Rate My Firered Team

mikesta

Professional pokemon trainer
  • 39
    Posts
    18
    Years
    I've been playing pokemon all my life...since yellow came out and i finished firered in 2 months with this team....please rate them:

    1. Charizard Lv72
    type: fire flying
    Impish Nature
    Meet at Pallet Town at lv 5

    attacks: Cut, Blast Burn, Dragon Claw, Overheat

    HP- 225
    attack- 154
    defense- 151
    sp. attack- 166
    sp.defense- 146
    speed- 179
    caught with a pokeball


    2. Dewgong Lv56
    type: water ice
    Admant nature
    Met in ICEFALL CAVE at Lv 53

    attacks: Surf, sheer cold, take down, ice beam

    HP- 184
    attack- 106
    defense- 105
    sp.attack- 102
    sp.defense- 120
    speed- 189
    caught with an ultra ball

    3.Moltres Lv50 (just got him)
    type: Fire flying
    Quirky nature
    met in MT.EMBER at Lv 50

    attacks: fire spin, agility, endure, flamethrower

    HP-163
    attack- 114
    defense- 102
    sp.attack- 134
    sp.def- 195
    speed- 199
    caught with an ultra ball


    4. Articuno Lv57
    type: Ice flying
    Docile nature
    Met in SEAFOAM ISLANDS at Lv 50

    attacks: Blizzard, steel wing, fly, ice beam

    HP- 173
    attack- 112
    defense- 129
    sp.attack- 130
    sp.def- 161
    speed- 120
    caught with my master ball


    5. Zapdos Lv69
    type: Electr Flying
    Docile Nature
    met in Power Plant at Lv 50

    attacks: thunder wave, double-edge, flash, thunder

    HP- 228
    attack- 152
    defense- 143
    sp.attack- 186
    sp.def- 140
    speed- 162
    caught with an ultra ball


    6. Mewtwo Lv73
    type: psychc
    Jolly nature
    met in CURULEAN CAVE at Lv 70

    attacks: body slam, rock smash, hyper beam, psychic

    HP- 242
    attack- 234
    defense- 152
    sp.attack- 213
    sp.def- 156
    speed- 238
    caught with an ultra ball (took me a long time!!!)


    Well what do you think?
    As you can see my favorite hobby is catching hard pokemon without using a masterball. Mewtwo took me about 20 minutes to catch and it was worth it.
    I never give up trying to catch a legendary pokemon....its always possible
     
    Last edited:
    Well first of all you might want to change the font of Mewtwo. It's a good team but personally I wouldn't use any of the legendary pokemon. And you might want to consider teaching HM moves to pokemon you don't plan on keeping in your party except for the good ones like "surf". Overall, it's an excellent, somewhat balanced team.
     
    Well first of all you might want to change the font of Mewtwo. It's a good team but personally I wouldn't use any of the legendary pokemon. And you might want to consider teaching HM moves to pokemon you don't plan on keeping in your party except for the good ones like "surf". Overall, it's an excellent, somewhat balanced team.

    Thanks and legendary's took me a long time to get so i'll keep them as a token of the skills i got of catching pokemon
     
    I've been playing pokemon all my life...since yellow came out and i finished firered in 2 months with this team....please rate them:

    1. Charizard Lv72
    type: fire flying
    Impish Nature
    Meet at Pallet Town at lv 5

    attacks: Cut, Blast Burn, Dragon Claw, Overheat

    HP- 225
    attack- 154
    defense- 151
    sp. attack- 166
    sp.defense- 146
    speed- 179
    caught with a pokeball


    2. Dewgong Lv56
    type: water ice
    Admant nature
    Met in ICEFALL CAVE at Lv 53

    attacks: Surf, sheer cold, take down, ice beam

    HP- 184
    attack- 106
    defense- 105
    sp.attack- 102
    sp.defense- 120
    speed- 189
    caught with an ultra ball

    3.Moltres Lv50 (just got him)
    type: Fire flying
    Quirky nature
    met in MT.EMBER at Lv 50

    attacks: fire spin, agility, endure, flamethrower

    HP-163
    attack- 114
    defense- 102
    sp.attack- 134
    sp.def- 195
    speed- 199
    caught with an ultra ball


    4. Articuno Lv57
    type: Ice flying
    Docile nature
    Met in SEAFOAM ISLANDS at Lv 50

    attacks: Blizzard, steel wing, fly, ice beam

    HP- 173
    attack- 112
    defense- 129
    sp.attack- 130
    sp.def- 161
    speed- 120
    caught with my master ball


    5. Zapdos Lv69
    type: Electr Flying
    Docile Nature
    met in Power Plant at Lv 50

    attacks: thunder wave, double-edge, flash, thunder

    HP- 228
    attack- 152
    defense- 143
    sp.attack- 186
    sp.def- 140
    speed- 162
    caught with an ultra ball


    6. Mewtwo Lv73
    type: psychc
    Jolly nature
    met in CURULEAN CAVE at Lv 70

    attacks: body slam, rock smash, hyper beam, psychic

    HP- 242
    attack- 234
    defense- 152
    sp.attack- 213
    sp.def- 156
    speed- 238
    caught with an ultra ball (took me a long time!!!)


