Rate my randomness!!!

  • 11
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    17
    Years
    • Seen Feb 4, 2008
    Kinda new to OU, been clinging to BL/UU/NU too much....

    Clefable @ Sticky Barb
    Bold 252 HP, 252 Def, 6 SpAtk
    Magic Guard
    ~ Counter
    ~ Calm Mind / Light Screen
    ~ Ice Beam / Seismic Toss
    ~ Softboiled

    Set up light screen and force switch or physical moves. Magic guard negates the effect of Sticky Barb, so the opponent gets the damage. If they switch, CM and if physical Counter them.

    Espeon @ Life Orb
    Modest 252 Sp.A, 252 Spd, 4 Hp
    Synchronize
    -Psychic
    -Calm Mind
    -Fake Tears
    -Hidden Power [Fighting]

    Lol this set is EPIC WIN!!! Switch in on fighting type and CM on the switch. Then use Fake Tears on who ever comes out. HP Fighting is for Steels and Espeon's hated brethren, Umbreon.

    Bronzong @ Leftovers
    Relaxed 164 HP, 100 Def, 32 Atk, 212 Sp. Def
    Levitate
    ~ Gyro Ball
    ~ Earthquake
    ~ Stealth Rock
    ~ Hypnosis

    Standard. Yawn. Meh.

    Infernape @ Life Orb
    Jolly 252 Att, 252 Spd, 4 Hp
    Blaze
    -Thunderpunch
    -Stone Edge
    -Flare Blitz
    -Earthquake

    Oooo... I personally made this set myself just to see where I got with it. Built to outspeed standard apes and stuff.

    Snorlax @ Leftovers
    Careful 144 Atk, 172 Def, 116 SpDef, 76 HP
    Thick Fat
    ~ Curse
    ~ Return
    ~ Crunch / Earthquake
    ~ Rest

    Should I put Crunch over EQ because Ghost types basically wall this. Just askin' to make sure.

    Donphan @ Leftovers
    Impish 252 HP, 252 Def, 4 Atk
    Sturdy
    ~ Ice Shard / Knock Off
    ~ Rapid Spin
    ~ Roar
    ~ Earthquake

    Rapid Spinner and Pseduo-Hazer. Two in one for more fun is what I say...

    And there's my team. Constructive criticism is welcome!
     
    Fake Tears isn't too good on any pokemon. I'd rather spend that turn Calm Minding since the opponent can just switch out any time. If you want to use Fake Tears for PHazing, its not that reliable seeing that not many other pokemon use Special Attack. So I'd swap Fake Tears for something useful.
     
    Fake Tears isn't too good on any pokemon. I'd rather spend that turn Calm Minding since the opponent can just switch out any time.

    Unless you're using Glaceon, which doesn't get Calm Mind.

    On Infernape, I'd suggest Swords Dance over Thunderpunch. Get it in on something that'll switch out and use Swords Dance. Bulky Gyarados has a good chance of getting OHKO'd by Stone Edge after Infernape has grabbed a Swords Dance, and yes, I'm counting Intimidate. But that's just a few numbers for you.

    Flame Blitz and Life Orb just seems a little too kamikaze-ish to me, so you may want to replace with Fire Punch.

    Aww. No Close Combat. Better than Earthquake in my opinion.

    Fighting: Steel, Rock, Ice, Normal, Dark. With STAB you have an attack that's just slightly weaker than a supereffective EQ.

    Ground: Steel, Rock, Electric, Poison (Weezing Levitates anyhow), Fire (which is covered just as well by Stone Edge).

    Fire can just as easily cover those Steel/Psychic types that don't float.
     
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