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Rate/Fix My Team

Espreon

Lord of the Nagas
  • 520
    Posts
    17
    Years
    • Seen Mar 16, 2011
    OK, this is my first Wi-Fi team so I expect that it will suck. Also this is just a plan so these Pokes do not currently exist.

    Typhlosion @Petaya Berry
    Nature:Modest

    Moves:

    Flamethrower
    Substitute
    Solarbeam
    Sunny Day

    Froslass @Icy Rock
    Nature: Timid

    Moves:

    Blizzard
    Hail
    Confuse Ray
    Double Team

    Alright since Hail activates Froslass' Ability and raises Blizzard's accuracy to 100% while giving it a 25% chance of breaking through Detect or Protect I decided to give her the Icy Rock so I can reap these benefits for 3 more turns before I have to use Hail again. Also Double Team is there to work with Froslass' ability to make her harder to hit unless the opponent uses Faint Attack or Aerial Ace or another one of those never miss moves.

    Milotic @Flame Orb
    Nature:Bold

    Moves:

    Ice Beam
    Surf
    Confuse Ray
    Recover

    Pretty basic but the Flame Orb is there so when Milotic is sent out it gets burned, thus Marvel Scale is activated

    Skarmory @Brightpowder
    Ability: Keen Eye
    Nature: (Unsure)

    Moves:

    Stealth Rock
    Spikes
    Roost
    Roar

    Tyranitar @Life Orb
    Nature: Jolly

    Moves:

    Stone Edge
    Ice Beam
    Dragon Dance
    Earthquake

    Now I am unsure what should fill the void of the last space.
     
    Wow, where to start:

    OK, this is my first Wi-Fi team so I expect that it will suck. Also this is just a plan so these Pokes do not currently exist.

    Typhlosion @Choice Specs
    Nature:Timid
    252SpAtt/252Spd/6HP

    Flamethrower
    Overheat/Eruption
    Focus Blast
    HP Electric
    The only way to use typho IMO. HP electric for gyara leads. The over-powered fire move is down to preference really, but is used in the same way salemence uses draco meteor


    Froslass @Life Orb/Expert Belt
    Nature: Timid
    252SpAtt/252Spd/6HP
    Blizzard
    Hail
    Confuse Ray
    Thunderbolt
    Alright since Hail activates Froslass' Ability and raises Blizzard's accuracy to 100% while giving it a 25% chance of breaking through Detect or Protect I decided to give her the Icy Rock so I can reap these benefits for 3 more turns before I have to use Hail again. Also Double Team is there to work with Froslass' ability to make her harder to hit unless the opponent uses Faint Attack or Aerial Ace or another one of those never miss moves.
    Double team is hax and therefore banned. TBolt gives coverage. No icy rock because if you get KOed you've just subjected your team to 8 turns of icy pain

    Milotic @Lefties
    Nature:Bold
    252HP/56Def/152SpDef/50SpAtt
    Ice Beam
    Surf
    Toxic
    Recover

    Pretty basic but the Flame Orb is there so when Milotic is sent out it gets burned, thus Marvel Scale is activated
    Deliberately burning your wall is stupid. You're better off attempting to switch into a stat condition and countering its damage with lefties. Toxic is again a more reliable option, and does far more damage over the course of the battle than confusion, which remedied by a simple switch

    Skarmory @Brightpowder
    Ability: Keen Eye
    Nature: -SpAtt +Def (Cant remember name)
    252HP/76Att/180Def
    Brave Bird
    Spikes/Stealth Rock
    Roost
    Whirlwind
    Double layering is tempting, but leave you with no viable attacking options. Bright Powder is also a hax item, so scrap it. Brave Bird hits hard, and you can roost off the recoil. Shed shell stops magnezone from raping you, and Whirlwind works against soundproof opponents, which roar does not

    Tyranitar @Life Orb
    Nature: Jolly

    Moves:

    Stone Edge
    Ice Beam
    Dragon Dance
    Earthquake

    sandstream will begin to kill most of your team so scrap it IMO.

    Now I am unsure what should fill the void of the last space.

    Its ok for a first team, but has some major flaws. First, you have no EVs, learning how to EV train is the key to success, you CANNOT win without EVs. Next you're at the stage where you feel gimmicks like sunnybeam work. They dont. If you hadnt noticed you team had 3 weather users, who are all going to be tripping over each other.

    For your last slots I'd recommend a physical sweeper and a spinner, seeing and 2 of your pokes are SR weak
     
    Wow, where to start:



    Its ok for a first team, but has some major flaws. First, you have no EVs, learning how to EV train is the key to success, you CANNOT win without EVs. Next you're at the stage where you feel gimmicks like sunnybeam work. They dont. If you hadnt noticed you team had 3 weather users, who are all going to be tripping over each other.