    Well what do you think?
    As you can see my favorite hobby is catching hard pokemon without using a masterball. Mewtwo took me about 20 minutes to catch and it was worth it.
    I never give up trying to catch a legendary pokemon....its always possible

    Wow, um ... two months is a while. O.o;; I think it could be because you used so many legendaries. x_x I really dislike them, mostly more moral reasons - I think that if people use legendaries, it's really just telling us that they're too lazy to train their own pokémon from scratch, which is what I do. I have the strangest team, but it seriously works. xDD

    In any case, I'd ditch the legends. This is FireRed, so if you have access to R/S/E or anything else that's compatable with Johto 'monners, try and replace mewtwo with espeon.

    Get rid of moltres. Do it now, before I beat you into a mushy pulp. You already have charizard, which you'll note is exactly the same type.
    Same goes for articuno - you have dewgong, which is much more impressive at high levels. Seeing as articuno comes at lv 50, there's very little challenge in raising it a couple of measly levels to face the Elite Four a few times.

    G2g, so I won't continue my rant. >|
     
    To be honest with you.. this is the first team vie rated, adn theres 1 huge flaw... 5 OF UR 6 POKEMON ARE WEAK AGINST ELECTRIC!!! And all the flyings are weak against rock. so ye.. you should watch that.. also.. its not rele balanced that much, you have an electric, flying, fire, fire, ice, ice, water, flying, flying, pyshcic
    Not good variety in types. Also.. i too am against using legendaries, i luv collecting them, adn Raikou is my fav... but thats cuz he is my fav, also, FMX is right, using the wierdist teams, but rasining them urself makes it all worth while.. its what shows that you are a true pkmn trainer.
    Next problkem... u taught ur CHarizard to bad fire moves, the elemental hyper beam adn overheat. Rele bad chocies... unless u think ur Chariozard can take out others in 1 shot, which it wont.. so both are bad moves. You should teach him flamethrower. Also, Dewgong was a screwup by nintendo, i learned that myself when i decided to raise one, it gains more atk then spatk, and its not given a good move pool or ability to go with its stats. Besides all that, i guess its good. But remember, if you want to be a good non-legendary using trainer, dont use legendaries, pick ur non-legendary favs adn traint hem urselves, adn DONT USE HYPER BEAM TYPE ATTACKS! Man, those thinmgs bother me soo much >.>.. I suggest u make all ur pkmn all diff types. So ye.. gl anyways!
     
    ...

    mikesta, information like where you met the pokémon or at what level it was caught is completely irrelevant, so please don't post that. And for goodness sake, leave out the coloured font, it hurts my eyes and makes it hard to read. =_= Nature, species, moveset, held item and, in some cases, trait and EV/IV spreads are the only relevant pieces of information you can provide.

    As for the rest of you, if you don't plan on giving comments and advice supported by actual experience and knowledge then please don't comment at all. Also, saying ditch this for that without providing a proper moveset for your suggestion is not very productive.

    This
    St Arcanum said:
    Overall, it's an excellent, somewhat balanced team.

    Is one of the most clueless and incorrect statements I've seen here and does nothing whatsoever in faciliating the improvement this team badly needs.


    Charizard Lv72
    type: fire flying
    Impish Nature
    Meet at Pallet Town at lv 5

    attacks: Cut, Blast Burn, Dragon Claw, Overheat

    Earthquake
    Aerial Ace
    Swords Dance
    Fire Blast/Flamethrower


    All wrong, your Charizard has an Impish (+Defense, -SpAtk) nature and yet you pack it full with special moves (Which already goes against its base statline which favours physical attacks), the moves themselves are terrible choices too. Blast Burn, like all Hyper Beam type attacks, sucks majorly because it needs recharging, and Dragon Claw is just plain useless on non-Dragon type pokémon because it lacks super-effective hits (Only one measly 2x multiplier against Dragon types) and don't even get me started about Cut. HM moves that aren't called Surf should never be on your pokémon. There are HM slaves to get you through those parts of the game. xP Overheat can work, but because it drops Sp.Attack I prefer Fire Blast myself. Whatever the case, having more than one damaging move of the same type on a pokémon (Unless it's got a special efffect like Quick Attack) is always a waste of space. The above set is standard for Charizard, Aerial Ace for STAB power, Earthquake because of its high damaging potential and strength against Rock and Steel types, Swords Dance to boost sweeping power further and Flamethrower or Fire Blast to take advantage of STAB and the 'Blaze' trait.


