Rate my defensive team

Fangking Omega

Acanthite founder
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    This is a very defensive team. This team can happily switch all day and still manage to sustain pressure on the opponent by closing down their options. Meanwhile, its objective is to nullify threats rather than posing them, instead whittling down the opponent's health by forcing switches and limiting damage which can later be recovered by the team's massive healing power. Once enough damage is done across the opponent's whole team, I often put out Alakazam for a change of tempo. If applied at the right moment, can and will sweep the board in a spectacular finish. Hyperbole guaranteed.

    EV spreads are relatively rough because I'm too lazy to be 100% precise. They're not far wrong though.

    Skarmory @ Leftovers
    ~ Sturdy
    Spikes
    Roar
    Roost
    Drill Peck
    EVs - 252 Def, 252 HP, 4 Sp. Def
    Impish

    Based on the one I raised on my 3rd gen games, Skarmory leads because the first objective is to lay traps which will cause the most damage. If the opponent offers only physical sweepers, Skarmory will sit and take the hits, Roosting every now and again. Would prefer Whirlwind if I have time to breed such a thing, but Roar does the job well. At the sight of a special sweeper, Skarm will run in favour of...

    Blissey @ Leftovers
    ~ Natural Cure
    Softboiled
    Aromatherapy
    Counter
    Seismic Toss
    EVs - 129 HP, 252 Def, 129 Sp. Def
    Impish

    Bolstered defence catches out many cocky physical sweepers when a hilarious Counter is played. Blissey also nullifies most special sweepers, soaking up the hits while dealing out steady Seismic Toss damage and using Softboiled if necessary. Also cures status effects - sometimes needed when Rest is used. And because it greets special sweepers who can't do anything to it, they often are forced to switch out - causing Spikes damage hopefully.

    Milotic @ Leftovers
    ~ Marvel Scale
    Surf
    Ice Beam
    Mirror Coat
    Recover
    EVs - 252 HP, 129(+) Def, 129(-) Sp. Atk
    Calm

    Usually features to deal with some of the stray mixed sweepers that Blissey doesn't like. Walls very well and can hit out too.

    Claydol @ Leftovers
    ~ Levitate
    Stealth Rock
    Earthquake
    Rest
    Rapid Spin
    EVs - 252 HP, 129 Def, 129 Sp. Def
    Relaxed

    Bolsters the defences, catches Electric attacks aimed at Skarm or Milotic, catches Ground attacks, clears traps laid by the opponent, deals out a bit of damage if need be, and more importantly it buys time. A great utility.

    Umbreon @ Leftovers
    ~ Synchronize
    Toxic
    Mean Look
    Wish
    Baton Pass
    EVs - 252 HP, 129 Def, 129 Sp. Def
    Bold

    A beauty from my old teams, but adapted with Wish and Baton Pass instead of Taunt and Rest. Instead of holding its own, it is a team player with a killer defense and a killer tactic. Mean Look and Toxic is obvious, whereas Wish is great for setting someone up as well as healing Umbreon. Baton Pass allows Umbreon to set up a foe for an inevitable death if it can pass the Mean Look + Toxic combo on and trap the foe against something that resists them more than Umbreon does. The Wish is often used in lieu of the arrival of the one and only sweeper...

    Alakazam ~ Choice Specs
    Psychic
    Shadow Ball
    Energy Ball
    Focus Blast
    EVs - Sp. Atk 252, Spd 252, Def 6
    Modest

    Every fortress needs its weaponry. The choice of nature and item gives Alakazam a whopping Special Attack that should be guaranteed to KO whatever is in front of it. It is a case of choosing the right attack at the right time and it can generally finish off an entire team regardless of resistances, considering the favour of Spikes and Stealth Rock combined. The monster Sp. Atk sacrifices some potential speed so it runs for the hills against certain faster foes like Weaviles, but I generally have something that can withstand such a threat anyway.



    The team favours a slow set up and a slow tempo throughout the match because it can sustain a lot of hits. By switching and forcing switches, a lot of damage can be dealt across the board by Spikes and Stealth Rock while I get the occasional sneaky hit in. When enough damage has been dealt all around, Alakazam is capable of cleaning up.

    I've found that they all work well together, being greater than the sum of its parts. Less experienced opponents become easily frustrated and make mistakes when they can't hurt me, buying me even more time and opportunity. Psychology can play a part sometimes! Prediction does play a part but it can recover from most hits. Most other teams don't pack a counter to all the strategies on offer here, and in the 18 battles since its conception this team has only suffered one single KO - no joke. However, I'm sure that some opponents would know how to counter what is on offer here no matter how solid it is and I was looking to see what potential weaknesses people could point out for me.
     
    Well it does what it says on the tin, very few opponents are going to be hitting this hard. My only concern is that you lack anything that can hit hard physically. Sure you have claydol's EQ, but without att EVs its not gonna be doing much. I wouldnt rely on counter too much either. I'd get rid of umbreon and swap it for a physical sweeper of your choice.
     
    This is a very defensive team. This team can happily switch all day and still manage to sustain pressure on the opponent by closing down their options. Meanwhile, its objective is to nullify threats rather than posing them, instead whittling down the opponent's health by forcing switches and limiting damage which can later be recovered by the team's massive healing power. Once enough damage is done across the opponent's whole team, I often put out Alakazam for a change of tempo. If applied at the right moment, can and will sweep the board in a spectacular finish. Hyperbole guaranteed.

