Re-doing my movesets

Well his EVs are already maxed so I can discard that. But still Seismic Toss seems like a good one to consider as it can hit anything and still deal 100 damage. Right now I'm trying to choose between that, Body Slam, Focus Punch, and Break Break. Body Slam is powerful and Hitokage can avoid hits easier if it paralyzes the foe. Focus Punch is heavily powerful but I'd need it to have enough of Double Team on it (probably have Blacky Double Team and Baton Pass), and Break Break is simply a good, powerful move, though I'm leaning towards not using that one. And I figure if I choose one of those three and then something like Sowrds Dance, it will kick heavy butt with Attack power.
 
If you're using Blacky to baton pass double team, then use belly drum instead of swords dance to powerup even faster (you expect that you won't be hit right?) Since you're using physical attacks, seismic toss is rather unneeded as a maxed out attacking Hitokage can certainly deal more than just 100 damage.

Hitokage- [atk + / def -] @ quick claw
EV: Atk, Speed
-belly drum
-focus punch (might as well)
-HP Ghost
-fire blast

With those 6 double teams, use belly drum to boost attack power then sweep away. Sicne you're "expected" not to be hit, use focus punch instead of brick break. HP Ghost to hit ghost types who are immune to focus punch, and use fire blast to burn Skarmory into oblivion (or at least, 2/3 of its hp). However, a hazer is the most threatening thing ever for your Hitokage.
 
True, Haze will be a pain, which makes me lean towards Body Slam since it has a pretty good chance of causing Paralyze (30%), plus its 85 power will be even better with a thing like Belly Drum. Also, I'm figuring I'll take Flamethrower over Fire Blast as Flamethrower has 100 base accuracy (Fire Blast has 85), and alot more PP (Fire Blast can have up to 8 while Flamethrower can have up to 24).
What's HP Ghost?
 
the problem is that Hitokage will surely need that bonus 65 attack power from Focus punch in comparison to body slam... KO them. Don't give them a chance to strike more than once. Also, I use fire blast because your special EV is going to be so terrible that even Fire Blast will need 3 hits to get Skarmory O.o; Flamethrower will take forever.
 
I seem to recall Hitokage being stronger than that, like when I played Pokemon Colloseum. And that's in the Battle Tower so the Pokemon there are of equal level. Besides what if Fire Blast should miss? That gives the enemy one more chance to attack. And with STAB Flamethrower has a 142.5 base power, and mine has a Mild nature so that also helped his Special Attack. Besides, as I said, Fire Blast has a small amount of PP. That could come back to bite me hard in battle.
As for Body Slam, wouldn't it be strong enough with a Belly Drum?
 
A Charizard using earthquake after belly drum cannot OHKO Marowak. Hitokage using body slam (which is weaker than eq?) Nope.

The only reason for fire blast is to get Skarmory and only. If it succeeds pseudohaze, you're messed for life. Since you belly drum, it's quite safe for your opponent to assume that you're a physical sweeper which you are, and they'll send out their physical tankers. CLaydol and Dusclops can be handled by Hidden Power Ghost. Steel types can be destroyed by Focus Punch, but there's Weezing and Skarmory. Weezing can/may haze anyway so you're messed either way. If it cannot, then just keep Fpunching him (150/2 > 70, so use Fpunch not HP Ghost).

Keep in mind that I'm highly biased regarding anti Blissey/Weezing/Skarmory (even though I'm SO PARANOID about them I still lose to them every single freakin' time). So what I suggest maybe over-doing those anti-evil-trio. It's still your call.
 
What do you mean by pseudohaze?
Geez that's frustrating. I thought the odds would be much better. Flamethrower and Body Slam, with the advantages things like STAB and Belly Drum give them, you'd think they'd put in some heavy power. I'm still reluctant to use Fire Blast because of its very low PP and less than perfect accuracy. I could Fire Blast a few times then be out of options because the PP are so low, and I could miss and the opponent would have another thought at scoring a hits of its own.
As for HP Ghost, my Hitokage's HP is Fighting unfortunately, I checked.
 
pseudohaze = "fake haze". It points to roar and whirlwind. They force you to switch. Well when you switch, you lose your stat buffs as well so that's the effect of hazing. It isn't really haze, but gets the hazing job done so it's "fake haze."

I suppose that you should use flamethrower since you're suppose to be endurable. It should be fine as what you got is time due to Double team.

The defensive stats should not be underestimated. let me paraphrase what Mana Lugia wrote in an older post.

Assuming that there's a battle between Ho-oh and Houndoom, both with neutral personality (no bonuses). Houndoom has max hp and max defense, while Ho-oh has max speed and max attack. Houndoom WILL SURVIVE earthquake from Ho-oh, believe it or not. It'll hang on by a bit of hp. Now's the time to use counter =p
 
frostweaver said:
pseudohaze = "fake haze". It points to roar and whirlwind. They force you to switch. Well when you switch, you lose your stat buffs as well so that's the effect of hazing. It isn't really haze, but gets the hazing job done so it's "fake haze."
That's where Body Slam would be handy: paralysis. Or I could teach Hitokage Attract, though it has a disadvantage in that it can only use it on female foes (my Hitokage is a male).

frostweaver said:
I suppose that you should use flamethrower since you're suppose to be endurable. It should be fine as what you got is time due to Double team.
So in other words it will work since Double Team increases his chances of avoiding hits?

frostweaver said:
The defensive stats should not be underestimated. let me paraphrase what Mana Lugia wrote in an older post.

Assuming that there's a battle between Ho-oh and Houndoom, both with neutral personality (no bonuses). Houndoom has max hp and max defense, while Ho-oh has max speed and max attack. Houndoom WILL SURVIVE earthquake from Ho-oh, believe it or not. It'll hang on by a bit of hp. Now's the time to use counter =p
But of course this type thing doesn't apply to Hitokage. I swear, any future games need an item to boost the stats of Pokemon you don't want to evolve, like Pikachu's Light Ball. It sucks that you have to evolve a Pokemon to be "good".
 
Netbattle does have level balance ^_^; Setting Sunkern as the lvl 100 Pokemon (lowest stat in game), all other Pokemon's level go down until it's at a reasonable point where their stats are a lot closer (the gap gets a lot smaller in terms of stats).

Skarmorys pack rest anyway so paralysis is just "meh" to it as long as you don't know any special attack (or else Skarmory will run to its best friend Blissey)
 
frostweaver said:
Netbattle does have level balance ^_^; Setting Sunkern as the lvl 100 Pokemon (lowest stat in game), all other Pokemon's level go down until it's at a reasonable point where their stats are a lot closer (the gap gets a lot smaller in terms of stats).
I'm not sure I understand what you mean.
frostweaver said:
Skarmorys pack rest anyway so paralysis is just "meh" to it as long as you don't know any special attack (or else Skarmory will run to its best friend Blissey)
But while it's sleeping Hitokage can blast away with Flamethrower.
 
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but the problem is: they'll switch out to heal beller, and it'll heal bell back to full hp as if it's sparkling new.

The level balance feature adjusts each Pokemon's level so their stats are more similar to one another. A Kyogre will only be around lvl 50 or so due to its high stats, while a Dewgong or HitoKage will be at a much much higher level due to high stats.
 
frostweaver said:
but the problem is: they'll switch out to heal beller, and it'll heal bell back to full hp as if it's sparkling new.
Yes but this is all granted that the person I fight happens to have these Pokemon and these moves. It's hard for one Pokemon to be prepaired for everything. This is why I have other Pokemon to help. If it gets too complex I can switch out, but in the case that Hitokage is the only one I can use, I want to be prepaired.
frostweaver said:
The level balance feature adjusts each Pokemon's level so their stats are more similar to one another. A Kyogre will only be around lvl 50 or so due to its high stats, while a Dewgong or HitoKage will be at a much much higher level due to high stats.
And what games does this apply to? You've kind of lost me on this part. ^^;

EDIT: Ok, I've almost got it I think.
Hitokage (Male) (Special Attack + Defense -) @ Quick Claw
-Flamethrower (a given. STAB raises base power to 142.5, Mild nature also makes it a great move)
-Body Slam/Focus Punch (FPunch has a 150 base power as opposed to BSlam's 85, however BSlam can paralyze 30%, and that's very important. I try to look at this from all angles, and while Rest, etc. can stop this, not every foe has moves like that, and even if it doesn't Paralyze, it still deals good damage. Focus Punch is great for power but you have to attack second and if you're hit you flinch. Blacky's Double Team/Baton Pass should help, but in which case I can't have Blacky help Hitokage (other team members fainted, Mean Look/Spider Web/Shadow Tag is in effect, etc.), using Focus Punch is taking a real chance. However unless the foe is resistant, I would probably just use Flamthrower. Focus Punch is also good against Rock foes while Body Slam isn't. Ack, there are just so many different ways of looking at it, and so many different possible outcomes.
-Belly Drum (yes it cuts the HP in half but as you stated earlier, Hitokage's kind of a full HP or 0 HP Pokemon. So it doesn't really matter. And it's safer than using 3 Swords Dances and giving the enemy more time to attack. This will really help BSlam/Fpunch)
-Attract (Again, my main mindset is to let Hitokage have strong moves to win quickly, but in which case it doesn't take the opponent out quickly, I want it to be able to have a good shot at avoiding hits itself. Attract's somewhat risky since you never know the enemy's gender, but I figure there's about a 50% chance depending on who you're battling. And when it works, a 50% chance of avoiding hits is pretty nice, and adding that to Blacky's added Double Teams, and the paralyze condition from Body Slam (if I use it), Hitokage can avoid hits quite nicely. There are of course chances of any of these being erased by Rest, switching out, Whirlwind/Roar, etc. but I think it's impossible to be able to stop everything, so I simply have to do the best I can)

Anyway one move needs to go, probably either Focus Punch or Body Slam.