    For your last slots I'd recommend a physical sweeper and a spinner, seeing and 2 of your pokes are SR weak

    Yeah I know how to EV train and I knew about them and IVs for a while. I said this was a draft and that these Pokes do not exist yet... But thanks for the advice!
     
    Wow, three different weathers? You're better off with a mono-weather team. Using three different weathers, they're going to fall all over eachother. Its not like Milotic goes well with Sunny Day. O.o Eh, spinners won't hurt or SR will eat Typhlosion.
     
    Wow, three different weathers? You're better off with a mono-weather team. Using three different weathers, they're going to fall all over eachother. Its not like Milotic goes well with Sunny Day. O.o Eh, spinners won't hurt or SR will eat Typhlosion.

    Well I was sleepy when I compiled the team idea...

    Would Hitmonlee be good for a Spinner? It has the highest maximum speed among the Pokes that can learn Rapid Spin. And how bout Rhyperior for a Physical Sweeper?
     
    Last edited:
    Both are bad choices. Hitmon because defense is so bad you'll be dead by the time you've spinned. If you want a fighter, Hitmontop is a better choice, its bulkier. Normally I'd recommend starmie but you've got special attackers covered. Forretress is probably your best bet though. Bear in mind most spinners need to be bulky enough to do something after they've spinned, other than be a crumpled heap on the floor.
    Now rhyperior as a sweeper? No. Just no. When was the last time you saw a base 40 speed pokemon sweep anything unaided? It has access to speed boosts and baton passers are hard to pull off for beginners. Try something else, garchomp is a common physical sweeper that could work with this team
     
    Last edited:
    Well I was sleepy when I compiled the team idea...

    Would Hitmonlee be good for a Spinner? It has the highest maximum speed among the Pokes that can learn Rapid Spin. And how bout Rhyperior for a Physical Sweeper?

    These are the best spinners in D/p


    Starmie
    Tentacruel
    Donphan
    Claydol
    Forretress


    Other spinners that are ok that ive used are

    Sandslash
    Hitmontop

    Some of these dont have ways to deal with spin blockers as in ghosts, which is why is suggest you run something with Pursuit, to remove those idiots =)

    Tyranitar@Choice Band
    60 HP / 252 ATT / 196 SPEED
    Adamant Nature
    - Pursuit
    - Crunch
    - Stone Edge
    - Earthquake


    Right, as for milotic, TAKE FLAME ORB OFF OF IT NOAW !!!!! Give it leftovers, it NEEDS leftovers recovery, i know what your thinking "Marvel scale makes up for it" No, it doesnt, it fails and gives you as much damage as you would of taken without Marvel Scale activated.

    As for Skarmory, what have you done to the poor thing =[


    Skarmory@Shed Shell / Leftovers
    Impish nature
    252 HP / 16 ATT / 200 DEF / 40 SP.DEF
    - Brave Bird / Drill peck
    - Whirlwind
    - Spikes /Stealth Rock
    - Roost

    There, much better, choose between Stealth Rock and spikes, also give it an attack move, so it isnt toatlly "Taunt-able" and can do damage when called for. Shed Shell escapes Magnezone, if your wondering.
     
    Alright I think I shall go with Donphan as a spinner, but which stats should a spinner be adept in?
     
    Alright I think I shall go with Donphan as a spinner, but which stats should a spinner be adept in?


    Donpahn@Leftovers
    252 HP / 216 DEF / 40 ATT
    Impish nature
    - ice Shard / Stone Edge /Toxic
    - Earthquake
    - Rapid Spin
    - Stealth Rock / Knock off / Stone Edge / Rest.

    Donpahn is a good tank.

    ice Shard beats up dragons, the evs above 2hko Garchomp.

    Stone Edge helps with Gyarados somewhat.

    Toxic cripples dusknoir, spiritomb, mismagius and any other spin blocker apart from gengar.


    Last slot is up to you, stealth rock for support, Knock off cripples pokemon and removes their item, Rest is its best healing move, best used with Aromatherapy or Heal bell.
     
    Alright thanks and funny thing I was planning on Donphan to have Ice Shard.

    I have decided to utilize Garchomp for a Physical Sweeper, is this an even partially decent moveset?:

    Dragon Claw
    Stone Edge

    For the other two:

    -I was thinking of a Special attack to take out walls with poor Sp.Defensive stats maybe Flamethrower or Draco Meteor

    -Maybe Swords Dance or Iron Head or Earthquake
     
    Alright thanks and funny thing I was planning on Donphan to have Ice Shard.

    I have decided to utilize Garchomp for a Physical Sweeper, is this an even partially decent moveset?:

    Dragon Claw
    Stone Edge

    For the other two:

    -I was thinking of a Special attack to take out walls with poor Sp.Defensive stats maybe Flamethrower or Draco Meteor

    -Maybe Swords Dance or Iron Head or Earthquake

    No need for Iron head, its a garbage move, Dragon, Ground and Fire hits everything in the game for at least neutral and nothing fully resists its move sets, so Garchomp has awesome coverage on any set it runs, hence why its so feared.


