Rate my YGO Deck please!

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    17
    Years
    I know some of these cards are banned but I never play by tournament standards and neither do my friends. I just want some people to rate it and tell how I can improve this deck. I am also trading with my cousin and his friends for fusions and more D/E Heros.

    Normal Deck

    Monsters

    Horus' Servant
    Horus The Black Flame Dragon Lv.6
    Horus The Black Flame Dragon Lv.8
    Mystic Swordsman Lv.2
    Mystic Swordsman Lv.4
    Sword Hunter
    Chaos Necromancer

    Destiny Heros
    Doom Lord
    Captain Tenacious
    Defender
    Blade Master
    Diamond Dude
    Fear Monger

    Elemental Heros
    Bubbleman
    Clayman
    Sparkman
    Burstinatrix
    Avian
    Neos
    Wildheart


    Spells
    Neo-Space
    Level Up!
    Level Modulation x2
    Cyclone Blade
    D-Spirit
    Ring Of Magnetism
    Heart Of Clear Water
    The Warrior Returning Alive
    Lightning Blade
    Fusion Sword Murasame Blade
    Fairy Of The Spring
    Monster Reborn
    Monster Reincarnation
    Graceful Charity
    Soul Exchange x2
    Double Attack
    H-Heated Heart
    Giant Trunade
    Fake Hero
    Hero Heart
    Metamorphosis
    Poymerization x2
    Change Of Heart

    Traps
    Dark Deal
    Magic Arm Shield
    Robbin' Goblin
    Jar Of Greed
    A Hero Emerges
    Destiny Signal
    D-Time
    Destiny Mirage
    D-Chain
    D-Shield

    Fusion Deck
    Elemental Hero Neo Bubbleman
    Elemental Hero Pheonix Enforcer
     
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    Assuming that it's just casual and following *no* banlist (aka, worse than traditional), this deck is really not very powerful at all... you need to be far more focused on what you're trying to do, such as focusing on which line of monsters- horus, elemental heroes, destiny heroes or what?

    It's far easier for us to see if you separate the "normal deck" into monster, spell or traps.
     
    Assuming that it's just casual and following *no* banlist (aka, worse than traditional), this deck is really not very powerful at all... you need to be far more focused on what you're trying to do, such as focusing on which line of monsters- horus, elemental heroes, destiny heroes or what?

    It's far easier for us to see if you separate the "normal deck" into monster, spell or traps.

    Not very powerful? I have yet to lose with this deck. My main worry is the Elemental and Destiny Hero monsters but can't you have a few others once in a while? And I'm already in the process of getting Destiny Hero-Dread Master and other Elemental Hero Fusions.
     
    (...Wow, it's been a while since I saw a R/F YGO thread...)

    For starters, you need to organize the decklist in SOME format so that it's readable. The traditional Monster/Spell/Trap format is best, like so:

    Monsters: 21
    1x Elemental Hero Neos
    1x Sword Hunter
    1x Horus The Black Flame Dragon Lv.6
    1x Horus the Black Flame Dragon Lv.8

    1x Horus' Servant
    1x Mystic Swordsman Lv.2
    1x Mystic Swordsman Lv.4
    1x Chaos Necromancer
    1x Destiny Hero Doom Lord
    1x Destiny Hero Captain Tenacious
    1x Destiny Hero Defender
    1x Destiny Hero Blade Master
    1x Destiny Hero Diamond Dude
    1x Destiny Hero Fear Monger.
    1x Elemental Hero Bubbleman
    1x Elemental Hero Clayman
    1x Elemental Hero Sparkman
    1x Elemental Hero Burstinatrix
    1x Elemental Hero Avian
    1x Elemental Hero Wildheart
    1x Elemental Hero Neo Bubbleman (this is NOT a fusion.)

    Spells: 25
    1x Fake Hero
    1x Hero Heart
    1x Metamorphosis
    2x Poymerization
    1x Change Of Heart
    1x Double Attack
    1x H-Heated Heart
    1x Giant Trunade
    1x Monster Reborn
    1x Monster Reincarnation
    1x Graceful Charity
    2x Soul Exchange
    1x Lightning Blade
    1x Fusion Sword Murasame Blade
    1x Fairy Of The Spring
    1x The Warrior Returning Alive
    1x Level Up!
    2x Level Modulation
    1x Cyclone Blade
    1x D-Spirit
    1x Ring Of Magnetism
    1x Heart Of Clear Water

    Traps: 10
    1x D-Chain
    1x Robbin' Goblin
    1x Jar Of Greed
    1x Dark Deal
    1x A Hero Emerges
    1x Destiny Signal
    1x D-Time
    1x Destiny Mirage
    1x D-Shield
    1x Magic Arm Shield

    Okay, now then...your deck is WAY too big, clocking in at a massive 56 cards. You need to cut down to about 40 cards. Your deck also tries very unsuccessfully to clash three different themes: Level monsters, Destiny Hero, & Elemental Hero. PICK ONE.

