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Rate My Team Please

Parivir

rage, rage against the dying of the light.
  • 200
    Posts
    14
    Years
    So, I've been testing out a crudely made team on PO. Out of 9 battles, it won 8 and lost 1. So, I might as well bring it here to be beefed up even more. =D

    At a Glance:

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please


    Got a good glance? Now let's dive in.

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please

    Hippowdon @Leftovers
    Trait: Sand Stream
    Nature: Careful (+SpD, -SpA)
    EVs: 252 HP, 252 SpD, 4 Def
    ~Stealth Rock
    ~Stone Edge
    ~Earthquake
    ~Slack Off

    For this team, Hippowdon was the perfect choice. It had everything I needed. Decent bulk, a recovery move, Stealth Rock and Sand Stream. It could comfortably slip in SR while taking a hit, be it Special or Physical, without any worries. Also, it cancels out Politoed's and Ninetales's effect, and could OHKO the latter with EQ (unless it bears a sash, of course), and basically ruining any Rain Dance/Sunny Day teams it sees. From there I have two choices. I could either sandstall with Slack Off until the hippo dies, which I frequently do, or switch out to another pokemon, which I do only when it lost 50%+ of its HP and will go down in the next turn. Also, the EV spread is for taking both physical and special attacks, so its Def and SpD reaches 273 and 267, respectively. I have a feeling someone's going to comment on that, but for now let it be suspended. On to the next:

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please

    Rankurusu @Life Orb
    Trait: Magic Guard
    Nature: Modest (+SpA, -Atk)
    EVs: 252 HP, 252 SpA, 4 Spe
    ~Psycho Shock
    ~Shadow Ball
    ~Focus Blast
    ~Recover

    Another perfect fit for this team. The main selling point of this Rankurusu is his trait, Magic Guard. With Life Orb, Rankurusu still deals the extra damage, but blocks the HP cost. Magic Guard also blocks the storm damage whipped up by Hippowdon. His job is simple; switch in on a resisted attack, then pick his poison from his three attacks, which gives him a pefect coverage. And the three powerful attacks coming off of his 383 SpA, and STAB for Psycho Shock, can be quite threatening. He can also lead a stall, bearing excellent defenses with 252/0/0 EV spread, and bearing the move Recover. Basically, Rankurusu can do anything.

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please

    Chirachiino @Life Orb
    Trait: Skill Link
    Nature: Jolly (+Spe, -SpA)
    EVs: 252 Atk, 252 Spe, 4 HP
    ~Cheer Up
    ~Bullet Seed
    ~Rock Blast
    ~Sweep Slap

    Awwww, now I'm craving coffee D= seriously, GF, come up with a better name >.> Anyways, this Starbucks rodent can pull out surprises people don't expect. Bullet Seed hits rock-types hard. With its base 12.5 power, it hits 5 times thanks to Skill Link, which makes it a total of 62.5 BP. Same goes for Rock Blast and Sweep Slap, except the latter gets juicy STAB =D Cheer Up is there mainly for a filler move against a staller. Chirachiino can't last too long though. It takes damage from both Life Orb and the sandstorm, but it can knock around quite a few of its opponents before it keels over and goes nighty-night.

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please

    Doryuuzu @Life Orb
    Trait: Sand Throw
    Nature: Adamant (+Atk, -SpA)
    EVs: 252 Atk, 236 Spe, 20 HP
    ~Swords Dance
    ~Earthquake
    ~Stone Edge
    ~Rapid Spin

    Doryuuzu is a monster in the sand, which is the main reason I picked Hippowdon over other potential SR leads. With its attack reaching a monstrous 405 and its speed turning 542 in the sand, it can sweep through anything it sees, and blow away entry hazards in the process. QuakeEdge nets it a pretty awesome coverage and after a Swords Dance it could KO anything, whether it resists EQ or not (since it gets STAB, lol). Also, it gets a free switch in on the likes of Jolteon and Shibirudon, and can SD while the opponent switch out. Doryuuzu is certainly the star of this team, and the only time it failed was when it was up against a Claydol (d*** you), which might be a reason to change Rapid Spin to X-Scissors. Eh, moving on.

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please

    Weavile @Life Orb
    Trait: Pressure
    Nature: Jolly (+Spe, -SpA)
    EVs: 252 Atk, 252 Spe, 4 HP
    ~Pursuit
    ~Ice Shard
    ~Low Kick
    ~Night Slash

    The reason Weavile is in this team is simple; he has a STAB priority move that can hit dragons for huge damage, and he has all the materials required to be a potent damager. I had Night Slash over Ice Punch because Night Slash gets more power and has a boosted crit rate. For grass- and dragon-types depending on Ice Shard alone is usually sufficient.

    [PokeCommunity.com] Rate My Team Please
    [PokeCommunity.com] Rate My Team Please

    Urugamosu @Choice Specs
    Trait: Flame Body
    Nature: Timid (+Spe, -Atk)
    EVs: 252 SpA, 252 Spe, 4 HP
    ~Bug Buzz
    ~Heat Wave
    ~Psychic
    ~Hidden Power Water

    Getting the scoop on one of the most effective typing, Urugamosu is a perfect switch-in counter on some scenarios. The most ideal one is when Hippowdon or Doryuuzu faces a grass-type, Urugamosu can switch in with its 4x resistance to the type, then counter with a STAB Specsed Bug Buzz or Heat Wave. It could also take a fire hit with Flame Body and make a comeback with HP Water. Its behemoth weakness, however, is Stealth Rock, which makes me put Rapid Spin over X-Scissors on Doryuuzu. Psychic is on this set for coverage.

    Well, that about does it. Please criticize this team, but use constructive criticism. Thanks =)
     
    Chillachino: Bullet Seed is base 25 power, so it's base 125 with Skill Link taken into account. Only problem is, it gets walled by Steel types, so changing your ability to Technician and dropping either Rock Blast or Bullet Seed (which one you drop depends on whether you want to deal with bulky Waters or fliers) for Wake-up Slap. Technician also boosts your multi-hit moves.

    Doryuzu: Doryuzu can't learn Stone Edge (for some very strange reason), so it has to go with Rock Slide.
     
    Last edited:
    I'm pretty sure Bullet Seed goes for 12.5 BP if it hits 4-5 times and 37.5 BP if it hits 2-3 times. At least that's what the PO description says. And I thought about it being walled by Steel-types, but I really need Skill Link. Also, the only move Chila can access that can hit steel is Wake-Up Slap and HP (Ground/Fire/Fighting), I thought I might as well risk it.

    And about Doryuuzu, yeah, I forgot. I meant Rock Slide but when I think about an offensive rock-type move I automatically go to Stone Edge >.>
     
    Last edited:
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