- 9
- Posts
- 10
- Years
- Seen Sep 4, 2024
Hey all, I've been lurking the forums for a while, but figured now was the time to finally make some posts.
For the past few months, some friends and I have been fooling around in a custom Showdown server trying to balance currently crap Pokemon up to current-gen Smogon UU powerlevel. While that's good fun in theory, it's pretty much impossible to properly test all of the Pokemon we want to improve with just a few people, so in the interest of putting our efforts to good use, I decided to make a quickie ROMhack so we could get community input and maybe eventually more population for the server.
We collectively decided that SoulSilver was the way to go, despite the relative lack of modding tools, because we weren't intending to make major changes to maps or story and SoulSilver has better QoL features and a more interesting story as a base game.
I've made a good amount of progress so far on features, but I have a few more things I want to get done before I make an initial release, and I want to get some community input on priorities, because this project is all about getting user input from beginning to end.
Implemented features:
- Added Fairy-type, changed type relations to nerf Steel and Fairy and buff Ice, Grass, Poison, and Bug.
- Changed stats, typing, or movepool for most of the Pokemon across Gens.
- Changed wild Pokemon on every route in Johto to include many previously-unavailable Gen 3 and 4 -Pokemon from the beginning of the game.
- Changed Trainer Pokemon to feature new wild Pokemon.
- Adjusted level curve up in wild Johto encounters and all trainer fights to fix the classic Gen 2/4 problem of stagnant Gym Leader levels.
- New leader and Elite 4 teams to increase variety and challenge
- Completely revamped Rocket Exec teams
- Made every final evolution featured in a meaningful trainer fight- either Match Call, Gym Leader rebattle, E4 teams, Rival fights, or Team Rocket Execs.
- Substantially sped up overworld frame rate (thanks MeroMero!)
To-Do:
- Change stats, typing, or movepool for under-loved Gen 3 & 4 Pokes.
- Add refights for Rocket Execs - either creating a subplot for them in Kanto or making static locations for rebattles in the Frontier (one other consideration is replacing the Frontier Brains with the Rocket Executives).
- Adjust Kanto wild encounters
- Adjust Battle Frontier movesets to account for move, movepool, and type changes
- Add fairy moves, likely in place of low-visibility and low-viability moves like Rolling Kick
- Add competitively-important moves from gen 5+, such as Coil,Hurricane, and Boomburst
- Change TMs, both the moves they teach and how they work (i.e. either make them all purchasable at some point or change to the modern re-usable system).
Continuous:
- Ensure every Pokemon is play-through viable.
- Make the Battle Frontier challenging and interesting while allowing for more variety in strategies.
- Playtest trainer changes and level curve to ensure everything works as it should
What I want from you:
-If you have the time, play the game! The more eyes I have on the work that's been done, the better. Post about what you liked or didn't like, let me know what team you used, and tell me things you wish were different (An early water move on Tentacool, trainers need stronger movesets, whatever you notice).
-If you don't see the current iteration as good enough, let me know what missing features need to be added before you'd give it a go.
-If you have any particular knowledge about Gen 4, especially modifying the combat system or move effects, I'd love some advice - it's not nearly as well-researched as Gen 3.
-If you have a favorite Pokemon that isn't very useful, glance at the changes and suggest some of your own! We are playtesting Pokemon ourselves in our custom Showdown server, so most changes are easy to temporarily implement and test.
Thanks for reading, I look forward to your feedback!
Version History:
V0.5: Gen 1 and 2 Type and stat changes, all trainer and Johto route changes, Fairy type implemented but not functional.
V0.6: Gen 3 and 4 type and stat changes added, some moves changes
Edit: V 0.7 Link, Fairy-type implemented and functional, Hidden Abilities added into slot 1 or 2 if better, lightning rod and storm drain replaced with motor drive/volt absorb/water absorb to better match gen 5+ function.
https://www.mediafire.com/file/pjtt9dxi75n17lj/0.7Asteroid.xdelta
Try this link if you can't get the first one working:
https://www.mediafire.com/file/ibpc9q4wklfm6e4/Alt0.7Asteroid.xdelta
Type chart changes:
Ice is now Neutral to steel
Poison no longer resists bug
Steel no longer resists grass
Steel no longer resists Bug
Steel no longer resists Psychic
Rock no longer weak to Ground
Fire no longer resists ice
Grass no longer weak to flying
Steel no longer resists Ghost
Steel no longer resists Dark
Psychic resists steel
Water now weak to poison
Ice now resists water
Ice now resists ground
Normal resist dragon
Rock now resists ice
Grass resists rock
Ghost weak to Dragon
Fairy weak to Bug
Grass resists Fairy
Fire no longer resists Fairy
Type and Stat Changes:
https://docs.google.com/spreadsheets/d/1DqBMhh2GOwnuGjHLKr7Sg1BHSO1uPRpCw0muUskMZRA/edit?usp=sharing
For the past few months, some friends and I have been fooling around in a custom Showdown server trying to balance currently crap Pokemon up to current-gen Smogon UU powerlevel. While that's good fun in theory, it's pretty much impossible to properly test all of the Pokemon we want to improve with just a few people, so in the interest of putting our efforts to good use, I decided to make a quickie ROMhack so we could get community input and maybe eventually more population for the server.