    I could give you a list of cards to add that would be necessary in a larger group, but those cost money, so I'll just stick with what you have here.

    Your card choices are also all over the place, and you have WAY too many Spells. Take these out:

    1x Fake Hero
    1x Hero Heart
    1x Metamorphosis
    1x Poymerization
    1x Monster Reincarnation
    1x Fusion Sword Murasame Blade
    1x Fairy Of The Spring
    2x Level Modulation
    1x D-Spirit
    1x Ring Of Magnetism

    With these, you can also remove Neo Bubbleman. That'll bring you down to 44 cards. While not as low as it can get, it's still better than it was. You should also get rid of:

    1x Horus' Servant (100 ATK monster that protects only TWO of yours = not at all worth it)
    1x Elemental Hero Neos (simply useless in your deck)
    1x Dark Deal (This is meant for Dark World, NOT what you have here)
    1x D-Chain (too situational in all)

    There, 40 cards. And you didn't have to buy a single one.

    ...Ehh, popped up on me:

    Assuming that it's just casual and following *no* banlist (aka, worse than traditional), this deck is really not very powerful at all... you need to be far more focused on what you're trying to do, such as focusing on which line of monsters- horus, elemental heroes, destiny heroes or what?

    It's far easier for us to see if you separate the "normal deck" into monster, spell or traps.

    (see above)

    Hinamori_Momo said:
    Not very powerful? I have yet to lose with this deck. My main worry is the Elemental and Destiny Hero monsters but can't you have a few others once in a while? And I'm already in the process of getting Destiny Hero-Dread Master and other Elemental Hero Fusions.

    Frostweaver is completely right, actually: no offense, but with the cardbase your "lack of a banlist" method gives you access to, the deck you have here is incredibly weak. For one thing, it doesn't even have Pot of Greed...
     
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    Correction. "Dark Deal" isn't for Dark World cards. It changes the effect of a spell card to "Your opponent discards 1 random card from their hand". I've got "Neo-Space" so "Elemental Hero Neos" would be of some good use. And I'm not getting rid of "Ring Of Magnetism". Why do you think I have it, "Heart Of Clear Water", "D-Shield", and "Captain Tenacious" all in 1 deck?
     
    Correction. "Dark Deal" isn't for Dark World cards. It changes the effect of a spell card to "Your opponent discards 1 random card from their hand". I've got "Neo-Space" so "Elemental Hero Neos" would be of some good use. And I'm not getting rid of "Ring Of Magnetism". Why do you think I have it, "Heart Of Clear Water", "D-Shield", and "Captain Tenacious" all in 1 deck?

    No, I was right in the first place about Dark Deal. I already knew what it does. That effect was made for the effects of Dark World monsters, so that your opponent triggers the effect of a monster like Goldd or Silva instead of whatever their spell was supposed to do, hence why you have to pay LP. Without Dark World monsters, the card is basically a -1 (maybe -2 depending on the Spell) and -1000 LP when Magic Jammer will negate the card outright without you having to lose a random card or any Life Points. Hence, it is useless to you.

    No, just sticking Neo Space into a deck does NOT automatically make Neos useful. Actually, having Neos is more reason for having Neo Space (which, to be fair, was not in your decklist when I posted that) than the other way around. However, just adding in those two cards with nothing else to use them is useless, hence they have to go. If you plan on using Neo Space for whatever reason, then there has to be more than just one other card in your deck that goes with it, particularly at least two or three of the fusions. Otherwise, Neo Space becomes a dead draw until you can summon Neos, then dead on the field once Neos dies. If you really want a 3000-ATK normal monster, just go with BEWD (not really, though).

    Contrary to what you might think, that combo is very easy to get through. A simple Fissure or Deck Devastation Virus will kill it. Having both Heart of Clear Water & D-Shield is also redundant...
     
    I believe you've forgotten "Horus The Black Flame Dragon Lv.8"'s effect. Negate and destroy spell cards. And "Dark Deal" activates when a Normal Spell Card is activated by the opponent.
     
    I believe you've forgotten "Horus The Black Flame Dragon Lv.8"'s effect. Negate and destroy spell cards.

    No, I remember. I have no idea what you point is, though. If you already have Horus LV8 out to negate a spell, then Dark Deal becomes completely useless (why in the world would I want to activate a Trap and discard a card when I can just negate it outright!??).

