Aamelo
Reality Bender.
- 49
- Posts
- 14
- Years
- Age 28
- Lisbon, Portugal
- Seen Aug 15, 2016
Hello People! I'am Kinda of New here... but this isn't an introduction topic... so let me get straight to the point already.
Recently, I have become a programmer for a Game in deviantART called Pokémon Celestite, where we quickly released the first version of the game. How ever, in a expansion of this first version, we decided to delete all attacks and we decided to make all the attacks from scratch. And, after that, the game begin to crash every time that a battle was started.
To explain better, here are a couple of facts:
Here are the errors while running the trainer battle normally:
Running the Trainer Battle from the Debug:
Running a Wild Battle from the Debug:
Sorry If I wasn't clear, but... Any help here would help.
Thanks!
~ Aamelo
Recently, I have become a programmer for a Game in deviantART called Pokémon Celestite, where we quickly released the first version of the game. How ever, in a expansion of this first version, we decided to delete all attacks and we decided to make all the attacks from scratch. And, after that, the game begin to crash every time that a battle was started.
To explain better, here are a couple of facts:
- The Game is completly custom in Pokémon, Items, Moves and Trainers, and the PBS files for all of them were cleaned to 0 and Started from there
- There is only one trainer programed into the game, and two 'half-wild' (Since you have to interact with the pokémon to it begin) Battles so far
- The Battles stoped working with the custom attacks
Here are the errors while running the trainer battle normally:
Code:
---------------------------
Pokemon Celestile
---------------------------
Exception: RuntimeError
Message: Script error within event 2, map 15 (Nixing Rest):
Exception: ArgumentError
Message: Section068:280:in `initialize'wrong number of arguments(1 for 2)
***Full script:
pbTrainerBattle(PBTrainers::RIVAL,"Alice",_I("Nice Battle Josh."),false,0)
Interpreter:243:in `pbExecuteScript'
PokeBattle_Battle:280:in `new'
PokeBattle_Battle:280:in `initialize'
PokemonTrainers:372:in `new'
PokemonTrainers:372:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:787:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:787:in `command_111'
Interpreter:319:in `execute_command'
Interpreter:275:in `pbExecuteScript'
Interpreter:787:in `command_111'
Interpreter:319:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
Running the Trainer Battle from the Debug:
Code:
---------------------------
Pokemon Celestile
---------------------------
Exception: ArgumentError
Message: wrong number of arguments(1 for 2)
PokeBattle_Battle:280:in `initialize'
PokeBattle_Battle:280:in `new'
PokeBattle_Battle:280:in `initialize'
PokemonTrainers:372:in `new'
PokemonTrainers:372:in `pbTrainerBattle'
PokemonDebug:499:in `pbDebugMenu'
PokemonDebug:293:in `loop'
PokemonDebug:511:in `pbDebugMenu'
PokemonDebug:645:in `main'
Main:37:in `mainFunctionDebug'
Running a Wild Battle from the Debug:
Code:
---------------------------
Pokemon Celestile
---------------------------
Exception: ArgumentError
Message: wrong number of arguments(1 for 2)
PokeBattle_Battle:280:in `initialize'
PokeBattle_Battle:280:in `new'
PokeBattle_Battle:280:in `initialize'
PokemonField:809:in `new'
PokemonField:809:in `pbWildBattle'
PokemonDebug:492:in `pbDebugMenu'
PokemonDebug:293:in `loop'
PokemonDebug:511:in `pbDebugMenu'
PokemonDebug:645:in `main'
Main:37:in `mainFunctionDebug'
Sorry If I wasn't clear, but... Any help here would help.
Thanks!
~ Aamelo