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PSVX ~ Pokémon Starter Kit for RMVX

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Tsuka23

Que hi farem..
32
Posts
13
Years
    • Seen May 14, 2012
    Hey, guys. This is ON again C:

    Rafa finally finished the resolution script. Without it, we couldn´t continue working; it´s really important and hard to do. You can find more information here.

    Other thing, is that the player now moves like in a Pokémon game. Speed and all that stuff.

    PSVX ~ Pokémon Starter Kit for RMVX

    And you can find more graphics in my new dA account or in our dA group. Btw, I´ll update the first post.

    See you soon!
     
    226
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    13
    Years
  • Couldn't make this for RPG maker xp? xD
    Nah but this looking really nice and will help people create games who prefer VX over XP
    Goodluck
     

    Ęℓαчиıı

    Blizzagon used Arctic Claw!
    394
    Posts
    13
    Years
  • Oh, I'll have to keep my eye out on this!

    Being more in sync with VX than XP, this'll be awesome!
    Good job, Tsuka and keep it up!
     

    Tsuka23

    Que hi farem..
    32
    Posts
    13
    Years
    • Seen May 14, 2012
    Thanks guys C:

    Rafa finished the Pokémon system. So.. ehm.. yeah. Now you can add your Pokémon with stats and all that stuff.
     
    423
    Posts
    13
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    • Seen Aug 31, 2023
    this sounds great will this make use of the database included in vx or will it all be scripts like in the pokemon essentials for rpgmakerxp?
     

    Isom

    Kari Byron is still my lady.
    56
    Posts
    16
    Years
  • Would love to see this keep growing! I prefer VX over XP any day and to have a starter kit for it would be killer! Keep up the good work, definitely keeping an eye on this.
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • Hi, just about what that guy said about tileset limitation, all you need to do with the tileset limitation is export them, edit them how you like and then re-import them.

    Take the attached tilesets below and import them into Graphics/System in RPGVX.
     

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    • PSVX ~ Pokémon Starter Kit for RMVX
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    • PSVX ~ Pokémon Starter Kit for RMVX
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    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    I've seen scripts for VX that allows PNG map layers which would sort out peoples dislike for vx maps but looking at the new vx ace thats due to be released soonish looks like they'll be going back to xp style maps so maybe there will be more support to switch then
     

    Tsuka23

    Que hi farem..
    32
    Posts
    13
    Years
    • Seen May 14, 2012
    Yeah, we are planing to use the Ace version. We can´t do anything more until 15 of December becouse we want to use the full version C:
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • Well, you can always get the trial version, because its up on enterbrain's website, I just downloaded it.
    You should get the trial beforehand to see how good it really is, before spending good money on this software.
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • RPG Maker VX-Ace

    Okay, well i've installed the trial of RMVX-Ace and even though it's japanese i've found what looks like a bit where you change properties of tilesets.....
     

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    • PSVX ~ Pokémon Starter Kit for RMVX
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    • PSVX ~ Pokémon Starter Kit for RMVX
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    • PSVX ~ Pokémon Starter Kit for RMVX
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    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    there is a fan made english translation
    found here https://rpgmakervxace.com/7-rpg-maker-vx-ace/19-rpg-maker-vx-ace-trial-translated-into-english

    seams pretty good atm and there are ways to edit scripts and save them so you dnt have to keep redoing them and i think it works with all aspects

    basically when you make changes (or before you close the trial make a backup of the data folder, if you want to change the scripts rename the Scripts.rvdata2 file to Scripts.rvdata and load it in rpgmaker VX (not ace) make the changes save and then rename the file back to Scripts.rvdata2 and paste into the RPGmaker VXAce data folder and run the game (note if your asked to save the game do not or the scripts will be overridden)
     

    PiaCRT

    Orange Dev
    939
    Posts
    13
    Years
  • Started messing with VX Ace after I saw this and I might convert my game once it's finished. Looking forward to it. Good luck!
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • RMVX-Ace

    a question. with this how easy will be to create a game

    Well, knowing VX, its should be very easy, with all the easy event creation and it's revived tileset editor, the only problem with the trial is you can't do much on the basis of opening projects, you can only create a trial project which deletes itself after it you close the program.
     
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