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PSVX ~ Pokémon Starter Kit for RMVX

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Hey, guys. This is ON again C:

Rafa finally finished the resolution script. Without it, we couldn´t continue working; it´s really important and hard to do. You can find more information here.

Other thing, is that the player now moves like in a Pokémon game. Speed and all that stuff.

[PokeCommunity.com] PSVX ~ Pokémon Starter Kit for RMVX

And you can find more graphics in my new dA account or in our dA group. Btw, I´ll update the first post.

See you soon!
 
Couldn't make this for RPG maker xp? xD
Nah but this looking really nice and will help people create games who prefer VX over XP
Goodluck
 
Thanks guys C:

Rafa finished the Pokémon system. So.. ehm.. yeah. Now you can add your Pokémon with stats and all that stuff.
 
Would love to see this keep growing! I prefer VX over XP any day and to have a starter kit for it would be killer! Keep up the good work, definitely keeping an eye on this.
 
Hi, just about what that guy said about tileset limitation, all you need to do with the tileset limitation is export them, edit them how you like and then re-import them.

Take the attached tilesets below and import them into Graphics/System in RPGVX.
 

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I've seen scripts for VX that allows PNG map layers which would sort out peoples dislike for vx maps but looking at the new vx ace thats due to be released soonish looks like they'll be going back to xp style maps so maybe there will be more support to switch then
 
Yeah, we are planing to use the Ace version. We can´t do anything more until 15 of December becouse we want to use the full version C:
 
RPG Maker VX-Ace

Okay, well i've installed the trial of RMVX-Ace and even though it's japanese i've found what looks like a bit where you change properties of tilesets.....
 

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there is a fan made english translation
found here https://rpgmakervxace.com/7-rpg-maker-vx-ace/19-rpg-maker-vx-ace-trial-translated-into-english

seams pretty good atm and there are ways to edit scripts and save them so you dnt have to keep redoing them and i think it works with all aspects

basically when you make changes (or before you close the trial make a backup of the data folder, if you want to change the scripts rename the Scripts.rvdata2 file to Scripts.rvdata and load it in rpgmaker VX (not ace) make the changes save and then rename the file back to Scripts.rvdata2 and paste into the RPGmaker VXAce data folder and run the game (note if your asked to save the game do not or the scripts will be overridden)
 
a question. with this how easy will be to create a game
 
RMVX-Ace

a question. with this how easy will be to create a game

Well, knowing VX, its should be very easy, with all the easy event creation and it's revived tileset editor, the only problem with the trial is you can't do much on the basis of opening projects, you can only create a trial project which deletes itself after it you close the program.
 
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