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Rate my NB team(test)

Cloud Strife

The One Winged Angel
  • 77
    Posts
    19
    Years
    I've been trying it out and it's pretty good when I use it correctly.

    Umbreon@lum berry**Shadow
    Bold(-Att, +Def)
    EV's: 252 HP, 152 Def, 106 SpDef
    Moveset:
    Psychic
    Moonlight
    toxic
    DT

    I've tried all the other umby's with this team, but this one has helped me a lot. the Psychic is to kill those fighting types, and it does help, Toxic and moonlight for a bit of defence. I was thinking of having wish. DT's just a filler and I'm thinking of replacing it.

    Dusclops@Leftovers**Zenith
    Careful(-Sp att, + Sp Def)
    EV's: 252 HP, 52 Att, 104 Def, 102 Sp.def
    Moveset:
    Destiny bond
    pain split
    focus punch
    shadow ball

    The moveset really work's, I use pain split when they switch to recover a lot of health, destiny bond normaly scares them into not attacking me so I have a chance to use pain split. The STAB from shadow ball help it do a high amount of damage and it OHKO and latias once. I use focus punch when I think they're going to switch or use anone damaging attack.

    Cloyster@lum berry**Black pearl
    Calm(-Att, +Sp Def)
    EV's: 252 HP, 252 Sp Def, 4 Def
    Moveset:
    Ice beam
    rapid spin
    Spikes
    toxic

    Switch him in when I see DDmance, ice beam kills and he can take a couple of hits from it. beats skarm's anyday. I know the EV's are a bit messed up but with all that Sp Def he can take one or two super effectve hits.

    Suicune@leftovers**Hycune
    Bold(-Att, +Def)
    Ev's: 152 HP, 24 Def, 174 Spd, 160 Sp Def
    Moveset:
    CM
    Ice beam
    suf
    roar

    CM then sweep, If I see any pokes that cune can't take then I'll roar.
    and If my cloyster has planted spikes then I'll roar.

    Houdoom@Salac berry**Darkness
    Timid(-Att, +Spd)
    Ev's: 252 Spd, 252 Sp Att, 6 HP
    Moveset:
    Crunch
    solar beam
    flamethrower
    sunny day

    If I see a fire attack coming my way then I switch to him, get the flash fire, use sunny day if I think they'll switch and then sweep.

    Salamance@lum berry**Nightwing
    Jolly(-Sp Att, +Spd)
    EV's: 158 Att, 80 Def, 172 Spd, 100 Sp.def
    Moveset:
    Aerial Ace
    DD
    EQ
    HP: rock

    DD then sweep.

    The first three pokes are really good, not sure about the EV spreads though.
     
    For future reference, while in Team Builder, use File->Export to text, therefore you won't have to type everything out.
    Master6770 said:
    I've been trying it out and it's pretty good when I use it correctly.

    Umbreon@lum berry**Shadow
    Bold(-Att, +Def)
    EV's: 252 HP, 152 Def, 106 SpDef
    Moveset:
    Psychic
    Moonlight
    toxic
    DT

    I've tried all the other umby's with this team, but this one has helped me a lot. the Psychic is to kill those fighting types, and it does help, Toxic and moonlight for a bit of defence. I was thinking of having wish. DT's just a filler and I'm thinking of replacing it.
    NO. Just about every figthing type is faster than it, meaning that they will OHKO it before it could even use Psychic against them (which won't do much anyway). Toxic doesn't work on that set either. Double Team is generally "frowned upon" for being luck based, and you'll get flamed out of NB by more skilled players for using it. Either use Mean Look/[Taunt/Charm]/[Wish/Moonlight]/Baton Pass, or don't use Umbreon at all.

    Dusclops@Leftovers**Zenith
    Careful(-Sp att, + Sp Def)
    EV's: 252 HP, 52 Att, 104 Def, 102 Sp.def
    Moveset:
    Destiny bond
    pain split
    focus punch
    shadow ball

    The moveset really work's, I use pain split when they switch to recover a lot of health, destiny bond normaly scares them into not attacking me so I have a chance to use pain split. The STAB from shadow ball help it do a high amount of damage and it OHKO and latias once. I use focus punch when I think they're going to switch or use anone damaging attack.
    Dusclops is way too slow to use Destiny Bond. Will-O-Wisp over it. Also, needs alot more defense. Around 176 Def EVs is suficient, take it away from atk (leave 24 EVs in atk though) and sdef.

    Cloyster@lum berry**Black pearl
    Calm(-Att, +Sp Def)
    EV's: 252 HP, 252 Sp Def, 4 Def
    Moveset:
    Ice beam
    rapid spin
    Spikes
    toxic

    Switch him in when I see DDmance, ice beam kills and he can take a couple of hits from it. beats skarm's anyday. I know the EV's are a bit messed up but with all that Sp Def he can take one or two super effectve hits.
    Even with max SDef, Zapdos t-bolt and the like will still OHKO it. It is NOT MEANT TO TAKE SPECIAL ATTACKS. Put like 164 EVs from SDef into Def and the rest in SAtk.

