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Rate my team

  • 2
    Posts
    16
    Years
    • Seen May 18, 2008
    I'm having trouble with what my team and move sets should be. Could someone tell me how this team is.

    Tyranitar @ Leftovers
    Ability: Sand Stream
    Nature: Docile
    Attacks: Earthquake
    Stone Edge
    Hyperbeam
    Ice Beam


    Venusaur @ Meadow Plate
    Ability: Overgrow
    Nature: Rash
    Attacks: Frenzy Plant
    SolarBeam
    Toxic
    Giga Drain


    Charizard @ Flame Plate
    Ability: Blaze
    Nature: Calm
    Attacks: Blast Burn
    Flamethrower
    Fly
    Dragon Claw


    Poliwrath @ Splash Plate
    Ability: Damp
    Nature: Quiet
    Attacks: Hydro Pump
    Surf
    Brick Break
    Bulk Up


    Espeon @ Mind Plate
    Ability: Synchronize
    Nature: Serious
    Attacks: Psychic
    Psych Up
    Psybeam
    Future Sight

    Butterfree @ Insect Plate
    Ability: Compoundeyes
    Nature: Adamant
    Attacks: Substitute
    Bug Buzz
    Sleep Powder
    Silver Wind

    So that's my team. Please tell me what you of it.
     
    Your natures and items are way off. Adamant on Butterfree is ridiculous. The plates aren't good. I'm actually not sure why I just approved this thread. I'll leave this open so people can teach you more.
     
    Dont EVER EVER EVER EVER EEVER EVER EVER EVER use 2 turn attacks. Hyper beam, frenzy plant, solar beam and fly have ALL got to go. It gives the opponent a chance to switch in on the recharge/attack.

    Plates only give a 10% increase, and TTar wants Crunch.

    You have too many same type moves on the same pokemon. 2 fire type moves on charizard, 2 psychic on espy, venasuar has 3 grass moves....
     
    I'm having trouble with what my team and move sets should be. Could someone tell me how this team is.

    Tyranitar @ Leftovers
    Ability: Sand Stream
    Nature: Docile
    Attacks: Earthquake
    Stone Edge
    Hyperbeam Dragon Dance
    Ice Beam

    Never use 2 turn moves...EVA!

    Venusaur @ Meadow Plate
    Ability: Overgrow
    Nature: Rash
    Attacks: Frenzy Plant Razor Leaf/Roar/Earthquake
    SolarBeam Razor Leaf/Roar/Earthquake
    Toxic
    Giga Drain

    Never use 2 turn moves, even if they have amazing attack, their accuracy and two turn effect is phail.

    Charizard @ Flame Plate
    Ability: Blaze
    Nature: Calm
    Attacks: Blast Burn Earthquake
    Flamethrower
    Fly Swords Dance/Focus Punch
    Dragon Claw

    Never use two turn moves.

    Poliwrath @ Splash Plate
    Ability: Damp
    Nature: Quiet
    Attacks: Hydro Pump
    Surf Ice Beam/Earthquake
    Brick Break
    Bulk Up

    Don't use two moves of the same type in one Pokemon moveset.

    Espeon @ Mind Plate
    Ability: Synchronize
    Nature: Serious
    Attacks: Psychic
    Psych Up
    Psybeam Calm Mind/Rest/Ligth Screen/HP Electric (is that possible?)
    Future Sight

    Don't use two moves of the same type in one Pokemon moveset.

    Butterfree @ Insect Plate
    Ability: Compoundeyes
    Nature: Adamant
    Attacks: Substitute
    Bug Buzz
    Sleep Powder
    Silver Wind

    Good, but get rid of Adamant.

    So that's my team. Please tell me what you of it.

    You need to seriously get rid of those 2 turn moves. They're horrible for competative battles. You also need to post EV's, or else we cannot help you much more.
     
    I'm having trouble with what my team and move sets should be. Could someone tell me how this team is.

    Tyranitar @ Leftovers/Choice Band/Life Orb
    Ability: Sand Stream
    Nature: Docile
    Attacks: Earthquake
    Stone Edge
    Hyperbeam Crunch/Taunt
    Ice Beam
    Dragon Dance.
    This thing is not good.Hyperbeam makes it useless against things like Heracross so take that off and Ice Beam to make the DDancing one for more power and speed which,are very useful this generation.


    Venusaur @ Meadow PlateLeftovers
    Ability: Overgrow
    Nature: Rash
    Attacks: Frenzy Plant
    SolarBeam
    Grass Knot
    ToxicSleep Powder
    Giga Drain
    Sludge Bomb/HP Fire/Leech Seed
    No.This is not meant to be a sweeper.It's meant to be a tank or annoyer.

    Charizard @ Flame PlateSalac Berry
    Ability: Blaze
    Nature: Calm
    Attacks: Blast Burn
    Belly Drum
    FlamethrowerFire Punch
    FlyEarthquake
    Dragon Claw
    Substitute
    Belly Drumming Charizard does massive damage and is quite useful.



    Poliwrath @ Splash Plate Leftovers
    Ability: Damp
    Nature: QuietAdamant
    Attacks: Hydro Pump
    Substitute
    SurfWaterfall
    Brick Break/Focus Punch
    Bulk Up
    This is not meant to use special attacks.It can use stronger things called Physical attacks and pump them up with Bulk Up.


    Espeon @ Mind PlateLeftovers for Calm Mind,Choice Specs for Shadow Ball.
    Ability: Synchronize
    Nature: Serious
    Attacks: Psychic
    Psych Up HP Fighting
    Psybeam Grass Knot
    Future Sight
    Calm Mind/Shadow Ball
    You know what to do.Sweep and stat up with Calm Mind or go anyway with Shadow Ball.
    Butterfree @ Insect Plate
    Ability: Compoundeyes
    Nature: Adamant

    Attacks: Substitute
    Bug Buzz
    Sleep Powder
    Silver WindStun Spore/HP Ice

    So that's my team. Please tell me what you of it.
    This team sings for better moves and natures along with items.Seriously,find better pokemon at least,better then this.
     
    Gyarados rips through this team unless you don't EV T-Tar correctly. Perhaps Electivire would be good? I use one, and it's this set:

    Electivire @ Expert Belt
    (I believe it was Jolly Nature, but I forgot)
    Motor Drive
    252 Att, 252 Spd, 6 HP
    Thunderbolt
    Cross Chop
    Ice Punch
    Earthquake

    It works wonders, Ice Punch for annoying dragon types like Garchomp and Mence. Thunderbolt is thunderbolt. EQ for rock/ground types and cross chop for Snorlax, Blissey.
     
    As Blueberry said the plates (Unless used on Arceus)/things like Charcoal, Mystic Water aren't good (They are only good in extremely rare cases) as they only give a 10% bonus and only boost one type.

    Real items:

    Life Orb
    Expert Belt
    Wise Glasses
    Muscle Band
    Leftovers or Black Sludge (You should always use Black Sludge on Poison Pokes rather than Leftovers IMO because it will have a chance of temporarily punishing Trick users)
    The Choice Suite
    Focus Sash (Must be used very strategically, it can't be just thrown on any team w/o thought)
     
    Last edited:
    Espreon, there's so much spikes and weather out there its almost impossible to use sash without your own weather and spin support. Its to difficult too get on the table these days.

    I agree with blueberry, I dont know why he approved this team. Even with all the movesets fixed, it would still a bunch of randomly picked pokemon with very little strategy (Im guessing this is an in-game team?). But yeah, since he has no understanding of EV training or team composition I cant see this winning. OP, I recommend reading through the complied 4th gen guide, learning about competetive basics such as EV training, tiers ect and come back when you feel comfortable with the competetive style.

    I'm also suprised no-one picked up how he has tyranitar on an entire team of SS weak pokemon.
     
    I'm having trouble with what my team and move sets should be. Could someone tell me how this team is.

    Tyranitar @ Leftovers
    Ability: Sand Stream
    Nature: Docile
    Attacks: Earthquake
    Stone Edge
    Hyperbeam
    Ice Beam


    Venusaur @ Meadow Plate
    Ability: Overgrow
    Nature: Rash
    Attacks: Frenzy Plant
    SolarBeam
    Toxic
    Giga Drain


    Charizard @ Flame Plate
    Ability: Blaze
    Nature: Calm
    Attacks: Blast Burn
    Flamethrower
    Fly
    Dragon Claw


    Poliwrath @ Splash Plate
    Ability: Damp
    Nature: Quiet
    Attacks: Hydro Pump
    Surf
    Brick Break
    Bulk Up


    Espeon @ Mind Plate
    Ability: Synchronize
    Nature: Serious
    Attacks: Psychic
    Psych Up
    Psybeam
    Future Sight

    Butterfree @ Insect Plate
    Ability: Compoundeyes
    Nature: Adamant
    Attacks: Substitute
    Bug Buzz
    Sleep Powder
    Silver Wind

    So that's my team. Please tell me what you of it.

    Espreon, there's so much spikes and weather out there its almost impossible to use sash without your own weather and spin support. Its to difficult too get on the table these days.

