Full Metal
C(++) Developer.
- 810
- Posts
- 17
- Years
- In my mind.
- Seen Aug 19, 2018
Update.
Minor Changes & A Bug.
So the minor changes:
Camera-adjustment is fixed and working for the game-play. It's smoother now.
The bug:
NPC-movement.
The player is as close to centered as he's going to get. His (0,0) pixel is at the center, if that counts? And I'm not entirely sure why it's so jittery, but I'm trying to figure it out. :\Looks pretty good. The NPC looks really jittery, and the player isn't quite centred, though.
Also, the menu animation is really really slow. Speed it up a bit!
And I'm not entirely sure why it's so jittery, but I'm trying to figure it out.
KingCharizard said:it could be the animation sheet your using. one sprite could be placed higher or is taller than the other..
[self.open_menu,self.map,self.npc_exec,self.sync_cam,self.npc_paint]
[self.open_menu,self.npc_exec,self.sync_cam,self.map,self.npc_paint]
;) I fixed that about 10 minutes after recording the videoStill a small problem I saw, you sprite wasn't on the same y path as the cpu (View in video at: 0:50) your sprite is a little bit more down...
I'm impressed with how far this has come already. However you still have much to do. Also why are you using so little of the window, when its size is about 400x400. For testing purposes?
For testing purposes?
import * from fm_py_pk
class NewVersion(OldVersion):
#override the old class methods here
class NewGame(PyPokemon):
def __init__(self):
PyPokemon.__init__(self)
self.tasks=[NewVersion]
Oooh. I just noticed this, but I'm seeing some very excellent stuff going on here :p
Skimming through the videos its cool to see your engine's growth!
Again this is looking very cool, I'll be sure to keep checking on this :)
-Best of luck!
And reading the first post it sounds like you encountered the same conundrum I did: rom hacking has gotten boring.
It's much more fun to have COMPLETE control over a game and it's engine (Hence what I've been doing for the past 4 months)
Now for some questions:
- Is python a managed language, does it run in a virtual machine or is it an un-managed one? I ask because I've only rarely encountered python (mostly with Blender)
- It looks like python is object-oriented?
- Is this using a software renderer or some sort of hardware acceleration? ie OpenGL (not that it would be needed for most uses, but for things like effects)
Hmmm...you may be right there. Either way, a selection of which scheme in game you want is possible. As long as Full Metal agrees. Everyone would be happy^^Well, I planned on just doing the party selection for now, and if it's accepted I would move on to other things in the same sort of style. It's probably best if we each do them all, just because consistency is very key in any sort of designing.