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Project Divide By Zero

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inumedia

o-o
  • 10
    Posts
    16
    Years
    • Seen Apr 12, 2012
    Introduction
    I guess I should probably introduce myself first. I'm Inumedia and I've been programming for well over 5 years. I took up programming C# about a year ago and have stuck to it. I have learned a lot and read a lot and I want to try to create a big project like this. I have had multiple projects before involving emulation, creating private servers from nothing but the data files ( XML files ), and working with the core foundations of Windows. I have developed on Windows XP and Windows 7 to utilize all of the functionality of both of them. I have my own code pack to start any and all projects of mine with. I do intend to finish this project, wether it turn out bad or not.

    Information
    Programmed in C#, using SlimDX. This uses my own Framework that was based off of the original SlimDX Sample Framework but has been heavily modified to match my needs. This Framework applies to all works of mine that involves very graphic user interfaces.

    Story
    From what I've been told it'll relate more to an RPG and won't really be kid orientated. It'll revolve upon the basic Pokemon graphics, textures, and sprites. From what I've heard from them so far, they entend to make this game pretty epic and violent o_o.

    Features
    - Completely remake of the original series.
    - All original pokemon will be involved.
    - All original items will be involved.
    - Completely remade storyline.
    - Hoping that once we get the basic stuff done, we can make it multiplayer =D

    Screenies
    Sorry, I didn't see the thread that says we have to post screenies but I will post screenies once I can. You probably don't wanna see screenies now cause mostly I just have the title screen. I'm still in the process of developing everything else. I am working entirely from the base up, you know. >_>

    Progress
    Tiling: 80%
    Graphic Pool: 50% - I keep getting a memory overflow. I guess I need to create a buffer inbetween requesting textures and loading them D=. That or break up the textures a little bit so they aren't like 100x10000? o_o...
    Trainers: 50% - Still have to put in initial data storing, like badges, etc...
    Maps: 3% - Can't really start without having a working tile system, now can I?
    Pokemon: 75% - It'll be finished once I get the battle screen done.
    Storyline: 5% - Waiting for regions to get done.
    AI: 2% - Waiting for tiling to get done so I can wait for battle screen to get done. xD
    Regions: 1% - Waiting for tiling to get done.

    My Team
    Oversoul - James
    Salira - Steph
    Skalkaer - Nick
    More people are working but I don't have their nicknames.

    Credits
    Poccil's remake of Flameguru's Pokemon starter kit. ( I can't post a link to the thread for some reason D= )

    Help Wanted
    Not really much help needed, but any contributions would be appreciated.
     
    Last edited:
    Erm, there are no screens, so we can't appraise the visual appeal of your game. There's no story yet, so we can't analyze your writing abilities towards this project. Also, there are no bits of code for viewing and feedback. May I ask why you chose to create a thread, then?
     
    I suppose you should look harder, no?

    Sorry I looked through a lot of the sticky threads but I guess I didn't see that one. Nevermind I found where it says two screenies. I guess I should have look through that thread a little harder. I read everything else, don't know how I missed it.

    And I'll post screenies as soon as I can.

    Erm, there are no screens, so we can't appraise the visual appeal of your game. There's no story yet, so we can't analyze your writing abilities towards this project. Also, there are no bits of code for viewing and feedback. May I ask why you chose to create a thread, then?

    I intend on updating it and posting new information about it and releasing it upon completion.

    I'm not doing the story line, Oversoul is ( My Team )
    It's entirely in C#, you're telling me you want me to post a few samples of it? If so I'll gladly do so once I get a chance to commit to my SVN but until then it's pretty empty...
     
    Last edited:
    I'm not even sure what you're trying to do. Are you recreating the original regions? With a new story that you don't even know? In short, sell it to me. Why should i play your game? I can't judge any aspects of it yet, because your first post literally just was: I want to make a game. Your features aren't all that special, just original everything. In short, I feel like you said "I want to make a game" but didn't know what to do. Its like your making a game for the sake of making a game.

    So, sell it to me. Why should I play your game?
     
    I'm not even sure what you're trying to do. Are you recreating the original regions? With a new story that you don't even know? In short, sell it to me. Why should i play your game? I can't judge any aspects of it yet, because your first post literally just was: I want to make a game. Your features aren't all that special, just original everything. In short, I feel like you said "I want to make a game" but didn't know what to do. Its like your making a game for the sake of making a game.

    So, sell it to me. Why should I play your game?

    My game is going to have a much larger resolution than just the small screen size like most of the usual resolutions.
     
    My game is going to have a much larger resolution than just the small screen size like most of the usual resolutions.

    ......

    Thats it?

    Thats the reason I should play your game?

    You got to do better than that.
     
    ......

    Thats it?

    Thats the reason I should play your game?

    You got to do better than that.

    Well I really don't know much my self. My friends are in charge of the storyline and it just now turns out that they have some sort of a plot but it's still being worked on and all the holes being fixed in the storyline. I'm currently really busy anyways, I just got done with finals and our school corporation makes us takes 3 finals ( PRE, MID, and Final. ) It's a pain in the ass.
     
    OMG... all this... it sounds like it's gonaa be amazing...