    If you were referring to the holes in that combo, then I believe that you've forgotten that Deck Devastation Virus is a Trap...and Exiled Force still goes through just as easily to kill either one. ...Of course, you're not likely at all to draw into LV6 with the combo ready to go without your opponent having already ruined it *coughJinzocough*.
     
    But most people would try and keep someone from using a 3000 atk. point monster if their only choice of a target has 300 at. and def. points.
     
    But most people would try and keep someone from using a 3000 atk. point monster if their only choice of a target has 300 at. and def. points.

    -.- I have no idea if I correctly understood what you just said, but...

    Ring of Magnetism only works with monster attacks, not monster effects...Exiled Force still kills your Horus.
     
    I know. since they can only attack a 300 atk. and def. point monster while a 3000 atk. monster is on the field don'tcha think that they would want to destroy Horus instead?
     
    I know. since they can only attack a 300 atk. and def. point monster while a 3000 atk. monster is on the field don'tcha think that they would want to destroy Horus instead?

    AH, NOW I see what you were saying. Yeah, tribute Exiled Force to kill Horus, use Heavy Storm to either get you to waste Dark Deal or destroy Heart/Shield/Ring, then use Fissure to kill off Tenacious. Or, better yet, Brain Control/Soul Exchange/whatever Tenacious for a monarch...or use Enemy Controller to switch it into Attack Position, then smack you with a few beatsticks...or just use Book of Moon on it to destroy every single S/T piece of your "combo". Book of Moon & Enemy Controller are both Quick-Play Spells, so Dark Deal is useless against them. Even after using Dark Deal, your opponent still has Magician of Faith to bring whatever you negated right back...

    Of course, if you're going by NO banlist, then a bunch of other options come around: either Envoy, Snatch Steal, Mirror Force, Barrel-Ring on Horus, Fiber Jar to negate the whole process, Cyber Jar to kill both in one swoop...
     
    Maybe, but no one has successfully used a counter on me yet.
     
    Screw thinking of ways to kill Horus. If there is no banlist, there are as many FTK combos as there are horribly dubbed anime out there.


    If there's no banlist, brain control is mild. Before you can even think about setting or summoning any monster, Raigeki and Dark Hole will get you (provided they are not using FTK for who knows why). Envoy will blow up the field first turn through dangerous usages of graceful charity and other dangerous dump, then dimension fusion more copies of the same envoys (graceful charity one of each envoy to get CED, dimension fusion? ehehe) to end the game already.

    Without even traditional banlist, it's all about who wins the coin flip in the beginning. The one who goes first, wins.


    Honestly, you can play without any banlist. I am sure that I can use the most screwed up deck with the current banlist consisting of everyone's favorite yet useless card (My Wave Motion Cannon, using Icha's recursion strategy without dedicated phoenix, Alter Ego's pointlessly large Satellite Cannon, and ACC's warrior toolbox all at once) and still win... Just because more than likely, you will run into so many dead draws that you walk into self defeat half the time.

    Consider the probability and do quick calculations of what are your chances to draw cards that you need. With that in mind, increase the number of cards that you desperately need, and take out cards that can barely help you in the duel.

    (To my current knowledge, Ojama deck can actually win against yours right now because you got nothing for field destruction against Ojama's field lock, and I am darn serious, even if they lost 2 copies of Snipe Hunter, they will pull through.)
     
    Screw thinking of ways to kill Horus. If there is no banlist, there are as many FTK combos as there are horribly dubbed anime out there.


    If there's no banlist, brain control is mild. Before you can even think about setting or summoning any monster, Raigeki and Dark Hole will get you (provided they are not using FTK for who knows why). Envoy will blow up the field first turn through dangerous usages of graceful charity and other dangerous dump, then dimension fusion more copies of the same envoys (graceful charity one of each envoy to get CED, dimension fusion? ehehe) to end the game already.

    Without even traditional banlist, it's all about who wins the coin flip in the beginning. The one who goes first, wins.


    Honestly, you can play without any banlist. I am sure that I can use the most screwed up deck with the current banlist consisting of everyone's favorite yet useless card (My Wave Motion Cannon, [S-HIGHLIGHT]using Icha's recursion strategy without dedicated phoenix[/S-HIGHLIGHT], Alter Ego's pointlessly large Satellite Cannon, and ACC's warrior toolbox all at once) and still win... Just because more than likely, you will run into so many dead draws that you walk into self defeat half the time.

    Consider the probability and do quick calculations of what are your chances to draw cards that you need. With that in mind, increase the number of cards that you desperately need, and take out cards that can barely help you in the duel.

    (To my current knowledge, Ojama deck can actually win against yours right now because you got nothing for field destruction against Ojama's field lock, and I am darn serious, even if they lost 2 copies of Snipe Hunter, they will pull through.)

