Scyther@Focus Sash
Technician
Jolly Nature
EVs: 252 Atk, 252 Spd, 6 HP
-X Scissor
-Aerial Ace
-Reversal
-Swords Dance
Aerial Ace is killer on this thing, thanks to Tech and STAB, reaches a BP of 135 ;), that hurts alot that don't resist it. Scyther over Scizor, because I hate the speed drop in the evo, and plus Scyther has always been better IMO.
AMEN BROTHER. AMEN.
Focus Sash if leading with Scyther (and/or no item clause in effect), so I can pull off a SD before the sweep, might get Night Slash over Quick Attack for those pesky Gengar leads, although a STAB might be sufficient to take down the non Focus Sash varieties
Jolly Nature because Scyther begs for the speed. Also, Reversal is helpful for a starting assault.
Houndoom@Focus Sash
Flash Fire
Timid Nature
EVs: 252 Sp Atk, 252 Spd, 6 HP
-Flamethrower
-Dark Pulse
-Hidden Power Ice
-Nasty Plot
Ahh, Houndoom has been through some exciting battles in the past, some victories, some crushing defeats. But I like using favourites over OUs any day.
HP Ice works better than HP Ground because of the fact that it wrecks Dragon Types. And Gliscors.
Kingdra@Choice Specs
Swift Swim
Modest Nature
EVs: 252 Sp Atk, 252 HP, 6 Spd
-Surf
-Draco Meteor
-Ice Beam/Hidden Power Electric
-Dragon Pulse
This thing is so fast in rain, it doesnt even need the boost, so instead the Special Attack gets a boost through Nature & Specs, in which these things can destroy things that don't resist or have massive HP/Sp Def (Blissey grrr)
Surf and Draco Meteor are the only moves I have really used on him in battles, the others are just what I feel is needed more. But even then there are too many choices
I kind of like this one.
Bronzong@Damp Rock
Levitate
Sassy Nature
EVs: 252 HP, 168 Def, 88 Sp Def
-Gyro Ball
-Hypnosis
-Rain Dance
-Reflect/Light Screen/Rest
The rain dance setter, with this thing Kingdra doesnt need to have Rain Dance in it's moveset to cause problems, thus allowing CSpecs to work on him. Split the Def EVs so that with the Nature boost, the end result is the same amount in stats.
Well since Bronzong baits in the Infernape, and you're Rain Dancing to switch Kingdra in, this looks pretty good.
I'm willing to anticipate that a Spec'd + Rain Danced + STABed Surf hurts blissey loads.
(come to think of it, it does slightly more than Draco Meteor!!!)
Skarmory@Leftovers
Impish Nature
EVs: 252 HP, 252 Def, 6 Atk
-Drill Peck
-Whirlwind
-Roost
-Spikes
Skarmory.
[joke]Blissey@Choice Band
Serene Grace
Adament Nature
EVs: 252 Atk, 252 Spd, 6 HP
-Iron Tail
-Double Edge
-Earthquake
-Focus Punch
There is no power beyond that of Choice Band Blissey!!![/joke]
;)
Blissey@Leftovers
Bold Nature
EVs: 252 HP, 252 Def, 6 Sp Def
-Thunderwave
-Aromatherapy
-Softboiled
-Seismic Toss
Because I was lacking an idea for walls, and SkarmBliss works well together.
I kinda like my Blisseys with Ice Beam. Dunno why though.
So yeah, this is my latest team, please give it a rate and suggest how to improve this team, Skarm and Bliss can be swapped out for other walls that would better suit the team, I was literally drawing blanks after 4 pokemon and couldn't think of any better fillers at the time.