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Rate my team pls

419
Posts
11
Years
    • Seen Aug 11, 2017
    RATE MY TEEAAAMMMM!
    i want opinions thoughts and anything that can make it better.

    ALAkazam
    modest
    wise glasses
    252 Sp A
    252 SPEED
    4 Sp D
    energy ball
    psychic
    future sight
    shadow ball

    CRAWDAUNT
    jolly
    focus sash
    252 attack
    252 speed
    4 HP
    waterfall
    knock off
    aqua jet
    dragon dance

    AUDINO
    bold
    audinite
    252 HP
    126 Sp A
    126 Speed
    Protect
    calm mind
    wish
    draining kiss

    Ambipom
    muscle band
    Adamant
    252 attack
    252 speed
    4 defense
    Fake out
    Last resort

    Cinccinno
    jolly
    choice scarf
    252 attack
    252 speed
    4 defense
    tail slap
    u-turn
    bullet seed
    rock blast

    rhydon
    eviolite
    careful
    252 Sp D
    252 attack
    earthquake
    stealth rock
    megahorn
    stone edge

    Basically im almost all out attacking except for rhydon and audino. Mega Audino is suprisingly good if you use it right. Its won me many battles tbh. And rhydon cannot take a stab water ice grass fighting or ground type move (most of the time) but if its not stab it usually holds up pretty well. the reason ambipom only has 2 moves is because fake out for when you send it it and last resort as 140 base power + stab + muscle band = PURE POWER unless im against a ghost or rock or steel type. Alakazam is fast and can take a lot of things out single handidly. and its actually specially defensive somewhat so most special non stab moves dont normally kill it. Cinccinno is just Cinccinno. not much to say about it. Crawdaunt is good sometimes. I dont normally use it but it comes in handy against the right pokemon.

    i would love some feedback :) (yes i know there are a lot of typos in this lol)
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Future Sight is a big no on Alakazam because it takes 2 turns to fully execute. It also needs Focus Blast to reliably damage Steels:
    -Psychic
    -Shadow Ball
    -Focus Blast
    -Encore/Thunder Wave/Dazzling Gleam
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Focus Sash
    Ability: Magic Guard

    Crawdaunt functions best in teams that utilize dual screens or Sticky Web, given how slow and frail it is. It's also a bit too slow for Dragon Dance. Dragalge is a better Adaptability abuser (due to its better bulk); it also provides a Fighting resistance. That type is what shreds through this team now; stuff like Breloom and Conkeldurr can rip through it pretty easily:
    -Sludge Wave
    -Draco Meteor
    -Scald/Hidden Power (Fire)
    -Focus Blast/Hidden Power (Fire)
    Nature: Modest
    EVs: 200 HP/240 SAtk/12 SDef/56 Spe
    Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Draco Plate
    Ability: Adaptability

    Simply put, Mega Audino is the most underwhelming Mega introduced in OR/AS. Its useless ability in singles and its significantly lower offensive presence compared to its fellow Megas is why people shy away from it. The Fairy Megas to go to in this case are Altaria, Gardevoir and Diancie who have more offensive presence and good utility options:

    Altaria:
    -Dragon Dance
    -Return
    -Earthquake
    -Roost/Fire Blast
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Hyper Voice
    -Fire Blast
    -Earthquake/Heal Bell
    -Roost
    Nature: Timid/Modest
    EVs: 24 HP/248 SAtk/236 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Dragon Dance
    -Return
    -Earthquake/Heal Bell/Substitute
    -Roost
    Nature: Impish
    EVs: 248 HP/136 Def/96 SDef/28 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Return/Hyper Voice
    -Earthquake/Flamethrower/Perish Song
    -Heal Bell
    -Roost
    Nature: Impish/Bold
    EVs: 248 HP/104 Def/156 SDef
    Item: Altarianite
    Ability: Natural Cure

    Gardevoir:
    -Psyshock
    -Hyper Voice
    -Focus Blast
    -Taunt/Will-o-Wisp/Calm Mind
    Nature: Timid/Modest
    EVs: 24 Def/232 SAtk/252 Spe
    Item: Gardevoirite
    Ability: Trace