We collectively decided that SoulSilver was the way to go, despite the relative lack of modding tools, because we weren't intending to make major changes to maps or story and SoulSilver has better QoL features and a more interesting story as a base game.
I've made a good amount of progress so far on features, but I have a few more things I want to get done before I make an initial release, and I want to get some community input on priorities, because this project is all about getting user input from beginning to end.
Implemented features:
- Added Fairy-type, changed type relations to nerf Steel and Fairy and buff Ice, Grass, Poison, and Bug.
- Changed stats, typing, or movepool for most of the Pokemon across Gens.
- Changed wild Pokemon on every route in Johto to include many previously-unavailable Gen 3 and 4 -Pokemon from the beginning of the game.
- Changed Trainer Pokemon to feature new wild Pokemon.
- Adjusted level curve up in wild Johto encounters and all trainer fights to fix the classic Gen 2/4 problem of stagnant Gym Leader levels.
- New leader and Elite 4 teams to increase variety and challenge
- Completely revamped Rocket Exec teams
- Made every final evolution featured in a meaningful trainer fight- either Match Call, Gym Leader rebattle, E4 teams, Rival fights, or Team Rocket Execs.
- Substantially sped up overworld frame rate (thanks MeroMero!)
To-Do:
- Add refights for Rocket Execs - either creating a subplot for them in Kanto or making static locations for rebattles in the Frontier (one other consideration is replacing the Frontier Brains with the Rocket Executives).
- Adjust Kanto wild encounters
- Adjust Battle Frontier movesets to account for move, movepool, and type changes
- Add competitively-important moves from gen 5+, such as Coil,
- Change TMs, both the moves they teach and how they work (i.e. either make them all purchasable at some point or change to the modern re-usable system).
Continuous:
- Ensure every Pokemon is play-through viable.
- Make the Battle Frontier challenging and interesting while allowing for more variety in strategies.
- Playtest trainer changes and level curve to ensure everything works as it should
What I want from you:
-If you have the time, play the game! The more eyes I have on the work that's been done, the better. Post about what you liked or didn't like, let me know what team you used, and tell me things you wish were different (An early water move on Tentacool, trainers need stronger movesets, whatever you notice).
-If you don't see the current iteration as good enough, let me know what missing features need to be added before you'd give it a go.
-If you have any particular knowledge about Gen 4, especially modifying the combat system or move effects, I'd love some advice - it's not nearly as well-researched as Gen 3.
-If you have a favorite Pokemon that isn't very useful, glance at the changes and suggest some of your own! We are playtesting Pokemon ourselves in our custom Showdown server, so most changes are easy to temporarily implement and test.
Thanks for reading, I look forward to your feedback!
Version History:
Spoiler:
V0.5: Gen 1 and 2 Type and stat changes, all trainer and Johto route changes, Fairy type implemented but not functional.
V0.6: Gen 3 and 4 type and stat changes added, some moves changes
Edit: V 0.7 Link, Fairy-type implemented and functional, Hidden Abilities added into slot 1 or 2 if better, lightning rod and storm drain replaced with motor drive/volt absorb/water absorb to better match gen 5+ function.
https://www.mediafire.com/file/pjtt9dxi75n17lj/0.7Asteroid.xdelta
Try this link if you can't get the first one working:
https://www.mediafire.com/file/ibpc9q4wklfm6e4/Alt0.7Asteroid.xdelta
Type chart changes:
Spoiler:
Ice is now Neutral to steel
Poison no longer resists bug
Steel no longer resists grass
Steel no longer resists Bug
Steel no longer resists Psychic
Rock no longer weak to Ground
Fire no longer resists ice
Grass no longer weak to flying
Steel no longer resists Ghost
Steel no longer resists Dark
Psychic resists steel
Water now weak to poison
Ice now resists water
Ice now resists ground
Normal resist dragon
Rock now resists ice
Grass resists rock
Ghost weak to Dragon
Fairy weak to Bug
Grass resists Fairy
Fire no longer resists Fairy
Type and Stat Changes:
https://docs.google.com/spreadsheets/d/1DqBMhh2GOwnuGjHLKr7Sg1BHSO1uPRpCw0muUskMZRA/edit?usp=sharing
Last edited: