Rate My Team

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    Infernape @ Leftovers
    Naive Nature
    232 Spd 252 S.Atk 24 Atk \ 252 Spd 128 S.Atk 128 Atk
    Ability: Blaze
    Nasty Plot \ Thunderpunch
    Grass Knot
    Flamethrower
    Close Combat

    The EVs on the left are for Nasty Plot, the EVs on the right are for Thunderpunch.

    Starmie @ Leftovers
    Timid Nature
    172 Hp 120 S.Atk 216 Spd
    Ability: Natural Cure
    Surf
    Recover
    Thunderbolt \ Ice Beam
    Rapid Spin

    Ice Beam would help with Dragons, but Water and Ice isn't exactly good coverage..

    Blissey @ Leftovers
    Bold Nature
    212 Def 182 Hp 116 S.Atk
    Ability: Natural Cure
    Ice Beam
    Thunder Wave
    Softboiled
    Aromatherapy

    ...

    Skarmory @ Leftovers
    Impish Nature
    252 Hp 96 Atk 156 Def 4 Spd
    Ability: Sturdy
    Spikes
    Whirlwind
    Roost
    Drill Peck

    ...

    Gengar @ Leftovers
    Timid Nature
    252 Spd 252 S.Atk 4 Hp
    Ability: Levitate
    Thunderbolt
    Focus Blast
    Shadow Ball
    Hypnosis / Energy Ball

    I don't like Hypnosis' accuracy, but idk..

    Garchomp @ Leftovers
    Jolly Nature
    252 Atk 240 Spd 16 Hp
    Ability: Sand Veil
    Earthquake
    Dragon Claw
    Fire Fang
    Swords Dance

    ...

    I'm no good with items so I gave them all Leftovers for now. Does this team have any major weaknesses?
     
    Infernape @ Life Orb
    Naive Nature
    232 Spd 252 S.Atk 24 Atk \ 252 Spd 128 S.Atk 128 Atk
    Ability: Blaze
    Nasty Plot \ Thunderpunch
    Grass Knot
    Flamethrower
    Close Combat

    The EVs on the left are for Nasty Plot, the EVs on the right are for Thunderpunch.

    Choose the left EVs w/ NP. 128/128/252 spreads generally fail.

    Starmie @ Leftovers
    Timid Nature
    172 Hp 120 S.Atk 216 Spd
    Ability: Natural Cure
    Surf
    Recover
    Thunderbolt \ Ice Beam \ Grass Knot
    Rapid Spin

    Ice Beam would help with Dragons, but Water and Ice isn't exactly good coverage..

    This looks fine. Decide for yourself what to use.

    Blissey @ Leftovers
    Bold Nature
    212 Def 182 Hp 116 S.Atk
    Ability: Natural Cure
    Ice Beam
    Thunder Wave \ Seismic Toss
    Softboiled
    Aromatherapy

    OK.

    ...

    Skarmory @ Leftovers
    Impish Nature
    252 HP 252 DEF 6 ATK
    Ability: Sturdy
    Spikes
    Whirlwind
    Roost
    Drill Peck

    Skarmory from Smogon is bad.

    ...

    Gengar @ Life Orb
    Timid Nature
    252 Spd 252 S.Atk 4 Hp
    Ability: Levitate
    Thunderbolt
    Focus Blast
    Shadow Ball
    Hypnosis / Energy Ball

    I don't like Hypnosis' accuracy, but idk..

    Sure.

    Garchomp @ Life Orb
    Jolly Nature
    252 Atk 240 Spd 16 Hp
    Ability: Sand Veil
    Earthquake
    Dragon Claw
    Fire Fang
    Swords Dance

    OK.

    ...

    I'm no good with items so I gave them all Leftovers for now. Does this team have any major weaknesses?

    Hera will be ripping through this team. Skarm, Nape, and Chomp aren't weak to it, but Skarm will be 2HKOed, Nape will be OHKOed, and Chomp will prolly be OHKOed as well (by CBCross). Infernape can prolly stop CBCross, but it certainly can't switch in. Tyranitar rips through your whole team if it has Ice Beam, and the slaughter will be even worse if it's Boah. Vire will mow through your team with a Speed Boost, so make sure you don't drive it's motor.

    I'm sorry if my comments suck, I'm not that good.
     
    Gengar and Starmie are weak to Heracross?

    What does Boah mean?

    Thanks for Infernape and Skarmory.

    I only have 1 Grass Knot TM and it's going on Infernape so Starmie can't learn it.

    Which is better for Skarmory, Stealth Rock or Spikes?
     
    Gengar and Starmie are weak to Heracross?

    What does Boah mean?

    Tyranitar @ Leftovers
    Quiet - Sand Stream
    EVs: I Forgot :(
    SubPunch
    Thunderbolt
    Dark Pulse / Crunch


    Thanks for Infernape and Skarmory.

    I only have 1 Grass Knot TM and it's going on Infernape so Starmie can't learn it.

    OK then, go go go T-Bolt!

    Which is better for Skarmory, Stealth Rock or Spikes?

    Really, I'd go Spikes, but both work good; it's really up to personal preference.

    Have I answered your questions?
     
    Actually...

    Tyranitar@Lefties *Tyraniboah, or just known as boah*
    Rash/Naughty
    252HP/??? (I know 252 HP and 31 HP IVs are VITAL!)

    Substitute
    Focus Punch
    Dark Pulse
    Close Combat Ice Beam/T-bolt.

    31 IVs and max HP give it 404 HP, giving it 101 HP subs. Dark Pulse and Bolt or Beam draw out Blissey, you sub up, and Focus Punch its face.
     
    On the Boah Ev spread

    252 HP / 188 SAtt / 68 Sp. D

    And also Quiet nature please. You wanna be slower for this set for setting up Subs / Punching. I also personally like Crunch over Dark Pulse but thats just personal preference.

     
    On the Boah Ev spread

    252 HP / 188 SAtt / 68 Sp. D

    And also Quiet nature please. You wanna be slower for this set for setting up Subs / Punching. I also personally like Crunch over Dark Pulse but thats just personal preference.

    68 SPEED !! Its there to outspeed Blisseys t-wave, weezings will-o-wisp and get a sub up before them.

    Yeah, boah will rip you to shreds and Starmie is weak to Heracross, Megahorn kills it.

    Also Taunt Gyarados causes real problems if you dont run T-Bolt on Starmie.
     
    What counters Boah?

    I'll use Thunderbolt on Starmie.

    What's the difference between Stealth Rock and Spikes?
     
    Really, stealing my "go go go" expression doesn't sit cool with me :/ I'm looking at you Darkknight :/

    Get rid of the Smogon EV Spreads >:0 Well, I'm looking at Skarmory really. Needs a lot more Defense.

    You really get obliterrated by anything that doesn't mind skarmbliss...you know, the Electivires, Infernapes, and Metal Sound Zapdos of the world.

    Skarmbliss need support, otherwise they will crumble.
     
    I was thinking of replacing Skarmory with Hippowdon. It would help with some of my weaknesses and other threats like Lucario (I think)..
     
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