    I agree with blueberry, I dont know why he approved this team. Even with all the movesets fixed, it would still a bunch of randomly picked pokemon with very little strategy (Im guessing this is an in-game team?). But yeah, since he has no understanding of EV training or team composition I cant see this winning. OP, I recommend reading through the complied 4th gen guide, learning about competetive basics such as EV training, tiers ect and come back when you feel comfortable with the competetive style.

    I'm also suprised no-one picked up how he has tyranitar on an entire team of SS weak pokemon.

    Maybe it's because we were all speechless at how he had Frenzy Plant, Hyper Beam, Blast Burn, AND Solarbeam in his team's movesets.

    I'm gonna make a complete revision of how this team 'should' look if we're dealing with these pokes (I'll add a few) I'll probably post it tomorrow, ugh...
     
    Charcoal, Miracle Seed, Arceus Plates etc. should not be used. If you built your moveset correctly, an item like Charcoal or Miracle Seed will only be boosting one attack's power. By the way, did I mention the Power Boost was very minimal? It only boosts a move's power by a 10% increase. So if you have a Weavile holding a Sharp Beak, it will raise Aerial Ace's power by 1.1

    60 Base Power x 1.1 Sharp Beak = 66 Base Power

    66 Base Power is barely any better than a 60 Power, so it's sort of a waste. Same thing goes for Plates. They boost an attack's Power by 1.2, but that's still barely any difference.
    ---
    Hyperbeam, compared to all other moves, are very weak. As you might know, Hyperbeam would take 2 turns to fire an attack, with a 150 base damage. That isn't very good if you know the calculations. Since we know that Hyperbeam takes two turns, we divide 150 by two, which is 75. That means that Hyperbeam and all other moves are 75 base power PER TURN. That is really weak. Not to mention that you still have to be trapped on the field for the next turn-unoptional. That would let sweepers and walls set up with an extra turn. This goes to Hyperbeam and all other Hyperbeam variants like Giga Impact, Frenzy plant, etc. since they all require two turns and the usage is parallel to those of Hyperbeam.

    Fly, Dig, and Dive are also not to be used. It might let you evade a turn and then strike, but during that turn, it gives a chance for sweepers and walls to set up to. If you let your opponent Garchomp set up a Swords Dance, its basically over for you. Plus, Fly, Dig, and Dive haven't the best power, as the moves are outclassed by Drill peck, Earthquake, and surf in terms of one turn power.

    Last thing on movesets is to never use two moves of the same type. Movesets are designed to attack with power, and hit supereffective to more opponents. Which means to make your movesets more diverse, and not to use two moves of the same type in one moveset. (e.g. Flamethrower and Fire blast on the same moveset) The only exception for this is some Choice Specs Pokemon, such as Salamence.
    ---
    Another thing is to have a balanced team. A good and stable team might have the following...

    Special Sweeper - A Pokemon who boasts in Speed and Special Attack to deal a lot of damage to the opponent through special moves (e.g. PorygonZ, Alakazam)
    Physical Sweeper - A Pokemon who boasts in Speed and Attack to deal a lot of damage to the opponent through physical moves (e.g. Weavile, Salamence)
    Special Wall - A Pokemon who boasts in Special Defense, and preferably HP, to block special hits and take minimal damage
    Physical Wall - A Pokemon who boasts in Defense, and preferably HP, to block physical hits and take minimal damage
    Spikespinner - A Pokemon with access to Spikes, Rapid Spin, or Stealth Rock to set up or blow away Spikes / Stealth Rock.
    Cleric - A Pokemon which heals the status of the whole party, a Pokemon with access to Heal Bell / Aromatherapy.
    Tank - A Pokemon who can both Attack and Defend in some sort of way, Special or Physical.
    Baton Passer - A Pokemon with access to a stat boosting move (Agility) and / or a support move (substitute). It must have Baton Pass too.

    I know this is more than 6 roles, but some Pokemon can multi-task. Blissey can serve as a Cleric and a Special wall, Skarmory can be a Spiker and a Physical Wall. etc.
    ---
    Since Tyranitar sets up Sand Storm, your team should have Sandstorm resistant Pokemon. In this case, all of your Pokemon are effected by Sandstorm. That's not very good.
     
    Thanks

    Thanks. I'm not that great at deciding a team. I'm definitely going to make some changes to my team.
     
    Thanks. I'm not that great at deciding a team. I'm definitely going to make some changes to my team.
    I recommend better sweepers.Tyranitar is just damaging this whole team so you should replace that.Venasaur can also be replaced along with Butterfree because of their fire weakness.They can be placed with Yanmega and Celebi for better sweeping and status along with Baton Passing.Polwrath really isn't that good and Heracross could do a better job as a Fighting type.Espeon is restricted to a small movepool as a Psychic type so Alakazam could help sweep for you or Gardevoir could be bulky and pass Wish to other teammates.
     
