Rate/Review UU Team

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    Have created a UU Team. Check it out. Also tell me if there's anything wrong with it.

    Tentacruel @ Black Sludge
    Ability: Liquid Ooze
    EVs: 252 HP / 240 SpD / 16 Spe
    Calm Nature
    - Rapid Spin
    - Toxic Spikes
    - Sludge Bomb
    - Toxic
    This is to put Toxic Spikes on the opposing Pokemon's team, and Rapid Spin whatever comes at it, mainly. Also can Toxic. A bulky tank, bulkier than Milotic, in Special Defense.

    Darmanitan @ Choice Scarf
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Rock Slide
    - U-turn
    - Earthquake
    A powerful hitter. That's all.

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature
    - Scald
    - Ice Beam
    - Recover
    - Dragon Tail
    Helpful to get rid of stat increases, can burn with Scald, a bulky tank in both Defense and Special Defense.

    Sceptile-Mega @ Sceptilite
    Ability: Lightning Rod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Leaf Storm
    - Focus Blast
    - Dragon Pulse
    - Giga Drain
    Whips up all Electric-type attacks. A powerful hitter.

    Feraligatr @ Life Orb
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Crunch
    - Ice Punch
    What's this? Not one, not two, but THREE Water-type Pokemon? Yes. They're favorable in my opinion, and I want a Feraligatr to be on the team. Sceptile can resist Grass and Electric attacks.

    Lucario @ Life Orb
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Close Combat
    - Bullet Punch
    - Earthquake
    Still useful, especially if Swords Dance was used, even without its mega.
     
    Milotic has decent Speed for a wall, so a Relaxed nature ruins that, Dragon Tail is mainly used for its switching effect, so a Bold nature is still better.

    I also wouldn't use both Milotic and Tentacruel together, really. They stack weaknesses. I'd like to propose some hazard-clearing alternatives to Tentacruel in Crobat, Donphan, and Forretress:

    Crobat:
    -Brave Bird/Acrobatics
    -Defog/Taunt
    -U-turn/Toxic/Taunt
    -Roost
    Nature: Jolly
    EVs: 248 HP/48 Def/212 Spe
    Item: Black Sludge/none
    Ability: Infiltrator

    Donphan:
    -Stealth Rock
    -Earthquake
    -Knock Off/Toxic/Roar
    -Rapid Spin
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Sturdy

    Forretress:
    -Stealth Rock/Spikes
    -Rapid Spin
    -Gyro Ball/Toxic
    -Volt Switch
    Nature: Relaxed/Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
     
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