inumedia
o-o
- 10
- Posts
- 16
- Years
- Seen Apr 12, 2012
Introduction
I guess I should probably introduce myself first. I'm Inumedia and I've been programming for well over 5 years. I took up programming C# about a year ago and have stuck to it. I have learned a lot and read a lot and I want to try to create a big project like this. I have had multiple projects before involving emulation, creating private servers from nothing but the data files ( XML files ), and working with the core foundations of Windows. I have developed on Windows XP and Windows 7 to utilize all of the functionality of both of them. I have my own code pack to start any and all projects of mine with. I do intend to finish this project, wether it turn out bad or not.
Information
Programmed in C#, using SlimDX. This uses my own Framework that was based off of the original SlimDX Sample Framework but has been heavily modified to match my needs. This Framework applies to all works of mine that involves very graphic user interfaces.
Story
From what I've been told it'll relate more to an RPG and won't really be kid orientated. It'll revolve upon the basic Pokemon graphics, textures, and sprites. From what I've heard from them so far, they entend to make this game pretty epic and violent o_o.
Features
- Completely remake of the original series.
- All original pokemon will be involved.
- All original items will be involved.
- Completely remade storyline.
- Hoping that once we get the basic stuff done, we can make it multiplayer =D
Screenies
Sorry, I didn't see the thread that says we have to post screenies but I will post screenies once I can. You probably don't wanna see screenies now cause mostly I just have the title screen. I'm still in the process of developing everything else. I am working entirely from the base up, you know. >_>
Progress
Tiling: 80%
Graphic Pool: 50% - I keep getting a memory overflow. I guess I need to create a buffer inbetween requesting textures and loading them D=. That or break up the textures a little bit so they aren't like 100x10000? o_o...
Trainers: 50% - Still have to put in initial data storing, like badges, etc...
Maps: 3% - Can't really start without having a working tile system, now can I?
Pokemon: 75% - It'll be finished once I get the battle screen done.
Storyline: 5% - Waiting for regions to get done.
AI: 2% - Waiting for tiling to get done so I can wait for battle screen to get done. xD
Regions: 1% - Waiting for tiling to get done.
My Team
Oversoul - James
Salira - Steph
Skalkaer - Nick
More people are working but I don't have their nicknames.
Credits
Poccil's remake of Flameguru's Pokemon starter kit. ( I can't post a link to the thread for some reason D= )
Help Wanted
Not really much help needed, but any contributions would be appreciated.
I guess I should probably introduce myself first. I'm Inumedia and I've been programming for well over 5 years. I took up programming C# about a year ago and have stuck to it. I have learned a lot and read a lot and I want to try to create a big project like this. I have had multiple projects before involving emulation, creating private servers from nothing but the data files ( XML files ), and working with the core foundations of Windows. I have developed on Windows XP and Windows 7 to utilize all of the functionality of both of them. I have my own code pack to start any and all projects of mine with. I do intend to finish this project, wether it turn out bad or not.
Information
Programmed in C#, using SlimDX. This uses my own Framework that was based off of the original SlimDX Sample Framework but has been heavily modified to match my needs. This Framework applies to all works of mine that involves very graphic user interfaces.
Story
From what I've been told it'll relate more to an RPG and won't really be kid orientated. It'll revolve upon the basic Pokemon graphics, textures, and sprites. From what I've heard from them so far, they entend to make this game pretty epic and violent o_o.
Features
- Completely remake of the original series.
- All original pokemon will be involved.
- All original items will be involved.
- Completely remade storyline.
- Hoping that once we get the basic stuff done, we can make it multiplayer =D
Screenies
Sorry, I didn't see the thread that says we have to post screenies but I will post screenies once I can. You probably don't wanna see screenies now cause mostly I just have the title screen. I'm still in the process of developing everything else. I am working entirely from the base up, you know. >_>
Progress
Tiling: 80%
Graphic Pool: 50% - I keep getting a memory overflow. I guess I need to create a buffer inbetween requesting textures and loading them D=. That or break up the textures a little bit so they aren't like 100x10000? o_o...
Trainers: 50% - Still have to put in initial data storing, like badges, etc...
Maps: 3% - Can't really start without having a working tile system, now can I?
Pokemon: 75% - It'll be finished once I get the battle screen done.
Storyline: 5% - Waiting for regions to get done.
AI: 2% - Waiting for tiling to get done so I can wait for battle screen to get done. xD
Regions: 1% - Waiting for tiling to get done.
My Team
Oversoul - James
Salira - Steph
Skalkaer - Nick
More people are working but I don't have their nicknames.
Credits
Poccil's remake of Flameguru's Pokemon starter kit. ( I can't post a link to the thread for some reason D= )
Help Wanted
Not really much help needed, but any contributions would be appreciated.
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