    Jeez, clade, do you have these post already saved on your computer? Those are great.

    Frankly, I think Blueberry did the right thing by approving this thread. He'll never learn unless he get's help, and some people are either new to the game or new to the forum, and has no idea about the stickies.
     
    I thought the increase for items such as Sharp Beak was increased to 1.2 in D/P?
     
    I thought it was only the plates that boosted it by 20%, can't remember.
     
    I thought the increase for items such as Sharp Beak was increased to 1.2 in D/P?

    Yeah, it is 1.2. I think it was 1.1 in advance.
     
    Espreon, there's so much spikes and weather out there its almost impossible to use sash without your own weather and spin support. Its to difficult too get on the table these days.

    And that's why I said it must be used very strategically.
     
    And that's why I said it must be used very strategically.

    Well that obviously isn't going to happen on a team without a Rapid Sponner and with Tyranitar with the rest of the team weak to SS. Focus Sash is a bad item. The situations where it is useless are VERY rare.

    Also clade, excellent post, but spiker/SRer and Rapid Spinner are best left as two separate roles. While many pokemon can spikespin with SR, most have better things to be doing (like Donphan or Claydol) ;) But yes, very helpful post :) Much more useful than those flames we sometimes get.

    Also, I'm pretty sure a 20% increase is the same as it being multiplied by 1.2. 100 x 1.2 = 120; 100 + (100 x .20) = 120. So yeah, they're the same.

    And yeah, it was 1.1 in Advance.
     
    I'm having trouble with what my team and move sets should be. Could someone tell me how this team is.

    Tyranitar @ Leftovers
    Ability: Sand Stream
    Nature: Docile
    Attacks: Earthquake
    Stone Edge
    Hyperbeam
    Ice Beam


    Venusaur @ Meadow Plate
    Ability: Overgrow
    Nature: Rash
    Attacks: Frenzy Plant
    SolarBeam
    Toxic
    Giga Drain


    Charizard @ Flame Plate
    Ability: Blaze
    Nature: Calm
    Attacks: Blast Burn
    Flamethrower
    Fly
    Dragon Claw


    Poliwrath @ Splash Plate
    Ability: Damp
    Nature: Quiet
    Attacks: Hydro Pump
    Surf
    Brick Break
    Bulk Up


    Espeon @ Mind Plate
    Ability: Synchronize
    Nature: Serious
    Attacks: Psychic
    Psych Up
    Psybeam
    Future Sight

    Butterfree @ Insect Plate
    Ability: Compoundeyes
    Nature: Adamant
    Attacks: Substitute
    Bug Buzz
    Sleep Powder
    Silver Wind

    So that's my team. Please tell me what you of it.

    Okay, I'm going to reccomend a few choices your team could use, since you have too many glaring weaknesses.

    Electivire @ Expert Belt
    (I believe it was Jolly Nature, but I forgot)
    Motor Drive
    252 Att, 252 Spd, 6 HP
    Thunderbolt
    Cross Chop
    Ice Punch
    Earthquake

    All around player, you can switch into Blissey and take her out/injure her with Cross Chop. Ice Punch for annoying Salamences trying to switch into you with their EQ and insane attacks. EQ and Tbolt it pretty standard.


    Blissey @ Leftovers
    Bold Nature
    Natural Cure
    252 Def, 252 HP, 6 Sp. Att/Def.
    Softboiled
    Seismic Toss
    Aromatherapy/Light Screen
    Ice Beam/Thunder Wave/Toxic/Sing

    Great special wall, probably the best there is, nothing else needed to say.


    Now, that's two suggestions, let's take a deeper looking into your team.

    Tyranitar
    Venasaur
    Espeon
    Charizard
    Butterfree
    Poliwrath

    Already, I see Gyarados ripping a big chunk of your team out. Even Espeon, who doesn't have a weakness to Gyarados doesn't seem able to stop him. I'd reccomend ditching Butterfree (who's dead weight anyway) for the Electivire I posted.

    Tyranitar is not doing your team good, as much as I hate to say it. Unless it's a late game fighter, it harms your team far too much. Replace it with Blissey.


    That will make your team

    Venasaur
    Charizard
    Blissey
    Poliwrath
    Electivire
    Espeon

    It's still weak. Honestly, your team lacks speed, I'd get a Sceptile. I'm not good with those, ask sims for a good set. But I'd say Sceptile > Venasaur.

    Even with all this, I still think you need some fixing up. I'd like Metagross in here somewhere, over Espeon preferably, but that's just me.
     
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