    Diancie:
    -Rock Polish
    -Diamond Storm
    -Moonblast
    -Earth Power/Hidden Power (Fire)
    Nature: Rash
    EVs: 64 HP/16 Atk/252 SAtk/176 Spe
    Item: Diancite

    or
    -Calm Mind
    -Moonblast
    -Earth Power
    -Psyshock/Hidden Power (Fire)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Diancite

    or
    -Diamond Storm
    -Moonblast
    -Earth Power/Hidden Power (Fire)
    -Stealth Rock/Hidden Power (Fire)
    Nature: Naive
    EVs: 16 Atk/240 SAtk/252 Spe
    Item: Diancite

    If you want a Normal Mega, use Lopunny, or even Pidgeot if you're feeling gutsy enough:

    Lopunny:
    -Fake Out
    -Return
    -High Jump Kick
    -Ice Punch/Toxic/Healing Wish
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    or
    -Substitute
    -Return
    -High Jump Kick/Drain Punch
    -Encore/Drain Punch/Baton Pass
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    or
    -Return
    -High Jump Kick
    -Power-Up Punch
    -Encore/Heal Bell/Substitute
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    Pidgeot:
    -Hurricane
    -Heat Wave
    -U-turn
    -Roost/Hyper Beam
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Pidgeotite

    (note: Hyper Beam is a thing on Mega Pidgeot not only because of its lack of other good options, but also as a last-ditch resort to heavily damage or KO something when it's on its last legs)

    Cincinno and Ambipom aren't good because mono-Normal rarely achieves much, plus they're frail. Magnezone is a good fit for trapping and KOing Steels. Lati@s and Mandibuzz provide Defog support, while Starmie and Excadrill provide Rapid Spin support:

    Magnezone:
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest
    EVs: 172 HP/252 SAtk/84 Spe
    Item: Choice Specs
    Ability: Magnet Pull

    Latias:
    -Draco Meteor
    -Psyshock
    -Defog
    -Healing Wish
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Hidden Power (Fire)/Earthquake
    -Defog
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Mandibuzz:
    -Foul Play
    -Roost
    -Taunt/Whirlwind
    -Defog/Toxic/Knock Off
    Nature: Bold/Impish
    EVs: 248 HP/136 Def/108 SDef/16 Spe
    Item: Leftovers
    Ability: Overcoat

    Starmie:
    -Scald
    -Rapid Spin
    -Reflect Type
    -Recover
    Nature: Timid
    EVs: 248 HP/24 Def/236 Spe
    Item: Leftovers
    Ability: Natural Cure

    or
    -Hydro Pump
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Natural Cure

    Excadrill:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf
    Ability: Mold Breaker

    Rhyperior is preferred over Rhydon because not only does it have access to Leftovers recovery, but it also has Solid Rock to help cushion super effective hits:
    -Stealth Rock
    -Earthquake
    -Rock Blast/Stone Edge
    -Ice Punch/Toxic
    Nature: Adamant
    EVs: 212 HP/44 Atk/252 Def
    Item: Leftovers
    Ability: Solid Rock
     
    419
    Posts
    11
    Years
    • Seen Aug 11, 2017
    Future Sight is a big no on Alakazam because it takes 2 turns to fully execute. It also needs Focus Blast to reliably damage Steels:
    -Psychic
    -Shadow Ball
    -Focus Blast
    -Encore/Thunder Wave/Dazzling Gleam
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Focus Sash
    Ability: Magic Guard

    Crawdaunt functions best in teams that utilize dual screens or Sticky Web, given how slow and frail it is. It's also a bit too slow for Dragon Dance. Dragalge is a better Adaptability abuser (due to its better bulk); it also provides a Fighting resistance. That type is what shreds through this team now; stuff like Breloom and Conkeldurr can rip through it pretty easily:
    -Sludge Wave
    -Draco Meteor
    -Scald/Hidden Power (Fire)
    -Focus Blast/Hidden Power (Fire)
    Nature: Modest
    EVs: 200 HP/240 SAtk/12 SDef/56 Spe
    Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Draco Plate
    Ability: Adaptability

    Simply put, Mega Audino is the most underwhelming Mega introduced in OR/AS. Its useless ability in singles and its significantly lower offensive presence compared to its fellow Megas is why people shy away from it. The Fairy Megas to go to in this case are Altaria, Gardevoir and Diancie who have more offensive presence and good utility options:

