creature swap. that card owns now.
 
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