roosterman
Freaking annoying!
- 249
- Posts
- 12
- Years
- The moon
- Seen May 15, 2013
my ground type team for a mono tournament, my match will be tomorrow so i have some time to change a few things if necessary, and legal hacks are allowed so i can easily fix something if its a major issue. this is single elimination so its vital that everything is as close to perfect as possible.
all of the usual tiers apply such as sleep and evasion but the only ground types that are banned are groudon and arceus
claydol
ivs: 31/0/31/31/31/0
evs: 252 sp atk/ 200 sp def/56 def
item: focus sash
trick room
cosmic power
psychic
heal block
not my best work, it kept getting taken out by ice beam on random match ups so i gave it a focus sash so it could get trick room in and an attack before getting knocked out, still keeps getting haxed by bullet seed cinnico though, i won't have to worry as much in the mono tourney though.
steelix
ability: sturdy
ivs: 31/31/31/31/31/0
evs: 252 atk/252 def/4 sp def
item: red card
gyro ball
stealth rock
dragon tail
explosion
tied for most successful pokemon on the team, switches in after claydol and will usually set up stealth rock, the opponent attacks and red card takes effect, stealth rock takes some HP away, and steelix starts gyro balling, one hit KOing most pokemon i'v fought, dragon tail gets rid of the pokemon that resist steel and when i'm on the last turn of trick room and/or steelix is in the red, BOOM!
golurk
ability: iron fists
ivs: flawless
evs: 252 HP/252 atk/ 4 def
item: leftovers
drain punch
curse
protect
thunderpunch
the one that ties with steelix, golurk can come in really at anytime, depending on the situation, golurk will either use one of his punches which get 90 base power thanks to iron fists to one hit KO the pokemon, or, usually if its a wall, he'll curse it, use protect to gain some HP with leftovers, and then the opponent is down to 1/2 its HP and a single punch will most likely knock it out, also giving golurk some HP if he uses drain punch.
garchomp
ability: rough skin
ivs: flawless
evs: 252 atk/252 speed
item: rocky helmet
dragon claw
fire fang
shadow claw
earthquake
this was really just filler, and to take care of some of my teams weaknesses
landorus(Tform)
ivs: flawless
evs: 252 atk/ 252 speed
item: destiny knot for now
earthquake
brickbreak
swords dance
u turn
just your average sweeper, getting a swords dance in when its safe, and sweeping, plus brick break for those pesky screen people.
swampert
ability: torrent
ivs: flawless
evs: 252 atk/ 252 HP/ 4 def
item: chesto berry
ice punch
waterfall
yawn
rest
needed a water type, he'll usually use yawn first unless i'm sure i can 1 hit KO the opponent. rest will be used when his HP gets low.
all of the usual tiers apply such as sleep and evasion but the only ground types that are banned are groudon and arceus
claydol
ivs: 31/0/31/31/31/0
evs: 252 sp atk/ 200 sp def/56 def
item: focus sash
trick room
cosmic power
psychic
heal block
not my best work, it kept getting taken out by ice beam on random match ups so i gave it a focus sash so it could get trick room in and an attack before getting knocked out, still keeps getting haxed by bullet seed cinnico though, i won't have to worry as much in the mono tourney though.
steelix
ability: sturdy
ivs: 31/31/31/31/31/0
evs: 252 atk/252 def/4 sp def
item: red card
gyro ball
stealth rock
dragon tail
explosion
tied for most successful pokemon on the team, switches in after claydol and will usually set up stealth rock, the opponent attacks and red card takes effect, stealth rock takes some HP away, and steelix starts gyro balling, one hit KOing most pokemon i'v fought, dragon tail gets rid of the pokemon that resist steel and when i'm on the last turn of trick room and/or steelix is in the red, BOOM!
golurk
ability: iron fists
ivs: flawless
evs: 252 HP/252 atk/ 4 def
item: leftovers
drain punch
curse
protect
thunderpunch
the one that ties with steelix, golurk can come in really at anytime, depending on the situation, golurk will either use one of his punches which get 90 base power thanks to iron fists to one hit KO the pokemon, or, usually if its a wall, he'll curse it, use protect to gain some HP with leftovers, and then the opponent is down to 1/2 its HP and a single punch will most likely knock it out, also giving golurk some HP if he uses drain punch.
garchomp
ability: rough skin
ivs: flawless
evs: 252 atk/252 speed
item: rocky helmet
dragon claw
fire fang
shadow claw
earthquake
this was really just filler, and to take care of some of my teams weaknesses
landorus(Tform)
ivs: flawless
evs: 252 atk/ 252 speed
item: destiny knot for now
earthquake
brickbreak
swords dance
u turn
just your average sweeper, getting a swords dance in when its safe, and sweeping, plus brick break for those pesky screen people.
swampert
ability: torrent
ivs: flawless
evs: 252 atk/ 252 HP/ 4 def
item: chesto berry
ice punch
waterfall
yawn
rest
needed a water type, he'll usually use yawn first unless i'm sure i can 1 hit KO the opponent. rest will be used when his HP gets low.
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