    *nods head* Playing by no banlist is bad because it'll always be FTKO, through either some sort of Yata-Dragon, Stein, or whatever else. Shoot, even Exodia is a possible FTK that way. If you really haven't run into a counter yet, then it's more likely than not that's simply due to a lack of effort from whoever you're playing.

    (Who said that was my favorite, though??)
     
    Hinamori, if that's the best you can do with a speculative deck then I'd say that you should stick to killing Uberchu. Forget Toolbox, I could have fun with Rescue Cat OTK (Or my old Chaos, since the banlist is gone.) E-Hero is fail-erific when it comes to fusions, and you have so few of them in your deck that you may as well toss most of the material monsters out in favor of searchers, etc.

    Good E-Hero deck...

    Monsters
    E-Hero Stratos x1
    E-Hero Wildheart x3
    E-Hero Necroshade x2
    Cyber Dragon x3
    E-Hero Bladedge x2
    E-Hero Bubbleman x2

    Spells
    Reinforcement of the Army x3
    E-Emergency Call x3
    Skyscraper 2-Hero City x3
    Skyscraper x3
    Common Gift x1
    O-Oversoul x3

    Traps
    Call of the Haunted x3
    Mirror Force x1

    (Okay, decklist is incomplete but that's cause I'm copying from SJ top sixteen deck from memory. Basically, E-Hero return and support. Necroshade is there to dump for Bladedge, who deals heavy hitting, along with Wildheart's trap immunity. Bubbleman is there for card support, and it doesn't need many monsters just because nearly everything searches or revives something else. Cyber Dragon is there 'cause it's splashable. I honestly can't remember what else is there, but I think I made the point. E-Hero is for searching for other E-Hero and pounding/reviving a whole ton, not for fusion or card-specific effects.)
     
    OH GOD! I forgot to add Bladeedge back in the deck thanks for reminding me ACC. And for the E-Heros I'm still trying to collect them all plus their spell and trap card combos. Besides I'm getting more Destiny Heros for my deck too. And I don't need strong monsters for my deck. I just need a good strategy and so far so good.
     
    >>; I will never, ever play necroshade or bladedge, ever. They're severe dead draws. It's even harder to dump necroshade in the graveyard now that graceful charity is gone (oh wait, we can use that here can we -_-). Bladedge is just hard to get out. Also, necroshade can't really summon anyone but bladedge and neo (good luck using him).


    The easiest Elemental Hero to use is probably Big City, which was the SJC winner Elemental Hero deck. Fusion Elemental Hero is possible but it's really hard to figure out when to use which hero, and guess the backrow properly when to get the fusion out yet not be nuked to death (fusion is already -2 usually, so you have to be very careful and use the fusion to full advantage to reclaim advantage.)



    Big City, Sort of

    Monsters- 15
    3 Elemental Hero Ocean
    3 Elemental Hero Wildheart
    1 Elemental Hero Stratos
    2 Exiled Force (or 3 Exiled Force, 2 D. D. Assailant)
    3 D. D. Assailant
    1 D. D. Warrior Lady
    1 Morphing Jar
    1 Marshmellon

    Spells 18
    3 Skyscraper 2 Hero City
    2 Reinforcement of the Army
    3 E- Emergency Call
    2 R- Righteous Justice
    1 Terraforming
    1 Smashing Ground
    1 Fissure
    1 Heavy Storm
    1 The Warrior Returning Alive
    2 Lightning Vortex
    2 Nobleman of Crossout

    Traps- 8
    3 Widespread Ruins
    2 Flipping the Rug
    1 Call of the Haunted
    1 Mirror Force
    1 Torrential Tribute



    Change as you see fitting, because first of all I never tried Big City with the current banlist, and secondly you don't use a banlist /swt

    You never want Cyber Dragon in Big City, because the point of Big City is that there's *always* a hero on your side of the field due to Ocean and Big City. You shouldn't have the chance to really use Cyber Dragon. Just keep up the recursion, and keep using all your other spells/monsters to field destruction. Rely on R Righteous Justice to nuke the backfield (since in theory, you got a lot of heroes on your side of the field, so Righteous Justice should be a Harpy Feather Duster.) Keep swinging from there on.

    The original big city got 3 stratos, snatch steal and a lot of other cool widgets. I just added DDA and DDWL for random filler. Originally they aren't there =( Icha and Alter Ego can fix my sorry attempt of Big City XD
     
    I'm guessing you want to play this in late 2007, early 2008 regional tourneys and such? or are you more a more causual player?
     
    I'm a casual player PKMNMASTERALEX.
     
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