    Try any one of these



    Garchomp@Life Orb
    252 ATT / 240 SPEED / 16 HP
    Jolly Nature
    - Swords Dance
    - Earthquake
    - Fire Fang
    - Dragon Claw

    ^^ SD Chomp, no need for F-Blast on this set, Fire Fang 2hko's Skarm and ohko's forry after a swords dance. Awesome late game sweeper.


    Garchomp@Choice Band
    252 ATT / 240 SPEED / 16 HP
    Jolly Nature
    - Outrage
    - Earthquake
    - Fire Blast / Fire Fang
    - Dragon Claw / Stone Edge / Crunch


    Choice Band chomp Dragon Claw is for early game and to stop yourself getting revenge killed, and Outrage is for late game and it wrecks stuff, believe me, it 2hko's Gliscor and Hippowdon 0_0, Fire Fang or fire blast can go on this set, it depends who you fear, Bronzong, Celebi etc or Skarmory etc respectively. Stone Edge beats up Gyarados, whilst Crunch takes psychics and ghosts without having to be locked in outrage.


    Garchomp@Choice Scarf
    252 ATT / 224 SPEED / 32 sp.def
    Adamant Nature
    - Outrage
    - Earthquake
    - Fire Blast / Fire Fang
    - Dragon Claw / Stone Edge / Crunch

    Scarf Chomp, revenge killer, reaches 450 something speed.
     
    Alright thanks to all of you guys' advice this is what I have compiled:

    Typhlosion @Choice Specs
    Nature: Timid
    EV Spreads:

    Sp.Atk: 252
    Speed: 252
    HP: 6

    Moves:

    Overheat
    Flamethrower
    Hidden Power (Electric)
    Focus Blast

    Froslass @Expert Belt
    Nature: Timid
    EV Spreads:

    Sp.Atk: 252
    Speed: 252
    HP: 6

    Moves:

    Blizzard
    Confuse Ray
    Hail
    Thunderbolt

    Milotic @Leftovers
    Nature: Bold

    EV Spreads:

    HP: 252
    Def: 56
    Sp.Def: 152
    Sp.Atk: 50

    Moves:

    Surf
    Ice Beam
    Toxic
    Recover

    Skarmory @Shed Shell
    Ability: Keen Eye
    Nature: Impish

    EV Spreads:

    HP: 252
    Attack: 76
    Def: 180

    Moves:

    Brave Bird
    Stealth Rock
    Roost
    Whirlwind

    Donphan @Leftovers
    Nature: Impish

    EV Spreads:

    HP: 252
    Def:216
    Attack: 40

    Moves:

    Ice Shard
    Rapid Spin
    Toxic
    Stone Edge

    Garchomp @Life Orb
    Nature: Jolly
    EV Spreads:

    Attack: 252
    Speed: 240
    HP: 16

    Swords Dance
    Earthquake
    Fire Fang
    Dragon Claw

    Sounds good?
     
    Maybe its just me, but frosslass is really weak, and if your going to use a turn to bring out hail i would put a focus sash on him, just to make sure he doesnt get Ko'd by anything
     
    Maybe its just me, but frosslass is really weak, and if your going to use a turn to bring out hail i would put a focus sash on him, just to make sure he doesnt get Ko'd by anything

    Don't you mean she?

    Also my strategy does not involve using Hail first it involves using Confuse Ray first. But I guess your right.

    Alright I have started to create my team starting with Froslass, shes still a Snorunt though. I need to know if its IVs are good.

    Here they are:

    HP: 23
    Def: 19
    SpA: 25
    SpD: 22
    Speed: 14
     
    Last edited by a moderator:
    Sp ATK IV is fine if you dont care about perfection, but the speed is low, i would get the speed p to at least 25 also.
     
    Alright I have been plauged with males and females with non-Timid natures (I gave mommy Ditto who has the Timid nature the Everstone and its a 50/50 chance of passing down the timid nature down to its children yet very few got the Timid nature...). It sucks that daddy Snorunt has been giving mommy Ditto too many Y chromosomes...

    Nevertheless I have finally found a good specimen so here are her IVs:

    HP: 23
    Def: 16
    SpA: 25 or 26 (Too lazy to find out but either one is good)
    SpD: 31
    Speed: 23

    OK Defense is 3 points lower than the previous specimen (3 points is not the end of the world, right? Its not like its 10 points!) but their is a potential that SpAttack is slightly better than the previous specimen, SpDef is perfect! HP is the same and Speed is much better.

    So should this specimen be the Froslass on my team?
     
    Last edited:
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