    Suicune@leftovers**Hycune
    Bold(-Att, +Def)
    Ev's: 152 HP, 24 Def, 174 Spd, 160 Sp Def
    Moveset:
    CM
    Ice beam
    suf
    roar

    CM then sweep, If I see any pokes that cune can't take then I'll roar.
    and If my cloyster has planted spikes then I'll roar.
    Suicune doesn't survive through constant offense w/o Rest. Rest over IB. Also needs 240 hp/212 def/24 spd/rest in satk.

    Houdoom@Salac berry**Darkness
    Timid(-Att, +Spd)
    Ev's: 252 Spd, 252 Sp Att, 6 HP
    Moveset:
    Crunch
    solar beam
    flamethrower
    sunny day

    If I see a fire attack coming my way then I switch to him, get the flash fire, use sunny day if I think they'll switch and then sweep.
    Just look at its hp, defenses and typing and see why it isn't a good sunnybeamer. It will get OHKOed or will swiftly met with a special wall. Seriously, Flamethrower/Hp Grass/Pursuit/[Will-O-Wisp/Beat Up/Taunt/Snatch/filler].

    Salamance@lum berry**Nightwing
    Jolly(-Sp Att, +Spd)
    EV's: 158 Att, 80 Def, 172 Spd, 100 Sp.def
    Moveset:
    Aerial Ace
    DD
    EQ
    HP: rock

    DD then sweep.
    No. Hidden Power Flying over AA, and Rock Slide over HP Rock. Jolly is redundant when it can become faster than base 130s after a DD. Use something like 84 hp/252 atk/140 spd/rest in defenses with adamant.

    The first three pokes are really good, not sure about the EV spreads though.
    I might have been a bit too harsh, but that team needs some serious working.
     
    Squarewalker said:
    I might have been a bit too harsh, but that team needs some serious working.

    Harsh is good.... Any way yeah I see what you mean with my umby and I was thinking of replacing cune with a pyshical sweeper.
     
    ♠♣♥♦♠♣♥♦♠♣♥♦♠♣♥♦

    Time for a second opinion!

    *Half of your team has Lum Berry. If you're that afraid of status effects, just use a Celebi with Heal Bell or Blissey with Aromatherapy. Lum Berry is only useful on frail Pokemon like Houndoom. All the other Pokemon need the HP recovery from Leftovers.

    *For Dusclops, I prefer an Impish nature, as it will face a lot more Shadow Balls than Crunches. It needs 32 Attacks EVs to always OKO Alakazam with Shadow Ball, but since you are also carrying Focus Punch, consider a bit more Attack for any potential Tyranitar switch-ins.

    *Aww, you neglected Cloyster's role as a physical wall. Bold nature please and lots of Defense EVs.

    *Don't replace Cune, it's your only defense against Dragon Dance Tyranitar.

    *You lack a decent special wall. Nothing will stop Raikou from CMing up and sweeping the rest of your team. The one Pokemon you should replace is Houndoom, since it's too frail to switch into the majority of attacks. Use Blissey since you're paranoid about status or Snorlax since you want another physical attacker.

    Also, did you type your whole team out by yourself? An easier way would be to go into Netbattle, go to File, click on Export to text, and you can copy and past your team from there. It's much easier and neater too.

    ♠♣♥♦♠♣♥♦♠♣♥♦♠♣♥♦
     
    I was talking to Husk earlier about Cloyster; 4 SDef EVs lets it endure 3 non-STABed Fire Blasts.

    If you decide to use Houndoom for future use in OU teams, I recommend:

    Houndoom (M) @ Leftovers
    Trait: Flash Fire
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Crunch / Will-O-Wisp
    - Flamethrower
    - Hidden Power [Ice]
    - Pursuit

    Outspeeds and kills most Salamences, and rapes the **** out of Dusclops. Will-O-Wisp is a valid option, but I haven't seen too much use for it lately.


    Also, did you type your whole team out by yourself? An easier way would be to go into Netbattle, go to File, click on Export to text, and you can copy and past your team from there. It's much easier and neater too.

    Remember I told you I have to sneak on to play? that means when I i post my teams from school, I have to type out the whole NB format lol.
     
    Master6770 said:
    I've been trying it out and it's pretty good when I use it correctly.

    Umbreon@lum berry**Shadow
    Bold(-Att, +Def)
    EV's: 252 HP, 152 Def, 106 SpDef
    Moveset:
    Psychic
    Moonlight
    toxic
    DT

    I've tried all the other umby's with this team, but this one has helped me a lot. the Psychic is to kill those fighting types, and it does help, Toxic and moonlight for a bit of defence. I was thinking of having wish. DT's just a filler and I'm thinking of replacing it.

    I will explain Umbreon later.

