Theab95
Legend hunter
- 144
- Posts
- 14
- Years
- Human world
- Seen Sep 17, 2011
The best thing about the tow game is the music and N
They don't even look like pokémon anymore. Only a few of them do. Pokémon were based on animals. So there would come a point at which they wouldn't be able to 'create' new pokemons anymore. They have reached that point now. Okay, not all of the original pokemon were animals but that was to have some of them stand out(, IMO). They're more like DIGIMON now. I can't believe there are still people who like the current Pokémon games. Pokémon has had it's best time at coming up with new stuff. They should start creating other types of games now, Like something with real-time estimated battles that look more realistic instead of the turn-based battles.I have really started to hate the pokemon series with the new Black and White releases. I've played every single one of them from Yellow to HeartGold even most of the mystery dungeon and pokemon ranger spinoffs, except for the games like pokemon dash and pokemon link or even pokemon pinball. Pokemon just isn't pokemon anymore.
Please give me your opinion, maybe you can show me the light of the new games, that was hidden away in this terrible dark cave of non-pokemon.
fs here we go again...define what looks like a Pokemon. If a dolphin looked like a shark, does that mean it's a shark and not a dolphin? NO IT DOES NOT. I am so sick and tired of over-obsessed fanboys getting mad because Pokemon changed a tiny little bit. It grew up. Maybe you should do the same? If they are Pokemon, they are in a Pokemon game, made by people who make Pokemon, they are Pokemon, if you think you can do better, go make 156 Pokemon and PM them to gamefreak. I'm sure they'd love to see your ideas. You don't like them? Don't play them, it's that simple, stop whining about a kid's game and get over it.
And there goes my own rant.
fs here we go again...define what looks like a Pokemon. If a dolphin looked like a shark, does that mean it's a shark and not a dolphin? NO IT DOES NOT. I am so sick and tired of over-obsessed fanboys getting mad because Pokemon changed a tiny little bit. It grew up. Maybe you should do the same? If they are Pokemon, they are in a Pokemon game, made by people who make Pokemon, they are Pokemon, if you think you can do better, go make 156 Pokemon and PM them to gamefreak. I'm sure they'd love to see your ideas. You don't like them? Don't play them, it's that simple, stop whining about a kid's game and get over it.
And there goes my own rant.
Cons: Fire/Fighting starter AGAIN, uncreative names AGAIN, triple battles and rotations battles, game differences are really lame AS ALWAYS, no more "low health beep" (you never know you miss something until it's gone), too many legendarys AGAIN and probably a lot more
Pros: Low number of HMs
*sigh* Gamefreak went so wrong after GSC
Well there is still a beat but it's more upbeat and cool sounding than the "Low health beep"Cons: Fire/Fighting starter AGAIN, uncreative names AGAIN, triple battles and rotations battles, game differences are really lame AS ALWAYS, no more "low health beep" (you never know you miss something until it's gone), too many legendarys AGAIN and probably a lot more
Pros: Low number of HMs
*sigh* Gamefreak went so wrong after GSC
I'd disagree as in GSC with Falkner you could catch a Geodude later on or trade a bellsprout for an Onix, and Sabrina's pokes were weak to bug-type attacks back in the day (that one is rather valid though given the lack of bug-type moves and the overpowered-ness of psychic types back then). But tbh there has nearly always been a case of a Pokemon or few nearby that you could catch to help with a gym. But this doesn't really affect your playthrough - it's up to you to use them or not (bar maybe for the 1st gym given the rather low choice of Pokemon available anyways... =/), so really you can make the Pokemon games as challenging as you want (try a monotype runthrough for instance, or a nuzlocke challenge!).Don't you remember in the old days where you had to try a bit? Like how Falkner closed off a route to prevent you from getting a Pokemon that countered his team... Or how Sabrina's Gym had no exploitable weakness and all of her Pokemon were very high levels.
Not at all too harsh (the Pokemon fandom likes complaining that new Pokemon don't look 'right' since the 2nd gen) but most GSC games have their internal battery dead preventing saving. ;pDrag out your Game Boy Color out of the closet and play Gold version, or Red version, or whatever it was that you played for the first time.
Beside the corrections to the lack of a beep when you're at low health posts, triple and rotation battles do not occur during the playthrough unless you talk to specific people in towns and agree to have such a battle with them, so it's not that valid a complaint - it's just an optional way to battle, really. Also the Japanese names are generally just as punny and 'uncreative' as the english names and have been since the beginning.Cons: Fire/Fighting starter AGAIN, uncreative names AGAIN, triple battles and rotations battles, game differences are really lame AS ALWAYS, no more "low health beep" (you never know you miss something until it's gone), too many legendarys AGAIN and probably a lot more
I'd disagree as in GSC with Falkner you could catch a Geodude later on or trade a bellsprout for an Onix, and Sabrina's pokes were weak to bug-type attacks back in the day (that one is rather valid though given the lack of bug-type moves and the overpowered-ness of psychic types back then). But tbh there has nearly always been a case of a Pokemon or few nearby that you could catch to help with a gym. But this doesn't really affect your playthrough - it's up to you to use them or not (bar maybe for the 1st gym given the rather low choice of Pokemon available anyways... =/), so really you can make the Pokemon games as challenging as you want (try a monotype runthrough for instance, or a nuzlocke challenge!).