- 7
- Posts
- 15
- Years
- Seen Apr 7, 2010
This team rides on mew, the only pokemon, and its ability to have many different roles on a team. Keep in mind that this team is for double battling with friends... i don't really know about ubers and OU. Any suggestions would be appreciated, but don't tell me to replace a mew with a different pokemon because that would defeat the purpose of the team. Thank-you :)
1 Mew @ Leftovers
-Substitute
-Amnesia
-Iron Defense
-Baton Pass
HP 128/Def 128/SpDef 252
Calm
2 Mew @ Leftovers
-Substitute
-Nasty Plot
-Psych Up
-Baton Pass
HP 128/Def 128/SpDef 252
Careful
3 Mew @ Choice Specs
-Aura Sphere
-Blizzard
-Psychic
-Heat Wave
HP 4/Spd 252/SpAtk 252
Modest
4 Mew @ Power Herb
-Sky Attack
-Solar Beam
-Recycle
-Heat Wave
Atk 128/Spd 252/SpAtk 128
Bold
5 Mew @ Focus Sash
-Explosion
-Endeavor
-Vacuum Wave
-Protect
HP 4/Atk 252/Spd 252
Adamant
6 Mew @ Leftovers
-Substitute
-Transform
-Me First
-Protect
HP 128/Def 252/SpDef 64/Def 64
Timid
Numbers 1 and 2 lead, use substitute, and gain stats to baton pass to 3 and 4. Both 3 and 4 are sweepers, with 4 having the twist of a power herb that it can recycle. 5 can come out to finish what's left with a quick hit from vacuum wave, explode to deal some damage, or take a hit and bring down the opponent with endeavor. Protect is to keep it alive. Finally, 6 is the fun mew that can transform, use enemy moves, and is shiny.
Again, any comments would be appreciated :)
1 Mew @ Leftovers
-Substitute
-Amnesia
-Iron Defense
-Baton Pass
HP 128/Def 128/SpDef 252
Calm
2 Mew @ Leftovers
-Substitute
-Nasty Plot
-Psych Up
-Baton Pass
HP 128/Def 128/SpDef 252
Careful
3 Mew @ Choice Specs
-Aura Sphere
-Blizzard
-Psychic
-Heat Wave
HP 4/Spd 252/SpAtk 252
Modest
4 Mew @ Power Herb
-Sky Attack
-Solar Beam
-Recycle
-Heat Wave
Atk 128/Spd 252/SpAtk 128
Bold
5 Mew @ Focus Sash
-Explosion
-Endeavor
-Vacuum Wave
-Protect
HP 4/Atk 252/Spd 252
Adamant
6 Mew @ Leftovers
-Substitute
-Transform
-Me First
-Protect
HP 128/Def 252/SpDef 64/Def 64
Timid
Numbers 1 and 2 lead, use substitute, and gain stats to baton pass to 3 and 4. Both 3 and 4 are sweepers, with 4 having the twist of a power herb that it can recycle. 5 can come out to finish what's left with a quick hit from vacuum wave, explode to deal some damage, or take a hit and bring down the opponent with endeavor. Protect is to keep it alive. Finally, 6 is the fun mew that can transform, use enemy moves, and is shiny.
Again, any comments would be appreciated :)