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Publishing a game with Essentials 13

  • 67
    Posts
    11
    Years
    • Seen Jun 11, 2022
    So my game's finally at a point where I feel like I'm ready to release a beta, but I still can't publish it, which if I recall correctly is due to the compression issues of Essentials 13.

    When I select 'compress game data', it finishes compressing okay, and says 'successfully compressed game data'. But when I go into the new game folder and try to extract, all I get is an error that says 'extract failed'.

    I was wondering if anyone has found a way around this error and could help me out so that I can finally make a release?
     
    I saw someone asking this before. If I remember correctly you just need to remove all the audio files before compressing, and then add them inside the right folder along your game's files. I had this problem with a non Pokémon RPG Maker XP game I made and I had to do that. Hope this helps.
     
    Thanks a lot for you help, that definitely fixed my first problem. Unfortunately a new one came up though upon opening the game.

    An error came up referring to the SpriteWindow script section line 1998, saying 'NoMethodError' occured, undefined method 'length' for nil:NilClass. The corresponding script section says:

    def seek(x,mode=0)
    @pos=x if mode==0
    @pos+=x if mode==1
    @[email protected]+x if mode==2
    @pos=0 if @pos<0
    @[email protected] if @pos>@s.length
    end

    I don't understand much scripting so this goes mostly over my head : (. From what I can tell I need to define 'length', but it's used all over the place in tons of different scripts so I can't see the problem or how to fix it.

    Thanks again for you help.
     
    This is a known bug, the class StringInput is messed up in v13. I would suggest reverting that class to the version from v12, I think that will fix it. Not entirely sure if that's all, let me know if I'm wrong.
     
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