    Dusclops@Leftovers**Zenith
    Careful(-Sp att, + Sp Def) Sassy (SD+/SPD-)
    EV's: 252 HP, 52 Att, 104 Def, 102 Sp.def
    Moveset:
    Destiny bond WoW
    pain split
    focus punch C Ray
    shadow ball

    The moveset really work's, I use pain split when they switch to recover a lot of health, destiny bond normaly scares them into not attacking me so I have a chance to use pain split. The STAB from shadow ball help it do a high amount of damage and it OHKO and latias once. I use focus punch when I think they're going to switch or use anone damaging attack.
    Speed-killing nature on Dusclops helps so much because you are not really sacrificing anything. Dusclops has no speed to begin with.
    Cloyster@lum berry**Black pearl
    Calm(-Att, +Sp Def)
    EV's: 252 HP, 252 Sp Def, 4 Def Cloyster is not an SDer. Drop Cloyster for a cleric/hazer.
    Moveset:
    Ice beam
    rapid spin
    Spikes
    toxic

    Switch him in when I see DDmance, ice beam kills and he can take a couple of hits from it. beats skarm's anyday. I know the EV's are a bit messed up but with all that Sp Def he can take one or two super effectve hits.

    Suicune@leftovers**Hycune
    Bold(-Att, +Def) Calm (SD+/ATK-)
    Ev's: 152 HP, 24 Def, 174 Spd , 160 Sp Def
    Moveset:
    CM
    Ice beam
    surf
    roar Rest

    CM then sweep, If I see any pokes that cune can't take then I'll roar.
    and If my cloyster has planted spikes then I'll roar.

    Houdoom@Salac berry**Darkness Lum berry
    Timid(-Att, +Spd)
    Ev's: 252 Spd, 252 Sp Att, 6 HP
    Moveset:
    Crunch
    solar beam
    flamethrower
    sunny day

    If I see a fire attack coming my way then I switch to him, get the flash fire, use sunny day if I think they'll switch and then sweep. Good.

    Salamance@lum berry**Nightwing
    Jolly(-Sp Att, +Spd)
    EV's: 158 Att, 80 Def, 172 Spd, 100 Sp.def
    Moveset:
    Aerial AceBrick Break
    DD
    EQ
    HP: rock HP Ghost

    DD then sweep.
    The reason for HP Ghost is to avold being unable to hurt Gengar/Dusclops
    The first three pokes are really good, not sure about the EV spreads though.
    Umbreon is not a sweeper, I have learned this. What you can use it for is as a physical wall.
    Umbreon@Leftovers
    Charm
    Mean Look
    Baton Pass
    HP Electric
    252 HP/100 SA/158 DEF
    The reason for the SA and HP Electric is to destroy Tauntridos before it gets a chance to DD up. 100 is enough to 2HKO Gyarados so it gets one DD before it dies.

    As for Cloyster, try replacing it with Blissey. Use standard set
    Aromatherapy, Softboiled, I/Beam and S Toss.
     
    Last edited:
    Just stop. HP Electric on Umbreon is fsking stupid. WHY WOULD YOU WASTE VALUABLE DEFENSE EVS FOR SATK ON UMBREON? And what kind of idiot do you have to be to give Salamence HP Ghost? A CBed or DDed HP Flying already OHKOs Gengar and Alakazam n'stuff. More like:

    Salamence (M) @ Leftovers
    Trait: Intimidate
    EVs: 84 HP / 252 Atk / 32 Def / 140 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Earthquake
    - Fire Blast / Rock Slide
    - Hidden Power [Flying]

    Brick is better on a CBed set:

    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Brick Break / Fire Blast
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide
     
    That "charmbreon" sucks. HP:Electric is stupid on it and HP:Ghost is stupid on 'Mence. I would ditch somebody (houndoom is just begging to be the one) for something that could take a nice strong special attack, preferrably Snorlax or Blissey.
     
    Red Lugia said:
    That "charmbreon" sucks. HP:Electric is stupid on it and HP:Ghost is stupid on 'Mence. I would ditch somebody (houndoom is just begging to be the one) for something that could take a nice strong special attack, preferrably Snorlax or Blissey.


    Charmbreon doesn't really suck, as it potential cripples Physical Sweepers. The HP Electric part is what really sucks. Taunt or something would do WAY much better in that slot.
     
    Bold.

    Synchronize said:
    I was talking to Husk earlier about Cloyster; 4 SDef EVs lets it endure 3 non-STABed Fire Blasts.

    If you decide to use Houndoom for future use in OU teams, I recommend:

    Houndoom (M) @ Leftovers
    Trait: Flash Fire
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Crunch / Will-O-Wisp
    - Flamethrower
    - Hidden Power [Ice/Grass]
    - Pursuit

    I think WoW is pretty useless, because if Hera switchs in on it it laughs at you.

    Outspeeds and kills most Salamences, and rapes the **** out of Dusclops. Will-O-Wisp is a valid option, but I haven't seen too much use for it lately.




    Remember I told you I have to sneak on to play? that means when I i post my teams from school, I have to type out the whole NB format lol.

    I belive he was talking to the topic creator.

    Look a Synchronize, lol
    :P
     
    Last edited:
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