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[Discussion] Rate my Fallout-Style Ending Slide System, Postgame System, and New Game Plus system ideas!

  • 428
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    5
    Years
    I had this idea for a fast and easy way to give a game incredible replay value!

    First, every major "Plot moment" has multiple ways you can solve it. Sidequests will remember how you solved them.

    Are three groups warring over a war-torn town? Pick one side and lead it to victory, get what you came here for and leave, or kick all three out!
    Is some ghost Pokemon haunting a town? Help destroy the ghost, or catch it, or investigate and figure out why the ghost is mad and fix the problem!
    Workers want to build a highway over a forest and hippies want to stop it, whose side do you take?
    Team Evil took out this town's Gym Leader, so which of his kids should be the new Gym Leader? (It can't be you).
    See this town the Evil Team wants to destroy? You can stop them, or help them, or stop them and then destroy the town anyway. Nobody will ever know it was you.
    You encountered some Evil Team grunt who stole a kid's Pokemon, so do you fight him or walk away? After winning, do you keep the Pokemon or take it back to the kid for your reward?
    Did some guy turn himself into a Pokemon? Help him turn back, leave him and walk out, or catch him with a Pokeball that erases his mind and finalizes his transformation permanently!

    A variable will be set to remember the choices you made, and at the game's end after you beat the Elite Four and Champion and final villain...

    Some text tells you how the world turned out as a result of your actions, and slideshow frames appear in a row. You learn the consequences of your actions and the choices you made. How did the town you save turn out? How did it do under this side, or that side? If you left it to its fate, how did it end up after you became Champion and beat the final boss?

    And then the post-game begins. You can walk around in the world you influenced, and see for yourself the influence your actions had on the world. Remember those "Connector Buildings" in DPPt that connected routes to towns? The warps of those Connector Buildings in my game will check for "Are you in the postgame?" and "How did you end this town's important quest?" and send you to an appropriately-changed version of the town your actions changed. Sure, for barely-changed areas only a few NPCs will say different things. Different copies of the same NPCs can be coded to show up in different places and say different things depending on the variables. But for drastically-changed towns, differences should show everywhere.

    The New Game Plus System: if you feel like replaying this game again without losing all the Pokemon you caught and trained, visit the Celebi Shrine and talk to a big stone there that asks if you want to retry your adventure. Get time-warped back to the start of your adventure, with all variables reset to their default values. It will be as if you just started a new game, except for the items and Pokemon you still have from your previous playthrough, minus all plot-critical Key Items. You also get a souvenir item from Celebi. Complete enough New Game Plus runs and you earn the right to start your New Game Plus run with legendaries!

    So... Yeah, those are my ideas. What do you think of them?
     
    this sounds interesting.
    not sure about catching people in a pokeball though

    I would be happy to just start the game with all my pokemon & items, with higher difficulty.
    I mean.. the possibilities.
    - using legendaries for the elite four/gyms, not just for the end game,
    - using the Flamethrower TM on your starter as soon as you get it, or any TM
    - being able to do a monotype challenge with Ice or Dragon pokemon,
    - collecting eggs to use in your new game plus, with egg moves/ perfect nature.
    imagine needing that because the game really gets harder..
    imagine shiny hunting your favorite pokemon, so you can use it in your next run.
    will your pokemon get their level reset, to lv.5? sweeping everything with a lv.100 pokemon isn't challenging/fun, imo
     
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