    Altaria:
    -Dragon Dance
    -Return
    -Earthquake
    -Roost/Fire Blast
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Hyper Voice
    -Fire Blast
    -Earthquake/Heal Bell
    -Roost
    Nature: Timid/Modest
    EVs: 24 HP/248 SAtk/236 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Dragon Dance
    -Return
    -Earthquake/Heal Bell/Substitute
    -Roost
    Nature: Impish
    EVs: 248 HP/136 Def/96 SDef/28 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Return/Hyper Voice
    -Earthquake/Flamethrower/Perish Song
    -Heal Bell
    -Roost
    Nature: Impish/Bold
    EVs: 248 HP/104 Def/156 SDef
    Item: Altarianite
    Ability: Natural Cure

    Gardevoir:
    -Psyshock
    -Hyper Voice
    -Focus Blast
    -Taunt/Will-o-Wisp/Calm Mind
    Nature: Timid/Modest
    EVs: 24 Def/232 SAtk/252 Spe
    Item: Gardevoirite
    Ability: Trace

    Diancie:
    -Rock Polish
    -Diamond Storm
    -Moonblast
    -Earth Power/Hidden Power (Fire)
    Nature: Rash
    EVs: 64 HP/16 Atk/252 SAtk/176 Spe
    Item: Diancite

    or
    -Calm Mind
    -Moonblast
    -Earth Power
    -Psyshock/Hidden Power (Fire)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Diancite

    or
    -Diamond Storm
    -Moonblast
    -Earth Power/Hidden Power (Fire)
    -Stealth Rock/Hidden Power (Fire)
    Nature: Naive
    EVs: 16 Atk/240 SAtk/252 Spe
    Item: Diancite

    If you want a Normal Mega, use Lopunny, or even Pidgeot if you're feeling gutsy enough:

    Lopunny:
    -Fake Out
    -Return
    -High Jump Kick
    -Ice Punch/Toxic/Healing Wish
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    or
    -Substitute
    -Return
    -High Jump Kick/Drain Punch
    -Encore/Drain Punch/Baton Pass
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    or
    -Return
    -High Jump Kick
    -Power-Up Punch
    -Encore/Heal Bell/Substitute
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    Pidgeot:
    -Hurricane
    -Heat Wave
    -U-turn
    -Roost/Hyper Beam
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Pidgeotite

    (note: Hyper Beam is a thing on Mega Pidgeot not only because of its lack of other good options, but also as a last-ditch resort to heavily damage or KO something when it's on its last legs)

    Cincinno and Ambipom aren't good because mono-Normal rarely achieves much, plus they're frail. Magnezone is a good fit for trapping and KOing Steels. Lati@s and Mandibuzz provide Defog support, while Starmie and Excadrill provide Rapid Spin support:

    Magnezone:
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire)
    Nature: Modest
    EVs: 172 HP/252 SAtk/84 Spe
    Item: Choice Specs
    Ability: Magnet Pull

    Latias:
    -Draco Meteor
    -Psyshock
    -Defog
    -Healing Wish
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Hidden Power (Fire)/Earthquake
    -Defog
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Mandibuzz:
    -Foul Play
    -Roost
    -Taunt/Whirlwind
    -Defog/Toxic/Knock Off
    Nature: Bold/Impish
    EVs: 248 HP/136 Def/108 SDef/16 Spe
    Item: Leftovers
    Ability: Overcoat

    Starmie:
    -Scald
    -Rapid Spin
    -Reflect Type
    -Recover
    Nature: Timid
    EVs: 248 HP/24 Def/236 Spe
    Item: Leftovers
    Ability: Natural Cure

    or
    -Hydro Pump
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Natural Cure

    Excadrill:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf
    Ability: Mold Breaker

    Rhyperior is preferred over Rhydon because not only does it have access to Leftovers recovery, but it also has Solid Rock to help cushion super effective hits:
    -Stealth Rock
    -Earthquake
    -Rock Blast/Stone Edge
    -Ice Punch/Toxic
    Nature: Adamant
    EVs: 212 HP/44 Atk/252 Def
    Item: Leftovers
    Ability: Solid Rock

    i didnt even think of using focus blast on alakazam lol thanks for that idea. and i wanna use dazzling gleam also. i had no idea rhyperior got that ability either. its just i dont like rhyperior much at all XD and ya i have 2 normal types on my team which i shouldnt really do lol. i do like mega altaria so i could use it. and ive always liked starmie. i would like to have a balance of walls and attackers on my team as well. ill try to take these into consideration thank you :)
     
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