    2. Dewgong Lv56
    Admant nature
    attacks:
    Surf
    sheer cold Rest
    take down Toxic/Encore
    Ice beam

    Crappy nature, weak pokémon. Dewgong's Attack is especially weak, so Take Down (Already a lousy move in its own right) is of no use whatsoever, so replace that with the vitally important move Rest. OHKO moves on the other hand are not only hopelessly unreliable but also announce to the world that you have no skill in this game whatsoever and need to rely on luck to win. That's not a good impression to give, Toxic to hurt bulky water types or Encore to mess up opponents in preparation of a switch. I do, however, maintain that you should replace this with a better pokémon.

    3.Moltres Lv50
    type: Fire flying
    Quirky nature
    attacks:
    fire spin
    agility
    endure
    flamethrower

    Urgh, there's absolutely nothing good to be accomplished with an ingame Moltres outside of XD, especially not one with a lousy nature like this one. :\ Just ditch it, please, you've got enough of a rock weak already.

    4. Articuno Lv57
    type: Ice flying
    Docile nature
    attacks:
    Blizzard Rest
    steel wing Sleep Talk/Reflect
    flyToxic
    Ice beam

    Now what did I say about doubling up on move types and putting non-Surf HM moves on pokémon? That's right, never do it. The same goes for putting physical moves on Articuno, it just doesn't work with the statline. Rest is vital because Articuno's primary roles is walling, flank that with either Sleep Talk (To keep fighting during those periods) or Reflect to cover for the double Rock weak. Toxic to add damaging potential wirht Articuno's limited movepool and Ice Beam for STAB power.

    5. Zapdos Lv69
    type: Electr Flying
    Docile Nature
    met in Power Plant at Lv 50
    attacks:
    Thunder wave
    double-edge Thunderbolt
    flash Light Screen/Drill Peck
    thunder Substitute

    Again, a pretty bad choice outside of XD. Thunderbolt > Thunder because of the significant accuracy difference and is definitely the best damaging move you'll get. I suppose you could try Drill Peck because of its high power and STAB, although Zapdos' Sp.Attack is pretty weak. Otherwise, Light Screen to let it help the team a bit and, in any case, Substitute to block status attacks and provide cover from random hits.


    6. Mewtwo Lv73
    Jolly nature
    attacks:
    body slam Ice Beam
    rock smash Thunderbolt/Calm Mind
    hyper beam Recover
    Psychic

    One of the pokémon I hate most with one of the worst natures possible. Joy. =_= Even with a disadvantageous nature, however, special attacks are still stronger on Mewtwo than physical ones, so ditch those god-awful physical moves right this instant! xO Psychic is a keeper, Ice Beam for wider type coverage and Recover to shrug off damage and shamelessly abuse the 'Pressure' trait. For the last move, either go with Thunderbolt for full type coverage or, preferably, go with Calm Mind to do something about that crippled Sp.Attack.

    Whew, absolutely terrible team consisting of a bunch of ill-matched legendaries and two poorly chosen non-legendary ones with defective movesets and horrendous natures. My advice would be to scrap the whole lot of them, i.e. stuff them in your PC and get proper ones instead, but the ones that should definitely be replaced are Dewgong (A weak and inferior pokémon in both ice and water), Mewtwo (Terrible nature and a general N00B pokémon) and Molters (Since you've already got Articuno with a double Rock weakness and certainly don't need another pokémon with the same defect. xP). Dewgong can be replaced with:

    Vaporeon @ Leftovers
    Nature: Bold
    Moves:
    Surf
    Ice Beam/Baton Pass
    Substitute/Acid Armor
    Wish/Rest

    or if you have access to the R/S/E games:

    Milotic @ Leftovers

    Nature: Bold
    Moves:
    Surf
    Toxic
    Rest
    Sleep Talk

    or

    Surf
    Ice Beam
    Mirror Coat/Hypnosis/Toxic
    Recover

    The first set being generally better to be honest.

