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Problem creating moves

  • 59
    Posts
    12
    Years
    • Seen Mar 30, 2014
    I was trying to create a new move with:
    Damage: 85
    Accuracy: 100
    PP: 25
    Type: Light

    And then the attack raises the users sp attack and sp defense.

    This is what i wrote
    560,LIGHTSPHERE,Light Sphere,000,85,LIGHT,Special,100,25,02C,00,0,be,Beauty,The user shoots a sparkling sphere-like projectile at the target.

    This is what happens
    "image removed"
     
    560,LIGHTSPHERE,Light Sphere,000,85,LIGHT,Special,100,25,02C,00,0,be,Beauty,The user shoots a sparkling sphere-like projectile at the target.

    What's this 02C doing? That space is for percentage that effects use, I.E, Poison, Confusion... Needs to be a straight forward number, 02C would otherwise go in the green spot.

    What are you trying to get this move to do? Just raise stats, or attack too?
     
    560,LIGHTSPHERE,Light Sphere,000,85,LIGHT,Special,100,25,02C,00,0,be,Beauty,The user shoots a sparkling sphere-like projectile at the target.

    What's this 02C doing? That space is for percentage that effects use, I.E, Poison, Confusion... Needs to be a straight forward number, 02C would otherwise go in the green spot.

    What are you trying to get this move to do? Just raise stats, or attack too?

    I want it to first attack and then raise both special attack and special defense
     
    Nickalooose's point was that you should be following the instructions for defining a new move. You've put information in the wrong place, which is why it doesn't work properly.

    Incidentally, there is no existing function code whose effect is "do damage then raise user's SpAtk and SpDef by 1 stage each". Function code 02C is for non-damaging moves only. You'll need to make a new one for your effect; you can base it on function code 02D.
     
    That I was Maruno... I was going to say he can only do one or other as far as the scripts go, without editing them, it can't be achieved.
     
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