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- Veilstone City
- Seen Oct 13, 2021
So a friend and I are creating a Pokemon game, but we're kind of at a stalemate regarding our opinions on legendary pokemon.
I personally believe that our game should have a legendary pokemon that's essential to the plot that you have a chance of capturing during the game's story. I liked when a game would give you the chance to catch a legendary as part of the story, and for me that feels super rewarding.
My friend doesn't like that and prefers the way legendaries were handled in GEN 1, where legendary pokemon were only post-game and/or you had to go out of your way to find (i.e the Regis), and hates the fact that later games essentially gave you the chance to capture a legendary for free. He doesn't think a game that hands you a legendary for free is rewarding and makes the game less of a challenge.
What are your guys' opinions on this matter?
I personally believe that our game should have a legendary pokemon that's essential to the plot that you have a chance of capturing during the game's story. I liked when a game would give you the chance to catch a legendary as part of the story, and for me that feels super rewarding.
My friend doesn't like that and prefers the way legendaries were handled in GEN 1, where legendary pokemon were only post-game and/or you had to go out of your way to find (i.e the Regis), and hates the fact that later games essentially gave you the chance to capture a legendary for free. He doesn't think a game that hands you a legendary for free is rewarding and makes the game less of a challenge.
What are your guys' opinions on this matter?