    EV spreads are relatively rough because I'm too lazy to be 100% precise. They're not far wrong though.

    Skarmory @ Leftovers
    ~ Sturdy
    Spikes
    Roar
    Roost
    Brave Bird
    EVs - 252 Def, 252 HP, 4 Sp. Def
    Impish

    With Brave Bird I think it's easier to hit back and recoil isnt that big. I would also change Spikes for SR, but it's your choice. Stealth rock hurts more pokemon so your switches arent usless when a flyer is thrown in.

    Blissey @ Leftovers
    ~ Natural Cure
    Softboiled
    Aromatherapy
    Ice Beam/Thunder Bolt
    Seismic Toss
    EVs - 129 HP, 252 Def, 129 Sp.Atk
    Impish

    I don't think its good to relly on counter, if you do you will take 1 hit, use it and then get killed by another one. Also I suggest Relaxed Naure.

    Milotic @ Leftovers
    ~ Marvel Scale
    Surf
    Ice Beam
    Mirror Coat
    Recover
    EVs - 252 HP, 129(+) Def, 129(-) Sp. Atk
    Relaxed

    Why are you killing your special attack there?

    Claydol @ Leftovers
    ~ Levitate
    Stealth Rock
    Earthquake
    Rest
    Rapid Spin
    EVs - 252 HP, 129 Def, 129 Sp. Def
    Relaxed

    Bolsters the defences, catches Electric attacks aimed at Skarm or Milotic, catches Ground attacks, clears traps laid by the opponent, deals out a bit of damage if need be, and more importantly it buys time. A great utility.


    Umbreon @ Leftovers
    ~ Synchronize
    Toxic
    Mean Look
    Wish
    Baton Pass
    EVs - 252 HP, 129 Def, 129 Sp. Def
    Bold



    You need a physical sweeper other than cradilly's earthquake. Try and do the same thing you are doing with alkazam with a scarfchomp maybe,

    Alakazam ~ Choice Specs
    Psychic
    Shadow Ball
    Energy Ball
    Focus Blast
    EVs - Sp. Atk 252, Spd 252, Def 6
    Modest

    Every fortress needs its weaponry. The choice of nature and item gives Alakazam a whopping Special Attack that should be guaranteed to KO whatever is in front of it. It is a case of choosing the right attack at the right time and it can generally finish off an entire team regardless of resistances, considering the favour of Spikes and Stealth Rock combined. The monster Sp. Atk sacrifices some potential speed so it runs for the hills against certain faster foes like Weaviles, but I generally have something that can withstand such a threat anyway.



    The team favours a slow set up and a slow tempo throughout the match because it can sustain a lot of hits. By switching and forcing switches, a lot of damage can be dealt across the board by Spikes and Stealth Rock while I get the occasional sneaky hit in. When enough damage has been dealt all around, Alakazam is capable of cleaning up.

    I've found that they all work well together, being greater than the sum of its parts. Less experienced opponents become easily frustrated and make mistakes when they can't hurt me, buying me even more time and opportunity. Psychology can play a part sometimes! Prediction does play a part but it can recover from most hits. Most other teams don't pack a counter to all the strategies on offer here, and in the 18 battles since its conception this team has only suffered one single KO - no joke. However, I'm sure that some opponents would know how to counter what is on offer here no matter how solid it is and I was looking to see what potential weaknesses people could point out for me.

    Fixes in Quote. Other than that it's a sold team like you intended, but needs a bit more power in it to fight back.
     
    Everything that needs to be said been said, except...

    Outlawed, Bold is the best nature for Blissey. Why cut off Speed, when you can cut her horrid ATK that you won't be using? And don't waste time giving it SP.Atk, it's not meant to be an Attacker, with it's average Sp.atk.

    Also, Calm does not cut Sp.Atk, it cuts ATK, and raises Sp.Def.

    Scarfchomp is...meh.
     
    Last edited:
    What you are saying all makes sense, and sorry about mixing up the natures. Also about special attack you are perfectly right, you can still 2 HKO a dragon with it. thanks for correcting me
     
    This team can't touch Blissey. Also owned by Gyara, and even Skarmory can wall it.

    Alright, thanks for the heads up. Any recommendations?

    I'd be sad to lose Umbreon but I suppose that it's got weaknesses that are quite commonly exploited nowadays.
     
    Sadly Umbreon is the dead weight on this team. Wish support isn't necessary at all since all of your pokes [excluding Alakazam] can heal themselves.

    I recommend giving up Mirror Coat on Milotic for HP electric, there you'll have a nice Gyara counter. You could drop Ice Beam for Hypnosis as well. Umbreon should be replaced with a physical attacker, at least one that can 1HKO Blissey, maybe Gallade, or even Heracross.
     
    Taunt > This Team

    From the looks, DDTar and Tauntrados REALLY mess you up. Milo can stop them to an extent, but they can't be fully buffed up if you want to end em.

    Blissey can try to counter, but it'll work only once. Afterwards, they can really set up. I suggest some physical fighting and any electric to deal with the two taunters. I have HP Electric on my Milotic to deal with Gyarados (works like a charm btw; 2hko), and I need more fighting on my team.
     
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