- 16
- Posts
- 17
- Years
- Seen May 3, 2010
Skarmory @ Shed Shell
Impish Nature
252 HP / 220 S.Def / 36 speed
Keen Eye
-Whirlwind
-Spikes
-Taunt
-Roost
Tank Spiker. Sacrificed an attack for Taunt, this way if the opponents lead is also a Spiker, or they send out a CM/SD/Wishpass Pokemon they will become somewhat useless. With Roost to keep it alive, hopefully long enough to get a few layers of spikes out, with Whirlwind to have a bit of fun. Hopefully enough EV's in Speed to let it taunt first and not get taunted
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Armaldo @ Leftovers
Impish Nature
240 Atk / 252HP / 12Spd
Battle Armor
-Rapid Spin
-Stone Edge
-Stealth Rock
-X-Scissor
SR to stack with Spikes, Rapid Spin to get rid of any sort of Spikes that my Skarmory wasn't fast enough to taunt. Great Defense and HP to keep it alive for a bit, only healing is Leftovers. EV's in Attack and Nature in Defense to help it live longer.
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Duskinor @ Leftovers
Impish Nature
252 HP / 28 Atk / 228 Def
Pressure
-Pain Split
-Thunderpunch
-Shadow Punch
-Will-O-Wisp
Tank. After the Spikes, SR, Toxic and Taunts, Duskinor with great Special Defense, Defense, and EV's in HP, Duskinor with a ride range of attacks and Pain Split to keep it alive. Thunderpunch for any Starmies that come out trying to use Rapid Spin, Ice Punch for any Dragon sweepers, and Shadow Punch as a stab.
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Togekiss @ Leftovers
Timid Nature
252 SpA / 252 Speed / 4 Def
Serene Grace
-Air Slash
-Aura Sphere
-Thunderwave
-Nasty Plot
After Duskinor bites the bullet, the games on. Throw Togekiss out early in the battle a few times for Nast Plots boost, then after Duskinor will throw Togekiss out to do what it does best. Leftovers is the only means to survival, but with EV's in Speed, hopefully it will attack first and hard. With, Thunderwave, and Air Slash Pokemon will have a lot harder time attacking.
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Slaking @ Choice Band
Adamant Nature
252 Atk / 4 Def / 252 Spe
Traunt
-Return
-Earthquake
-Fire Punch
-Shadow Claw
What?? A Slaking? Late game sweep. After all the Toxic, SR, Spikes, Togekiss and Duskinor, with this Pokemons great attack power, EV's in Attack, and a Choice Band, switch in, attack, switch out to something else, and switch back. Hopefully the opponent will be weak enough to finish the team off. With it's nature, EV spread, and insane attack this will knock them off their feet.
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Umbreon @ Leftovers
Careful Nature
252 HP / 92 SpD / 164 Spe
Synchronize
-Mean Look
-Baton Pass
-Wish
-Payback
Wish Pass. Great team healer. Need to keep Pokemon alive for Slaking to switch out after it attacks. Also a Mean Look if i see a Pokemon I want to keep out for a quick kill. On top of Spikes and SR, Payback will be great for when I'm attacking, most likely i would be attacking second if i was to use Mean Look, or possibly a Wish for myself if needed.
Impish Nature
252 HP / 220 S.Def / 36 speed
Keen Eye
-Whirlwind
-Spikes
-Taunt
-Roost
Tank Spiker. Sacrificed an attack for Taunt, this way if the opponents lead is also a Spiker, or they send out a CM/SD/Wishpass Pokemon they will become somewhat useless. With Roost to keep it alive, hopefully long enough to get a few layers of spikes out, with Whirlwind to have a bit of fun. Hopefully enough EV's in Speed to let it taunt first and not get taunted
------------------------------------------------------------------------------------
Armaldo @ Leftovers
Impish Nature
240 Atk / 252HP / 12Spd
Battle Armor
-Rapid Spin
-Stone Edge
-Stealth Rock
-X-Scissor
SR to stack with Spikes, Rapid Spin to get rid of any sort of Spikes that my Skarmory wasn't fast enough to taunt. Great Defense and HP to keep it alive for a bit, only healing is Leftovers. EV's in Attack and Nature in Defense to help it live longer.
-------------------------------------------------------------------------------------
Duskinor @ Leftovers
Impish Nature
252 HP / 28 Atk / 228 Def
Pressure
-Pain Split
-Thunderpunch
-Shadow Punch
-Will-O-Wisp
Tank. After the Spikes, SR, Toxic and Taunts, Duskinor with great Special Defense, Defense, and EV's in HP, Duskinor with a ride range of attacks and Pain Split to keep it alive. Thunderpunch for any Starmies that come out trying to use Rapid Spin, Ice Punch for any Dragon sweepers, and Shadow Punch as a stab.
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Togekiss @ Leftovers
Timid Nature
252 SpA / 252 Speed / 4 Def
Serene Grace
-Air Slash
-Aura Sphere
-Thunderwave
-Nasty Plot
After Duskinor bites the bullet, the games on. Throw Togekiss out early in the battle a few times for Nast Plots boost, then after Duskinor will throw Togekiss out to do what it does best. Leftovers is the only means to survival, but with EV's in Speed, hopefully it will attack first and hard. With, Thunderwave, and Air Slash Pokemon will have a lot harder time attacking.
------------------------------------------------------------------------------------
Slaking @ Choice Band
Adamant Nature
252 Atk / 4 Def / 252 Spe
Traunt
-Return
-Earthquake
-Fire Punch
-Shadow Claw
What?? A Slaking? Late game sweep. After all the Toxic, SR, Spikes, Togekiss and Duskinor, with this Pokemons great attack power, EV's in Attack, and a Choice Band, switch in, attack, switch out to something else, and switch back. Hopefully the opponent will be weak enough to finish the team off. With it's nature, EV spread, and insane attack this will knock them off their feet.
-------------------------------------------------------------------------------------
Umbreon @ Leftovers
Careful Nature
252 HP / 92 SpD / 164 Spe
Synchronize
-Mean Look
-Baton Pass
-Wish
-Payback
Wish Pass. Great team healer. Need to keep Pokemon alive for Slaking to switch out after it attacks. Also a Mean Look if i see a Pokemon I want to keep out for a quick kill. On top of Spikes and SR, Payback will be great for when I'm attacking, most likely i would be attacking second if i was to use Mean Look, or possibly a Wish for myself if needed.
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