    People, you realize an expert programmer's remaking Pokemon altogether right? How can you go wrogn with that?
     
    Last edited:
    Easily. This programmer has no sense of direction.
     
    Easily. This programmer has no sense of direction.

    No I have no sense of origin because my writers haven't told me the storyline yet. They've been trying to get the basics down lately so I asked them for atleast 1-2 paragraphs of the basic story in the next couple days. And I do have a sense of direction just it helps if I have a starting point, that's why I've only been working on the very basics, that and I'd like a good starting point, so I don't have to program all the basics while I wanna run forward and make the storyline work.

    OMG... all this... it sounds like it's gonaa be amazing...

    People, you realize an expert programmer's remaking Pokemon altogether right? How can you go wrogn with that?

    Okay the first part sounded really mean but then the second part sounded really sarcastic... D=
    Was this ment as an insult or a serious comment?
     
    Last edited:
    Here's what I mean:

    You got to bring something new to your game. Fakemon, or new features, or an interesting plot. And here's some advice about plots: don't just go to your friends and say "make up a plot for my pokemon game." You should have some sort of idea what you want your game to be about. It doesn't even have to be very in depth. I'm the writer for Helio Version, and all I was told was make a game that involved global warming and had realistic characters. But you got to have something.
     
    Here's what I mean:

    You got to bring something new to your game. Fakemon, or new features, or an interesting plot. And here's some advice about plots: don't just go to your friends and say "make up a plot for my pokemon game." You should have some sort of idea what you want your game to be about. It doesn't even have to be very in depth. I'm the writer for Helio Version, and all I was told was make a game that involved global warming and had realistic characters. But you got to have something.

    Okay I didn't just tell them to make up a plot. I am working with them (only slightly) to make a plot. Just wait until I get the 1-2 paragraphs from them D=.
     
    1-2 photographs? So are you even working on the game then? If they're giving you screenies, then you're not making the game or writing the script. There's no fakemon or new items, so what are you doing?
     
    1-2 photographs? So are you even working on the game then? If they're giving you screenies, then you're not making the game or writing the script. There's no fakemon or new items, so what are you doing?

    You know, you're really freaking annoying. I'm creating the game from the base up and their writing the storyline. If I don't focus on creating the game from the base up then they'll just be creating a storyline for kicks and giggles. Now I can post some screenies up if you want, I can even put up some videos but it's not gonna be much considering I'm still working on everything x.x. I can't do much until I finish with the graphic pool and I'll probably have to break all the images up from huge resolutions to smaller resolutions while at the same time I have to worry about if it'll still allocate too much memory and in that case I'll have to create a whole new buffer which will probably require a whole new texture class... It's enough of a pain to work on the programming part alone without you criticising every small detail. Yes, I do understand that your criticism is probably well intended but, just give me a little more time to get some work done. >_>
     
    I understand I'm a rather annoying person, but my one point remains this:

    Each game on this site has a premise. Each person started out saying "I want to make a region with fakemon" or "I want to make a Pokemon game but with an intense, realistic plot," or "I want to make a game that combines two regions of the official games." Everyone who sets out to make a game starts because they have an idea, and they think they're idea would make a really neat game. It seems like you started out by saying "I want to make a game" and are just taking it from there. You don't just sit down and say "I want to write a novel." You have to have an idea first.
     
    "An RPG Pokemon Game" From the words of Anthony and James. X_X.

    .....

    Really.

    Really.

    I hate to break it to you, but pokemon is already an RPG. It has been classified as such since day one.
     
    .....

    Really.

    Really.

    I hate to break it to you, but pokemon is already an RPG. It has been classified as such since day one.

    I'll let them know that you said that...

    They do intend on creating more a role on the RPG part rather then just catching Pokemon and continuing on...
     
    You know, you're really freaking annoying. I'm creating the game from the base up and their writing the storyline. If I don't focus on creating the game from the base up then they'll just be creating a storyline for kicks and giggles. Now I can post some screenies up if you want, I can even put up some videos but it's not gonna be much considering I'm still working on everything x.x. I can't do much until I finish with the graphic pool and I'll probably have to break all the images up from huge resolutions to smaller resolutions while at the same time I have to worry about if it'll still allocate too much memory and in that case I'll have to create a whole new buffer which will probably require a whole new texture class... It's enough of a pain to work on the programming part alone without you criticising every small detail. Yes, I do understand that your criticism is probably well intended but, just give me a little more time to get some work done. >_>

    I'm kinda confused... You say your building the game from the ground up, which means 1 of two things to me.

    1. Your creating a framework, so you can create the game.
    or
    2. Your adding in the events using RMXP.

    I assume its the first since you said
    It's enough of a pain to work on the programming part alone
    but that doesnt seem logical because you credited poccil for the SDK... Maybe you see my confusion maybe you dont, but i'm not really sure what your doing at this point and i'm not really sure u do either but you have a thread, which doesn't show any progress honestly i'm not sure why you didnt wait to create the thread. I have a demo version out of my current project and i didn't create a thread yet. I see alot of premature threads coming out recently. I even made that mistake with my first project... I noticed when you post a thread you get alot of harsh critic and it kinda hurts morale...
     
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