By the way, you can only use Belly Drum once in a battle right? Also, would I need Quick Claw for Butterfree? I mean it would be pretty important that it can hit first with Sleep Powder, etc. Sorry for giving you so much to reply to in one post. ^^; I'm ready for a long reply, heh.
 
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butterfree WILL need quick claw. Even though there's Spore to be abused, the max speed of 260s is not enough at all. Though you can say that Breloom only have a 260 something speed as well, Breloom can endure one hit, and Butterfree can endure 0. Plus, Breloom can attack, while Butterfree cannot possibly do anything unless Sleep Powder kicks in...

For Hitokage, I won't use attract... one attack is going to be... quite terrible.
 
frostweaver said:
For Hitokage, I won't use attract... one attack is going to be... quite terrible.
You mean one attack against Hitokage? Attract would help prevent that. If you mean one physical attack on Hitokage's move list, Hitokage will probably have two, certainly not one. He's going to have Flamethrower (I do see what you mean about the low power though, I fought a Banette in the Sky Pillar about 22 levels under Hitokage and after one Flamethrower it still had to be hit with one more to get the job done. But still, I can't take a chance with Fire Blast as its PP is too low and accuracy is too risky, especially with its low PP. The other move will be either Body Slam or Focus Punch, but I still can't decide between the two. After seeing the low strength of Flamethrower, I lean towards FPunch. But still I worry since I take the risk of attacking second, and if Blacky isn't able to help out with Double Team/Baton Pass, I'm probably out before I can even attack. And though Body Slam has much lower power, it can paralyze 30% of the time which is a sure plus, and hopefully Belly Drum will help that out. By the way, I can only use Belly Drum once in a battle right?

frostweaver said:
The level balance feature adjusts each Pokemon's level so their stats are more similar to one another. A Kyogre will only be around lvl 50 or so due to its high stats, while a Dewgong or HitoKage will be at a much much higher level due to high stats.
And what games does this apply to? You've kind of lost me on this part. ^^;
 
it's about a program called netbattle for online ^_^;

Banette has no EV in the wild, and already natural low sp.def... so as you see, against something like Meganium (even if it's grass type) you'll have a REAL HARD time... Well don't use attract... stick with 3 offensive moves (or 2 with substitute not attract) with belly drum. If EV is adjusted so that hp is an odd number, then you can use belly drum twice. However, belly drum does not stack with another usage of belly drum O.o;
 
frostweaver said:
it's about a program called netbattle for online ^_^;
And this applies to the games?
frostweaver said:
Banette has no EV in the wild, and already natural low sp.def... so as you see, against something like Meganium (even if it's grass type) you'll have a REAL HARD time... Well don't use attract... stick with 3 offensive moves (or 2 with substitute not attract) with belly drum. If EV is adjusted so that hp is an odd number, then you can use belly drum twice. However, belly drum does not stack with another usage of belly drum O.o;
Why not use Attract as it helps evasiveness? I'm not sure about Substitute as it doesn't seem to take long for the opponent to break it (like one or two attacks). Does Double Team help the substitute as well? But even if Hitokage's HP is an odd number, I don't like the idea of it cutting its HP with BDrum and Substitute so it is at the point where it is suffering with 1 HP. The only good in that is its Blaze ability would increase Flamethrower's power.
 
Substitute benefits from all stat changes. Substitute has equal to 1/4 of user's hp. Attract doesn't work all the time, but substitute will always work. It's close to forfeit if the opponent has to fact a 6 Double teamed with a substitute out unless they got hazer. Even if they're lucky for double team to fail and the attack hits, there's still the sub to block the hit. Another sub comes out and let the game restart itself... then again AA will finish you quickly.

With or without those 25% hp, you'll still be OHKO either way...
 
If Hitokage had 1/4 HP left (from BDrum and Sub), would that be critical condtion? I just don't want to put my Hitokage into critical health. Orange health I can go with, but not red health.
Also, how many hits do you think it would take to break the decoy?
And if I wanted to recall Hitokage while the decoy's out, could I, and when I send him back out will the decoy still be there?
 
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If Hitokage can be OHKO in one hit, do you think a decoy with just 25% of its hp will live? no... but it's a good way to block toxic/status moves. Substitute will break upon switching, or any other bonus stat buffs. Only through baton pass will the decoy ever stay there.

In battling, purposely going into red health is quite a common thing to see... believe it or not...
 
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