Fangking Omega
Acanthite founder
- 572
- Posts
- 20
- Years
- Age 35
- England
- Seen Jan 15, 2022
This is a very defensive team. This team can happily switch all day and still manage to sustain pressure on the opponent by closing down their options. Meanwhile, its objective is to nullify threats rather than posing them, instead whittling down the opponent's health by forcing switches and limiting damage which can later be recovered by the team's massive healing power. Once enough damage is done across the opponent's whole team, I often put out Alakazam for a change of tempo. If applied at the right moment, can and will sweep the board in a spectacular finish. Hyperbole guaranteed.
EV spreads are relatively rough because I'm too lazy to be 100% precise. They're not far wrong though.
Skarmory @ Leftovers
~ Sturdy
Spikes
Roar
Roost
Drill Peck
EVs - 252 Def, 252 HP, 4 Sp. Def
Impish
Based on the one I raised on my 3rd gen games, Skarmory leads because the first objective is to lay traps which will cause the most damage. If the opponent offers only physical sweepers, Skarmory will sit and take the hits, Roosting every now and again. Would prefer Whirlwind if I have time to breed such a thing, but Roar does the job well. At the sight of a special sweeper, Skarm will run in favour of...
Blissey @ Leftovers
~ Natural Cure
Softboiled
Aromatherapy
Counter
Seismic Toss
EVs - 129 HP, 252 Def, 129 Sp. Def
Impish
Bolstered defence catches out many cocky physical sweepers when a hilarious Counter is played. Blissey also nullifies most special sweepers, soaking up the hits while dealing out steady Seismic Toss damage and using Softboiled if necessary. Also cures status effects - sometimes needed when Rest is used. And because it greets special sweepers who can't do anything to it, they often are forced to switch out - causing Spikes damage hopefully.
Milotic @ Leftovers
~ Marvel Scale
Surf
Ice Beam
Mirror Coat
Recover
EVs - 252 HP, 129(+) Def, 129(-) Sp. Atk
Calm
Usually features to deal with some of the stray mixed sweepers that Blissey doesn't like. Walls very well and can hit out too.
Claydol @ Leftovers
~ Levitate
Stealth Rock
Earthquake
Rest
Rapid Spin
EVs - 252 HP, 129 Def, 129 Sp. Def
Relaxed
Bolsters the defences, catches Electric attacks aimed at Skarm or Milotic, catches Ground attacks, clears traps laid by the opponent, deals out a bit of damage if need be, and more importantly it buys time. A great utility.
Umbreon @ Leftovers
~ Synchronize
Toxic
Mean Look
Wish
Baton Pass
EVs - 252 HP, 129 Def, 129 Sp. Def
Bold
A beauty from my old teams, but adapted with Wish and Baton Pass instead of Taunt and Rest. Instead of holding its own, it is a team player with a killer defense and a killer tactic. Mean Look and Toxic is obvious, whereas Wish is great for setting someone up as well as healing Umbreon. Baton Pass allows Umbreon to set up a foe for an inevitable death if it can pass the Mean Look + Toxic combo on and trap the foe against something that resists them more than Umbreon does. The Wish is often used in lieu of the arrival of the one and only sweeper...
Alakazam ~ Choice Specs
Psychic
Shadow Ball
Energy Ball
Focus Blast
EVs - Sp. Atk 252, Spd 252, Def 6
Modest
Every fortress needs its weaponry. The choice of nature and item gives Alakazam a whopping Special Attack that should be guaranteed to KO whatever is in front of it. It is a case of choosing the right attack at the right time and it can generally finish off an entire team regardless of resistances, considering the favour of Spikes and Stealth Rock combined. The monster Sp. Atk sacrifices some potential speed so it runs for the hills against certain faster foes like Weaviles, but I generally have something that can withstand such a threat anyway.
The team favours a slow set up and a slow tempo throughout the match because it can sustain a lot of hits. By switching and forcing switches, a lot of damage can be dealt across the board by Spikes and Stealth Rock while I get the occasional sneaky hit in. When enough damage has been dealt all around, Alakazam is capable of cleaning up.
