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Quick Hatch

15
Posts
11
Years
    • Seen May 28, 2013
    Is there any way to call "Quick Hatch" from the PokemonDebug script without going into the actual debug menu? Or is there any way to set an egg in your party to hatch in 1 step?
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    In an event;script:

    poke=$Trainer.party[$Trainer.party.length-1]
    poke.eggsteps=1


    Remember, $Trainer.party.length-1, will return the last Pokémon in the list... 0, will return the first Pokémon... 3, will return the forth, etc.

    This is me guessing that you want to add an egg to the team with 1 step remaining... However, 1 can be any number you like, 10, 100, 1000, 43... Change it to how you need it.
    Change the part in between the [] to accommodate.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    There's a "Set eggsteps to 1" option in the Pokémon debug menu in the party screen, for individual eggs. It's the counterpart to the Debug menu's "Quick hatch".

    If you aren't asking for debugging purposes, then do as Nickalooose says. I can't imagine why you'd want to do that, though, other than perhaps receiving your starter as an egg.
     
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