Fire Walker
The Wanderer
- 33
- Posts
- 14
- Years
- Age 32
- Buffalo, New York
- Seen Apr 17, 2011
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Tyranitar @ Chopple Berry
Sassy / Sand Stream
252 HP, 172 Sp Atk, 84 Sp Def
Crunch
Flamethrower
Ice Beam
Thunder Wave
Tyranitar obviously sets up the sandstorm. While incapable of sweeping a team, T-tar takes hits very well and threatens with super effective special attacks. While Mixtar is nothing inventive and most opponents will partially expect an Ice Beam coming from Tyranitar, Thunder Wave catches a lot of opponents by surprise and cripples a lot of Tyranitar's common switch-ins. Additionally, Tyranitar can paralyze threats like Lati@s who sometimes won't immediately switch away from Tyranitar out of fear of being hit with Pursuit (Assuming they haven't seen me use Crunch...).
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Hydreigon @ Choice Specs
Modest / Levitate
252 Spe Atk, 252 Speed, 4 HP
Draco Meteor
Dragon Pulse
Surf
Flamethrower
Hydreigon is a beast. His massive Draco Meteors gives the team some much needed special attacking power. He cuts massive holes in a lot of walls that would normally give my other pokes trouble. Coupled with his plethora of resistances, he usually has an easy time switching in.
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Ferrothorn @ Leftovers
Relaxed / Iron Barbs
252 HP, 64 Def, 316 Sp Def
Power Whip
Gyro Ball
Stealth Rock
Leech Seed
With Tyranitar not packing Stealth Rocks, this guy is obliged to. Fortunately, he has a really easy time setting them up. Gyro Ball hits Dragons and anything else that is fast really hard, letting Ferrothorn stop a sweep assuming he isn't too badly damaged beforehand. Power Whip/Leech Seed are standard, and for good reason. Ferrothorn also is a champ at taking the Ice attacks that my Dragons draw to them.
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Mr. Pringles @ Leftovers
Calm / Cursed Body
252 HP, 252 Def, 4 Speed
Scald
Recover
Toxic
Taunt
With all the fighting weaknesses I have, I need someone able to take the hits. The jellyfish is able to take hits hard on both ends of the spectrum. Toxic is chosen over Will-o-Wisp because stalling out waters/walls is generally better than a 75% chance of a burn (seriously, the accuracy on WoW sucks!). Scald is used over surf so I still have the option to burn if I want to.
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Conkelderp @ Leftovers
Adamant / Guts
252 HP, 252 Atk, 4 Sp Def
Mach Punch
Drain Punch
Bulk Up
Stone Edge
Due to the lack of a choice scarfer, this guy offers some much needed priority to the team. The first 3 moves are standard and nothing noteworthy, but Stone Edge was chosen over Payback because I desperately need something to hit flyers outside of residual Stealth Rock damage. He was chosen over Scizor because I wanted to minimize the number of quad weaknesses I was packing (despite the fact I have quite a few).
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Chomps @ Yache Berry
Jolly / Hax Veil
252 HP, 252 Atk, 4 HP
Outrage
Earthquake
Fire Fang
Sword Dance
I love this guy and he is the reason I play Sandstorm. Due to the really large amount of scarfchomps out there, he can bluff a scarf if he has to, which often costs the opponent the match if they make an improper switch against him. Sand Veil is as haxxy as ever. I try to avoid using him until mid to late game unless the opponent is just begging to be set up on.