I've found that they all work well together, being greater than the sum of its parts. Less experienced opponents become easily frustrated and make mistakes when they can't hurt me, buying me even more time and opportunity. Psychology can play a part sometimes! Prediction does play a part but it can recover from most hits. Most other teams don't pack a counter to all the strategies on offer here, and in the 18 battles since its conception this team has only suffered one single KO - no joke. However, I'm sure that some opponents would know how to counter what is on offer here no matter how solid it is and I was looking to see what potential weaknesses people could point out for me.
EV spreads are relatively rough because I'm too lazy to be 100% precise. They're not far wrong though.
Skarmory @ Leftovers
~ Sturdy
Spikes
Roar
Roost
Drill Peck
EVs - 252 Def, 252 HP, 4 Sp. Def
Impish
Based on the one I raised on my 3rd gen games, Skarmory leads because the first objective is to lay traps which will cause the most damage. If the opponent offers only physical sweepers, Skarmory will sit and take the hits, Roosting every now and again. Would prefer Whirlwind if I have time to breed such a thing, but Roar does the job well. At the sight of a special sweeper, Skarm will run in favour of...
Blissey @ Leftovers
~ Natural Cure
Softboiled
Aromatherapy
Counter
Seismic Toss
EVs - 129 HP, 252 Def, 129 Sp. Def
Impish
Bolstered defence catches out many cocky physical sweepers when a hilarious Counter is played. Blissey also nullifies most special sweepers, soaking up the hits while dealing out steady Seismic Toss damage and using Softboiled if necessary. Also cures status effects - sometimes needed when Rest is used. And because it greets special sweepers who can't do anything to it, they often are forced to switch out - causing Spikes damage hopefully.
Milotic @ Leftovers
~ Marvel Scale
Surf
Ice Beam
Mirror Coat
Recover
EVs - 252 HP, 129(+) Def, 129(-) Sp. Atk
Calm
Usually features to deal with some of the stray mixed sweepers that Blissey doesn't like. Walls very well and can hit out too.
Claydol @ Leftovers
~ Levitate
Stealth Rock
Earthquake
Rest
Rapid Spin
EVs - 252 HP, 129 Def, 129 Sp. Def
Relaxed
Bolsters the defences, catches Electric attacks aimed at Skarm or Milotic, catches Ground attacks, clears traps laid by the opponent, deals out a bit of damage if need be, and more importantly it buys time. A great utility.
Umbreon @ Leftovers
~ Synchronize
Toxic
Mean Look
Wish
Baton Pass
EVs - 252 HP, 129 Def, 129 Sp. Def
Bold
A beauty from my old teams, but adapted with Wish and Baton Pass instead of Taunt and Rest. Instead of holding its own, it is a team player with a killer defense and a killer tactic. Mean Look and Toxic is obvious, whereas Wish is great for setting someone up as well as healing Umbreon. Baton Pass allows Umbreon to set up a foe for an inevitable death if it can pass the Mean Look + Toxic combo on and trap the foe against something that resists them more than Umbreon does. The Wish is often used in lieu of the arrival of the one and only sweeper...
Alakazam ~ Choice Specs
Psychic
Shadow Ball
Energy Ball
Focus Blast
EVs - Sp. Atk 252, Spd 252, Def 6
Modest
Every fortress needs its weaponry. The choice of nature and item gives Alakazam a whopping Special Attack that should be guaranteed to KO whatever is in front of it. It is a case of choosing the right attack at the right time and it can generally finish off an entire team regardless of resistances, considering the favour of Spikes and Stealth Rock combined. The monster Sp. Atk sacrifices some potential speed so it runs for the hills against certain faster foes like Weaviles, but I generally have something that can withstand such a threat anyway.
The team favours a slow set up and a slow tempo throughout the match because it can sustain a lot of hits. By switching and forcing switches, a lot of damage can be dealt across the board by Spikes and Stealth Rock while I get the occasional sneaky hit in. When enough damage has been dealt all around, Alakazam is capable of cleaning up.
I've found that they all work well together, being greater than the sum of its parts. Less experienced opponents become easily frustrated and make mistakes when they can't hurt me, buying me even more time and opportunity. Psychology can play a part sometimes! Prediction does play a part but it can recover from most hits. Most other teams don't pack a counter to all the strategies on offer here, and in the 18 battles since its conception this team has only suffered one single KO - no joke. However, I'm sure that some opponents would know how to counter what is on offer here no matter how solid it is and I was looking to see what potential weaknesses people could point out for me.