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- Seen Aug 14, 2013
So today i was planning on making a complete new team.
And since i actually like to kick some OU ass with UU
This (mostly tanking) team is what i came up with so far:
And since i actually like to kick some OU ass with UU
This (mostly tanking) team is what i came up with so far:
Ambipom @ Life orb
Technician
252ATK/252/SPE/4HP > Jolly
- Fake Out
- U-turn
- Low Kick
- Return
So basicly this is my lead. Off course the fake out to start with to get some free damage, and then use the U-Turn so get my lead out of there again! By far the most seen lead in UU it pretty much comes down to a speed-tie. So a pretty solid and reliable lead if i would say. Nevertheless is the speedy ambipom perfect when 1 of my other mons die.. since i can bring in this little fluffy mon in again to again FO+UT combo out again getting free damage on the opponent!
The most cunnign feature of this sneaky fluf is his U-turn into Xatu as a lead since Xatu's Magic bounce simple swings the opponents hazards back at him, either forcing a switch out or attack (<in both cases xatu switches out again)
Porygon2 @ Eviolite
Download
252HP/252SPA/4DEF > Modest
- Tri Attack
- Ice Beam
- Discharge/Charge Beam
- Recover
Pretty much my annoying-tank if i can call it that? Since the defensive stats get a boost form the eviolite, and with 252HP and recover it takes a while to kill if used right. Decent amount of special damage with elemtal coverage.
Not completely sure on the charge beam though.. It gives a +1SPA a decent amount of time, but the weak base power and <100% accuracy makes it a bit unreliable. On the other hand would a DrifSUB of 110HP give me some time to get 1 or 2 chargebeams.
Milotic @ Leftovers
Marvel Scale
252DEF/248HP/8SPE > Bold
- Surf/Scald
- Hidden Power (grass)
- Recover
- Icebeam
same set-up idea with porygon2, keep hittting the opponent while they try to kill you but having a hard time actually doing so!
Mainly going for Scald>Surf for the hax
Xatu @ Leftovers
Magic Bounce
252HP/252SPD/4SPE > Careful
- Roost
- Thunder Wave
- U-Turn
- Psychic
My main annoyer, gets switcht in most of the time thanks to Ambipoms lead so i can magic bounce the incoming hazards. and para-haxing opponents while roosting/u-turning. Psychic just to make it not completely useless when its last-man-standing and getting the STAB onto poison pokemon + magic bounce to pretty much clear some toxics off the field.
Ursaring @ Flame Orb
Guts
252ATK/252SPE/4HP > Jolly
- Facade
- Close Combat
- Night Slash/Crunch
- Swords Dance/protect
My bulldozing monster, getting the SD/protect up in first turn so flame orb can activate giving my attack a major boost and sweeping more then one pokemon with STAB facade wich will do a hell of a lot dmg.
Simply add CC and dark move for the coverage if opponent mon walls facade even after the attack boost like rhyperior or any ghost type.
So this is pretty much i came up with; all UU pokemon. Did this in 20mins or so (so didnt put ALOT of time into it) and still looking for a sixth pokemon to fill-up.
Any ideas or suggestions? Please respond! :D
So.. After alot of researching and trying diffrent 6th slot fillers i think i might have come up with something decent!
Any ideas or suggestions? Please respond! :D
So.. After alot of researching and trying diffrent 6th slot fillers i think i might have come up with something decent!
Drifblim @ Leftovers
Aftermath
252DEF/252SPD/4HP > Bold
- Baton Pass
- Substitute
- Shadow Ball
- Calm Mind
A Batonpassing wall/tank. BP a substitute of 110HP to either of my 3 sweepers (ursa,pory,milo) and giving the 2 special sweepers a CM or 2 with that, this Drifblim could cause chaos by simply supporting. Shadowball STAB for filler-up move because it would be useless without an attack and last man standing
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