Cloud Strife
The One Winged Angel
- 77
- Posts
- 19
- Years
- Age 33
- England
- Seen Dec 29, 2007
I've been trying it out and it's pretty good when I use it correctly.
Umbreon@lum berry**Shadow
Bold(-Att, +Def)
EV's: 252 HP, 152 Def, 106 SpDef
Moveset:
Psychic
Moonlight
toxic
DT
I've tried all the other umby's with this team, but this one has helped me a lot. the Psychic is to kill those fighting types, and it does help, Toxic and moonlight for a bit of defence. I was thinking of having wish. DT's just a filler and I'm thinking of replacing it.
Dusclops@Leftovers**Zenith
Careful(-Sp att, + Sp Def)
EV's: 252 HP, 52 Att, 104 Def, 102 Sp.def
Moveset:
Destiny bond
pain split
focus punch
shadow ball
The moveset really work's, I use pain split when they switch to recover a lot of health, destiny bond normaly scares them into not attacking me so I have a chance to use pain split. The STAB from shadow ball help it do a high amount of damage and it OHKO and latias once. I use focus punch when I think they're going to switch or use anone damaging attack.
Cloyster@lum berry**Black pearl
Calm(-Att, +Sp Def)
EV's: 252 HP, 252 Sp Def, 4 Def
Moveset:
Ice beam
rapid spin
Spikes
toxic
Switch him in when I see DDmance, ice beam kills and he can take a couple of hits from it. beats skarm's anyday. I know the EV's are a bit messed up but with all that Sp Def he can take one or two super effectve hits.
Suicune@leftovers**Hycune
Bold(-Att, +Def)
Ev's: 152 HP, 24 Def, 174 Spd, 160 Sp Def
Moveset:
CM
Ice beam
suf
roar
CM then sweep, If I see any pokes that cune can't take then I'll roar.
and If my cloyster has planted spikes then I'll roar.
Houdoom@Salac berry**Darkness
Timid(-Att, +Spd)
Ev's: 252 Spd, 252 Sp Att, 6 HP
Moveset:
Crunch
solar beam
flamethrower
sunny day
If I see a fire attack coming my way then I switch to him, get the flash fire, use sunny day if I think they'll switch and then sweep.
Salamance@lum berry**Nightwing
Jolly(-Sp Att, +Spd)
EV's: 158 Att, 80 Def, 172 Spd, 100 Sp.def
Moveset:
Aerial Ace
DD
EQ
HP: rock
DD then sweep.
The first three pokes are really good, not sure about the EV spreads though.
Umbreon@lum berry**Shadow
Bold(-Att, +Def)
EV's: 252 HP, 152 Def, 106 SpDef
Moveset:
Psychic
Moonlight
toxic
DT
I've tried all the other umby's with this team, but this one has helped me a lot. the Psychic is to kill those fighting types, and it does help, Toxic and moonlight for a bit of defence. I was thinking of having wish. DT's just a filler and I'm thinking of replacing it.
Dusclops@Leftovers**Zenith
Careful(-Sp att, + Sp Def)
EV's: 252 HP, 52 Att, 104 Def, 102 Sp.def
Moveset:
Destiny bond
pain split
focus punch
shadow ball
The moveset really work's, I use pain split when they switch to recover a lot of health, destiny bond normaly scares them into not attacking me so I have a chance to use pain split. The STAB from shadow ball help it do a high amount of damage and it OHKO and latias once. I use focus punch when I think they're going to switch or use anone damaging attack.
Cloyster@lum berry**Black pearl
Calm(-Att, +Sp Def)
EV's: 252 HP, 252 Sp Def, 4 Def
Moveset:
Ice beam
rapid spin
Spikes
toxic
Switch him in when I see DDmance, ice beam kills and he can take a couple of hits from it. beats skarm's anyday. I know the EV's are a bit messed up but with all that Sp Def he can take one or two super effectve hits.
Suicune@leftovers**Hycune
Bold(-Att, +Def)
Ev's: 152 HP, 24 Def, 174 Spd, 160 Sp Def
Moveset:
CM
Ice beam
suf
roar
CM then sweep, If I see any pokes that cune can't take then I'll roar.
and If my cloyster has planted spikes then I'll roar.
Houdoom@Salac berry**Darkness
Timid(-Att, +Spd)
Ev's: 252 Spd, 252 Sp Att, 6 HP
Moveset:
Crunch
solar beam
flamethrower
sunny day
If I see a fire attack coming my way then I switch to him, get the flash fire, use sunny day if I think they'll switch and then sweep.
Salamance@lum berry**Nightwing
Jolly(-Sp Att, +Spd)
EV's: 158 Att, 80 Def, 172 Spd, 100 Sp.def
Moveset:
Aerial Ace
DD
EQ
HP: rock
DD then sweep.
The first three pokes are really good, not sure about the EV spreads though.