    As for Moltres' replacement, maybe something like

    Dragonite @ Leftovers
    Nature: Adamant/Naughty
    Earthquake
    Aerial Ace
    Dragon Dance
    Ice Beam/Thunder

    or

    Salamence @ Choice Band
    Nature: Adamant
    Earthquake
    Aerial Ace
    Rock Slide
    Brick Break/Fire Blast

    and to replace Mewtwo

    Alakazam @ Leftovers
    Nature: Timid/Modest
    Moves:
    Psychic
    Fire Punch
    Ice Punch/Thunderpunch
    Calm Mind

    or

    Starmie
    Nature: Timid/Modest
    Moves:
    Surf
    Thunderbolt
    Ice Beam/Reflect
    Recover

    or possibly even

    Gardevoir @ Leftovers
    Nature: Modest/Bold
    Moves:
    Psychic
    Fire Punch/Ice Punch/Thunderpunch
    Calm Mind
    Will-O-Wisp/Hypnosis/Rest

    You might want to get rid of Charizard too, since having more than one pokémon with the same double weakness on a team is generally not a good idea. A generally valuable team member which could take that slot would be:

    Snorlax @ Leftovers
    Nature: Impish/Adamant
    Moves:
    Double-edge/Return
    Earthquake/Shadow Ball
    Rest
    Sleep Talk/Curse

    Return over Double-Edge if you take Curse. Earthquake is generally more useful than Shadow Ball, but if that TM is needed elsewhere then go with Shadow Ball.
     
    ...

    mikesta, information like where you met the pokémon or at what level it was caught is completely irrelevant, so please don't post that. And for goodness sake, leave out the coloured font, it hurts my eyes and makes it hard to read. =_= Nature, species, moveset, held item and, in some cases, trait and EV/IV spreads are the only relevant pieces of information you can provide.

    As for the rest of you, if you don't plan on giving comments and advice supported by actual experience and knowledge then please don't comment at all. Also, saying ditch this for that without providing a proper moveset for your suggestion is not very productive.

    This


    Is one of the most clueless and incorrect statements I've seen here and does nothing whatsoever in faciliating the improvement this team badly needs.



    Whew, absolutely terrible team consisting of a bunch of ill-matched legendaries and two poorly chosen non-legendary ones with defective movesets and horrendous natures. My advice would be to scrap the whole lot of them, i.e. stuff them in your PC and get proper ones instead, but the ones that should definitely be replaced are Dewgong (A weak and inferior pokémon in both ice and water), Mewtwo (Terrible nature and a general N00B pokémon) and Molters (Since you've already got Articuno with a double Rock weakness and certainly don't need another pokémon with the same defect. xP). Dewgong can be replaced with:

    Vaporeon @ Leftovers
    Nature: Bold
    Moves:
    Surf
    Ice Beam/Baton Pass
    Substitute/Acid Armor
    Wish/Rest

    or if you have access to the R/S/E games:

    Milotic @ Leftovers

    Nature: Bold
    Moves:
    Surf
    Toxic
    Rest
    Sleep Talk

    or

    Surf
    Ice Beam
    Mirror Coat/Hypnosis/Toxic
    Recover

    The first set being generally better to be honest.

    As for Moltres' replacement, maybe something like

    Dragonite @ Leftovers
    Nature: Adamant/Naughty
    Earthquake
    Aerial Ace
    Dragon Dance
    Ice Beam/Thunder

    or

    Salamence @ Choice Band
    Nature: Adamant
    Earthquake
    Aerial Ace
    Rock Slide
    Brick Break/Fire Blast

    and to replace Mewtwo

    Alakazam @ Leftovers
    Nature: Timid/Modest
    Moves:
    Psychic
    Fire Punch
    Ice Punch/Thunderpunch
    Calm Mind

    or

    Starmie
    Nature: Timid/Modest
    Moves:
    Surf
    Thunderbolt
    Ice Beam/Reflect
    Recover

    or possibly even

    Gardevoir @ Leftovers
    Nature: Modest/Bold
    Moves:
    Psychic
    Fire Punch/Ice Punch/Thunderpunch
    Calm Mind
    Will-O-Wisp/Hypnosis/Rest

    You might want to get rid of Charizard too, since having more than one pokémon with the same double weakness on a team is generally not a good idea. A generally valuable team member which could take that slot would be:

    Snorlax @ Leftovers
    Nature: Impish/Adamant
    Moves:
    Double-edge/Return
    Earthquake/Shadow Ball
    Rest
    Sleep Talk/Curse

    Return over Double-Edge if you take Curse. Earthquake is generally more useful than Shadow Ball, but if that TM is needed elsewhere then go with Shadow Ball.


    Thx for the info i really needed it......yeah i did realize i had too many legendaries.....you are the only one who actually gave me your opinion....but even though im ok with my team (who kicks butt) i think i will change it

    oh yeah one more thing to say..i didnt pay a lot of attention to firered because i had yellow and i already knew what i had to do...so this game to me was boring but i got it because i love pokemon...but thanks for the advice, even though i knew what you said a long time ago and i knew that my team was bogus in this game
     
    Last edited by a moderator:
    I have no doubt your team "kicks butt", but anything can "kick butt" in that game. Sorry, but its true.
     
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